iw4x-client/src/Components/Modules/StructuredData.hpp
2017-01-20 14:37:52 +01:00

40 lines
774 B
C++

#pragma once
namespace Components
{
class StructuredData : public Component
{
public:
enum PlayerDataType
{
ENUM_FEATURES,
ENUM_WEAPONS,
ENUM_ATTACHEMENTS,
ENUM_CHALLENGES,
ENUM_CAMOS,
ENUM_PERKS,
ENUM_KILLSTREAKS,
ENUM_ACCOLADES,
ENUM_CARDICONS,
ENUM_CARDTITLES,
ENUM_CARDNAMEPLATES,
ENUM_TEAMS,
ENUM_GAMETYPES,
ENUM_MAX
};
StructuredData();
~StructuredData();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() override { return "StructuredData"; };
#endif
private:
static void PatchPlayerDataEnum(Game::StructuredDataDef* data, PlayerDataType type, std::vector<std::string>& entries);
static Utils::Memory::Allocator MemAllocator;
static const char* EnumTranslation[ENUM_MAX];
};
}