iw4x-client/src/Components/Modules/RawFiles.cpp
/dev/urandom f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00

25 lines
1.0 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
void* RawFiles::LoadModdableRawfileFunc(const char* filename)
{
return Game::LoadModdableRawfile(0, filename);
}
RawFiles::RawFiles()
{
Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
Utils::Hook::Nop(0x61AB76, 2);
}
}