2023-05-19 14:58:24 +01:00

27 lines
591 B
C++

#pragma once
namespace Components
{
class Lean : public Component
{
public:
Lean();
static Dvar::Var BGLean;
private:
static Game::kbutton_t in_leanleft;
static Game::kbutton_t in_leanright;
static void IN_LeanLeft_Up();
static void IN_LeanLeft_Down();
static void IN_LeanRight_Up();
static void IN_LeanRight_Down();
static void ApplyLeanFlags(Game::usercmd_s* cmd);
static void PM_UpdateLean_Stub(Game::playerState_s* ps, float msec, Game::usercmd_s* cmd, void(*capsuleTrace)(Game::trace_t*, const float*, const float*, const Game::Bounds*, int, int));
};
}