36 lines
1006 B
C++
36 lines
1006 B
C++
namespace Components
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{
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class ModelSurfs : public Component
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{
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public:
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ModelSurfs();
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~ModelSurfs();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* GetName() { return "ModelSurfs"; };
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#endif
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private:
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static std::map<void*, IUnknown*> BufferMap;
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static std::map<std::string, Game::CModelAllocData*> AllocMap;
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static void ReleaseModelSurf(Game::XAssetHeader header);
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static void BeginRecover();
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static void EndRecover();
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static IUnknown* GetBuffer(void* buffer);
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static void SetBuffer(char streamHandle, void* buffer, IUnknown** bufferOut, int* offsetOut);
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static void CreateBuffers(Game::XModelSurfs* surfs);
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static Game::XModelSurfs* LoadXModelSurfaces(std::string name);
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static bool LoadSurfaces(Game::XModel* model);
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static void XModelSurfsFixup(Game::XModel* model);
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static void GetIndexBaseStub();
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static void GetIndexBufferStub();
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static void GetIndexBufferStub2();
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static void GetVertexBufferStub();
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};
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}
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