iw4x-client/src/Components/Modules/StringTable.hpp

22 lines
432 B
C++

#pragma once
namespace Components
{
class StringTable : public Component
{
public:
StringTable();
~StringTable();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() override { return "StringTable"; };
#endif
private:
static std::unordered_map<std::string, Game::StringTable*> StringTableMap;
static int Hash(const char* data);
static Game::StringTable* LoadObject(std::string filename);
};
}