iw4x-client/src/Components/Modules/Dedicated.cpp

307 lines
8.7 KiB
C++

#include <STDInclude.hpp>
#include <Utils/InfoString.hpp>
#include "CardTitles.hpp"
#include "ClanTags.hpp"
#include "Party.hpp"
#include "ServerCommands.hpp"
namespace Components
{
SteamID Dedicated::PlayerGuids[18][2];
Dvar::Var Dedicated::SVLanOnly;
Dvar::Var Dedicated::SVMOTD;
Dvar::Var Dedicated::COMLogFilter;
bool Dedicated::IsEnabled()
{
static std::optional<bool> flag;
if (!flag.has_value())
{
flag.emplace(Flags::HasFlag("dedicated"));
}
return flag.value();
}
bool Dedicated::IsRunning()
{
assert(*Game::com_sv_running);
return *Game::com_sv_running && (*Game::com_sv_running)->current.enabled;
}
void Dedicated::InitDedicatedServer()
{
static const char* fastfiles[7] =
{
"code_post_gfx_mp",
"localized_code_post_gfx_mp",
"ui_mp",
"localized_ui_mp",
"common_mp",
"localized_common_mp",
"patch_mp"
};
std::memcpy(reinterpret_cast<void*>(0x66E1CB0), &fastfiles, sizeof(fastfiles));
Game::R_LoadGraphicsAssets();
if (COMLogFilter.get<bool>())
{
Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
}
Utils::Hook::Call<void()>(0x4F84C0)();
}
void Dedicated::PostInitialization()
{
Command::Execute("exec autoexec.cfg");
Command::Execute("onlinegame 1");
Command::Execute("exec default_xboxlive.cfg");
Command::Execute("xblive_rankedmatch 1");
Command::Execute("xblive_privatematch 1");
Command::Execute("xblive_privateserver 0");
Command::Execute("xstartprivatematch");
//Command::Execute("xstartlobby");
Command::Execute("sv_network_fps 1000");
Command::Execute("cl_maxpackets 125");
Command::Execute("snaps 30");
Command::Execute("com_maxfps 125");
Game::Com_AddStartupCommands();
}
__declspec(naked) void Dedicated::PostInitializationStub()
{
__asm
{
pushad
call PostInitialization
popad
// Start Com_EvenLoop
mov eax, 43D140h
jmp eax
}
}
void Dedicated::Com_ClampMsec(const int msec)
{
if (msec > 500 && msec < 500000)
{
Game::Com_PrintWarning(Game::CON_CHANNEL_SYSTEM, "Hitch warning: %i msec frame time\n", msec);
}
}
__declspec(naked) void Dedicated::Com_ClampMsec_Stub()
{
using namespace Game;
__asm
{
pushad
push ecx
call Com_ClampMsec
add esp, 0x4
popad
// Game's code
mov edx, dword ptr com_sv_running
push 0x47DDB8
ret
}
}
void Dedicated::TransmitGuids()
{
std::string list = Utils::String::VA("%c", 20);
for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
{
if (Game::svs_clients[i].header.state >= 3)
{
list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
Utils::InfoString info(Game::svs_clients[i].userinfo);
list.append(Utils::String::VA(" %llX", std::strtoull(info.get("realsteamId").data(), nullptr, 16)));
}
else
{
list.append(" 0 0");
}
}
Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, list.data());
}
void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
{
Scheduler::Once([]
{
std::string mapname = (*Game::sv_mapname)->current.string;
if (!Party::IsEnabled()) // Time wrapping should not occur in party servers, but yeah...
{
if (mapname.empty()) mapname = "mp_rust";
Command::Execute(std::format("map {}", mapname), true);
}
}, Scheduler::Pipeline::SERVER);
Game::Com_Error(code, message);
}
void Dedicated::Heartbeat()
{
// Do not send a heartbeat if sv_lanOnly is set to true
if (SVLanOnly.get<bool>())
{
return;
}
const auto masterPort = (*Game::com_masterPort)->current.integer;
const auto* masterServerName = (*Game::com_masterServerName)->current.string;
Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
Logger::Print(Game::CON_CHANNEL_SERVER, "Sending heartbeat to master: {}:{}\n", masterServerName, masterPort);
Network::SendCommand(master, "heartbeat", "IW4");
}
Dedicated::Dedicated()
{
COMLogFilter = Dvar::Register<bool>("com_logFilter", true,
Game::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
if (IsEnabled() || ZoneBuilder::IsEnabled())
{
// Make sure all callbacks are handled
Scheduler::Loop(Steam::SteamAPI_RunCallbacks, Scheduler::Pipeline::SERVER);
SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false, Game::DVAR_NONE, "Don't act as node");
Utils::Hook(0x60BE98, InitDedicatedServer, HOOK_CALL).install()->quick();
Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
Utils::Hook::Set<BYTE>(0x5B4FF0, 0xC3); // self-registration on party
Utils::Hook::Set<BYTE>(0x426130, 0xC3); // other party stuff?
Utils::Hook::Set<BYTE>(0x4D7030, 0xC3); // upnp stuff
Utils::Hook::Set<BYTE>(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9
Utils::Hook::Set<BYTE>(0x4F5090, 0xC3); // init sound system (1)
Utils::Hook::Set<BYTE>(0x507B80, 0xC3); // start render thread
Utils::Hook::Set<BYTE>(0x4F84C0, 0xC3); // R_Init caller
Utils::Hook::Set<BYTE>(0x46A630, 0xC3); // init sound system (2)
Utils::Hook::Set<BYTE>(0x41FDE0, 0xC3); // Com_Frame audio processor?
Utils::Hook::Set<BYTE>(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff
Utils::Hook::Set<BYTE>(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
Utils::Hook::Set<BYTE>(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam
Utils::Hook::Set<BYTE>(0x468960, 0xC3); // some mixer-related function called on shutdown
Utils::Hook::Set<BYTE>(0x60AD90, 0); // masterServerName flags
Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning
Utils::Hook::Nop(0x507C79, 6); // another similar bsp check
Utils::Hook::Nop(0x414E4D, 6); // cl->messageAcknowledge > cl->gamestateMessageNum check in SV_ExecuteClientMessage
Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function
Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem
Utils::Hook::Nop(0x4B4EEF, 5); // same as above
Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called
Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check
Utils::Hook::Nop(0x45148B, 5); // Disable splash screen
// do not trigger host migration, even if the server is a 'bad host'
Utils::Hook::Set<BYTE>(0x626AA8, 0xEB);
// isHost script call return 0
Utils::Hook::Set<DWORD>(0x5DEC04, 0);
// r_loadForRenderer default to 0
Utils::Hook::Set<BYTE>(0x519DDF, 0);
// disable cheat protection on onlinegame
Utils::Hook::Set<BYTE>(0x404CF7, 0x80);
// some d3d9 call on error
Utils::Hook::Set<BYTE>(0x508470, 0xC3);
// stop saving a config_mp.cfg
Utils::Hook::Set<BYTE>(0x60B240, 0xC3);
// don't load the config
Utils::Hook::Set<BYTE>(0x4B4D19, 0xEB);
// Intercept time wrapping
Utils::Hook(0x62737D, TimeWrapStub, HOOK_CALL).install()->quick();
//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
if (!ZoneBuilder::IsEnabled())
{
Events::OnDvarInit([]
{
SVMOTD = Dvar::Register<const char*>("sv_motd", "", Game::DVAR_NONE, "A custom message of the day for servers");
});
// Post initialization point
Utils::Hook(0x60BFBF, PostInitializationStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x47DDB2, Com_ClampMsec_Stub, HOOK_JUMP).install()->quick(); // Com_Frame_Try_Block_Function
Utils::Hook::Nop(0x47DDB2 + 5, 1);
// Transmit custom data
Scheduler::Loop([]
{
CardTitles::SendCustomTitlesToClients();
ClanTags::SendClanTagsToClients();
}, Scheduler::Pipeline::SERVER, 10s);
// Heartbeats
Scheduler::Once(Heartbeat, Scheduler::Pipeline::SERVER);
Scheduler::Loop(Heartbeat, Scheduler::Pipeline::SERVER, 2min);
}
}
else
{
for (int i = 0; i < ARRAYSIZE(PlayerGuids); ++i)
{
PlayerGuids[i][0].bits = 0;
PlayerGuids[i][1].bits = 0;
}
// Intercept server commands
ServerCommands::OnCommand(20, [](Command::Params* params)
{
for (int client = 0; client < 18; client++)
{
PlayerGuids[client][0].bits = std::strtoull(params->get(2 * client + 1), nullptr, 16);
PlayerGuids[client][1].bits = std::strtoull(params->get(2 * client + 2), nullptr, 16);
if (Steam::Proxy::SteamFriends && PlayerGuids[client][1].bits != 0)
{
Steam::Proxy::SteamFriends->SetPlayedWith(PlayerGuids[client][1]);
}
}
return true;
});
}
Scheduler::Loop([]
{
if (IsRunning())
{
TransmitGuids();
}
}, Scheduler::Pipeline::SERVER, 15s);
}
}