iw4x-client/src/Utils/Memory.hpp
2016-01-24 19:58:13 +01:00

76 lines
1.4 KiB
C++

namespace Utils
{
class Memory
{
public:
class Allocator
{
public:
typedef void(*FreeCallback)(void*);
Allocator()
{
this->Pool.clear();
this->RefMemory.clear();
}
~Allocator()
{
for (auto i = this->RefMemory.begin(); i != this->RefMemory.end(); ++i)
{
if (i->first && i->second)
{
i->second(i->first);
}
}
this->RefMemory.clear();
for (auto data : this->Pool)
{
Memory::Free(data);
}
this->Pool.clear();
}
void Reference(void* memory, FreeCallback callback)
{
this->RefMemory[memory] = callback;
}
void* Allocate(size_t length)
{
void* data = Memory::Allocate(length);
this->Pool.push_back(data);
return data;
}
template <typename T> T* AllocateArray(size_t count = 1)
{
return static_cast<T*>(this->Allocate(count * sizeof(T)));
}
char* DuplicateString(std::string string)
{
char* data = Memory::DuplicateString(string);
this->Pool.push_back(data);
return data;
}
private:
std::vector<void*> Pool;
std::map<void*, FreeCallback> RefMemory;
};
static void* Allocate(size_t length);
template <typename T> static T* AllocateArray(size_t count = 1)
{
return static_cast<T*>(Allocate(count * sizeof(T)));
}
static char* DuplicateString(std::string string);
static void Free(void* data);
static void Free(const void* data);
};
}