iw4x-client/src/Components/Modules/Zones.hpp
2016-09-24 20:55:52 +02:00

66 lines
2.4 KiB
C++

#define VERSION_ALPHA2 316
#define VERSION_ALPHA3 318//319
#define VERSION_ALPHA3_DEC 319
namespace Components
{
class Zones : public Component
{
public:
Zones();
~Zones();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "Zones"; };
#endif
static void InstallPatches(int version);
static int Version() { return Zones::ZoneVersion; };
private:
static int ZoneVersion;
static int FxEffectIndex;
static char* FxEffectStrings[64];
static Utils::Hook LoadFxElemDefHook;
static Utils::Hook LoadFxElemDefArrayHook;
static Utils::Hook LoadXModelLodInfoHook;
static Utils::Hook LoadXModelHook;
static Utils::Hook LoadXSurfaceArrayHook;
static Utils::Hook LoadGameWorldSpHook;
static Utils::Hook LoadPathDataHook;
static Utils::Hook LoadVehicleDefHook;
static Utils::Hook Loadsnd_alias_tArrayHook;
static Utils::Hook LoadLoadedSoundHook;
static Utils::Hook LoadmenuDef_tHook;
static Utils::Hook LoadFxEffectDefHook;
static Utils::Hook LoadMaterialShaderArgumentArrayHook;
static Utils::Hook LoadStructuredDataStructPropertyArrayHook;
static Utils::Hook LoadPathDataTailHook;
static Utils::Hook LoadWeaponAttachHook;
static Utils::Hook LoadWeaponCompleteDefHook;
static void LoadFxElemDefArrayStub(bool atStreamStart);
static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
static void LoadXModelLodInfo(int i);
static void LoadXModelLodInfoStub();
static bool LoadXModel(bool atStreamStart, char* xmodel, int size);
static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size);
static bool LoadGameWorldSp(bool atStreamStart, char* buffer);
static bool LoadVehicleDef(bool atStreamStart, char* buffer);
static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
static bool LoadLoadedSound(bool atStreamStart, char* buffer);
static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
static void LoadPathDataTail();
static void LoadWeaponAttach();
static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
static void LoadWeaponCompleteDef();
};
}