iw4x-client/src/Components/Modules/Script.hpp
2018-12-17 15:34:28 +01:00

64 lines
1.7 KiB
C++

#pragma once
#include "Game/Structs.hpp"
namespace Components
{
class Script : public Component
{
public:
class Function
{
public:
Function(const std::string& _name, Game::scr_function_t _callback, bool _dev) : name(_name), callback(_callback), dev(_dev) {}
const char* getName() const { return this->name.data(); }
bool isDev() const { return this->dev; }
Game::scr_function_t getFunction() const { return this->callback; }
private:
std::string name;
Game::scr_function_t callback;
bool dev;
};
Script();
~Script();
static int LoadScriptAndLabel(const std::string& script, const std::string& label);
static void AddFunction(const std::string& name, Game::scr_function_t function, bool isDev = false);
static void OnVMShutdown(Utils::Slot<Scheduler::Callback> callback);
private:
static std::string ScriptName;
static std::vector<int> ScriptHandles;
static std::vector<Function> ScriptFunctions;
static std::vector<std::string> ScriptNameStack;
static unsigned short FunctionName;
static Utils::Signal<Scheduler::Callback> VMShutdownSignal;
static void CompileError(unsigned int offset, const char* message, ...);
static void PrintSourcePos(const char* filename, unsigned int offset);
static void FunctionError();
static void StoreFunctionNameStub();
static void StoreScriptName(const char* name);
static void StoreScriptNameStub();
static void RestoreScriptName();
static void RestoreScriptNameStub();
static void LoadGameType();
static void LoadGameTypeScript();
static Game::scr_function_t GetFunction(void* caller, const char** name, int* isDev);
static void GetFunctionStub();
static void ScrShutdownSystemStub(int);
static int SetExpFogStub();
};
}