61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
#pragma once
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#undef LoadMenu
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namespace Components
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{
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class Menus : public Component
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{
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public:
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Menus();
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~Menus();
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static void FreeEverything();
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static void Add(const std::string& menu);
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static Game::MenuList* LoadCustomMenuList(const std::string& menu, Utils::Memory::Allocator* allocator);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(Game::menuDef_t* menudef);
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static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(const std::string& menu);
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private:
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static std::unordered_map<std::string, Game::menuDef_t*> MenuList;
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static std::unordered_map<std::string, Game::MenuList*> MenuListList;
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static std::vector<std::string> CustomMenus;
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static Game::XAssetHeader MenuFindHook(Game::XAssetType type, const std::string& filename);
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static Game::XAssetHeader MenuListFindHook(Game::XAssetType type, const std::string& filename);
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static Game::MenuList* LoadMenuList(Game::MenuList* menuList);
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static Game::MenuList* LoadScriptMenu(const char* menu);
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static void SafeMergeMenus(std::vector<std::pair<bool, Game::menuDef_t*>>* menus, std::vector<std::pair<bool, Game::menuDef_t*>> newMenus);
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static Game::script_t* LoadMenuScript(const std::string& name, const std::string& buffer);
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static int LoadMenuSource(const std::string& name, const std::string& buffer);
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static int ReserveSourceHandle();
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static bool IsValidSourceHandle(int handle);
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static Game::menuDef_t* ParseMenu(int handle);
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static void FreeScript(Game::script_s* script);
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static void FreeMenuSource(int handle);
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static void FreeMenuList(Game::MenuList* menuList);
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static void Menu_FreeItemMemory(Game::itemDef_s* item);
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static void FreeMenu(Game::menuDef_t* menudef);
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static void RemoveMenu(const std::string& menu);
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static void RemoveMenu(Game::menuDef_t* menudef);
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static void RemoveMenuList(const std::string& menuList);
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static void RemoveMenuList(Game::MenuList* menuList);
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static void OverrideMenu(Game::menuDef_t* menu);
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static bool IsMenuVisible(Game::UiContext* dc, Game::menuDef_t* menu);
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static void RemoveMenuFromContext(Game::UiContext* dc, Game::menuDef_t* menu);
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};
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}
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