41 lines
945 B
C++

#pragma once
namespace Components
{
class Weapon : public Component
{
public:
Weapon();
static const int BASEGAME_WEAPON_LIMIT = 1200;
// Increase the weapon limit
static const int WEAPON_LIMIT = 2400;
static const int ADDED_WEAPONS = WEAPON_LIMIT - BASEGAME_WEAPON_LIMIT;
private:
static const Game::dvar_t* BGWeaponOffHandFix;
static Game::WeaponCompleteDef* LoadWeaponCompleteDef(const char* name);
static void PatchLimit();
static void* LoadNoneWeaponHook();
static void LoadNoneWeaponHookStub();
static void SaveRegisteredWeapons();
static void CG_UpdatePrimaryForAltModeWeapon_Stub();
static void CG_SelectWeaponIndex_Stub();
static void JavelinResetHook_Stub();
static void WeaponEntCanBeGrabbed_Stub();
static void PlayerCmd_InitialWeaponRaise(Game::scr_entref_t entref);
static void PlayerCmd_FreezeControlsAllowLook(Game::scr_entref_t entref);
static void AddScriptMethods();
};
}