118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
#pragma once
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namespace Components
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{
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class FileSystem : public Component
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{
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public:
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class AbstractFile
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{
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public:
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virtual ~AbstractFile() {};
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virtual bool exists() = 0;
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virtual std::string getName() = 0;
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virtual std::string& getBuffer() = 0;
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};
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class File : public AbstractFile
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{
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public:
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File() {};
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File(const std::string& file) : filePath(file) { this->read(); };
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bool exists() override { return !this->buffer.empty(); };
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std::string getName() override { return this->filePath; };
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std::string& getBuffer() override { return this->buffer; };
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private:
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std::string filePath;
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std::string buffer;
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void read();
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};
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class RawFile : public AbstractFile
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{
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public:
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RawFile() {};
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RawFile(const std::string& file) : filePath(file) { this->read(); };
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bool exists() override { return !this->buffer.empty(); };
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std::string getName() override { return this->filePath; };
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std::string& getBuffer() override { return this->buffer; };
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private:
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std::string filePath;
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std::string buffer;
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void read();
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};
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class FileReader
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{
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public:
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FileReader() : handle(0), size(-1), name() {};
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FileReader(const std::string& file);
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~FileReader();
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bool exists();
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std::string getName();
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std::string getBuffer();
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int getSize();
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bool read(void* buffer, size_t size);
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void seek(int offset, int origin);
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private:
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int handle;
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int size;
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std::string name;
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};
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class FileWriter
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{
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public:
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FileWriter(const std::string& file, bool append = false) : handle(0), filePath(file) { this->open(append); };
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~FileWriter() { this->close(); };
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void write(const std::string& data);
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private:
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int handle;
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std::string filePath;
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void open(bool append = false);
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void close();
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};
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FileSystem();
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~FileSystem();
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static std::vector<std::string> GetFileList(const std::string& path, const std::string& extension);
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static std::vector<std::string> GetSysFileList(const std::string& path, const std::string& extension, bool folders = false);
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static void DeleteFile(const std::string& folder, const std::string& file);
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private:
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static std::mutex Mutex;
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static std::recursive_mutex FSMutex;
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static Utils::Memory::Allocator MemAllocator;
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static int ReadFile(const char* path, char** buffer);
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static char* AllocateFile(int size);
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static void FreeFile(void* buffer);
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static void RegisterFolder(const char* folder);
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static void RegisterFolders();
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static void StartupStub();
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static int ExecIsFSStub(const char* execFilename);
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static void FsStartupSync(const char* a1);
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static void FsRestartSync(int a1, int a2);
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static void DelayLoadImagesSync();
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static int LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
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static void IwdFreeStub(Game::iwd_t* iwd);
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};
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}
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