iw4x-client/src/Components/Modules/Zones.cpp
2020-07-19 16:31:52 +02:00

3505 lines
105 KiB
C++

#include "STDInclude.hpp"
#pragma optimize( "", off )
namespace Components
{
int Zones::ZoneVersion;
int Zones::FxEffectIndex;
char* Zones::FxEffectStrings[64];
Game::XAssetType currentAssetType = Game::XAssetType::ASSET_TYPE_INVALID;
Game::XAssetType previousAssetType = Game::XAssetType::ASSET_TYPE_INVALID;
bool Zones::LoadFxEffectDef(bool atStreamStart, char* buffer, int size)
{
int count = 0;
if (Zones::Version() >= VERSION_ALPHA2)
{
size /= 252;
count = size;
size *= 260;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
Zones::FxEffectIndex = 0;
if (Zones::Version() >= VERSION_ALPHA2)
{
Utils::Memory::Allocator allocator;
Game::FxElemDef* elems = allocator.allocateArray<Game::FxElemDef>(count);
for (int i = 0; i < count; ++i)
{
AssetHandler::Relocate(buffer + (260 * i), buffer + (252 * i), 252);
std::memcpy(&elems[i], buffer + (260 * i), 252);
Zones::FxEffectStrings[i] = *reinterpret_cast<char**>(buffer + (260 * i) + 256);
}
std::memcpy(buffer, elems, sizeof(Game::FxElemDef) * count);
}
return result;
}
bool Zones::LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
if (fxElem->elemType == 3)
{
fxElem->elemType = 2;
}
else if (fxElem->elemType >= 5)
{
fxElem->elemType -= 2;
}
}
return Game::Load_Stream(atStreamStart, fxElem, size);
}
void Zones::LoadFxElemDefArrayStub(bool atStreamStart)
{
Game::Load_FxElemDef(atStreamStart);
if (Zones::Version() >= VERSION_ALPHA2)
{
*Game::varXString = &Zones::FxEffectStrings[Zones::FxEffectIndex++];
Game::Load_XString(false);
}
}
bool Zones::LoadXModel(bool atStreamStart, char* xmodel, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
if (Zones::Version() == VERSION_ALPHA2)
{
size = 0x16C;
}
else
{
size = 0x168;
}
}
bool result = Game::Load_Stream(atStreamStart, xmodel, size);
if (Zones::Version() >= VERSION_ALPHA2)
{
Game::XModel model[2]; // Allocate 2 models, as we exceed the buffer
std::memcpy(model, xmodel, 36);
std::memcpy(&model->boneNames, &xmodel[44], 28);
for (int i = 0; i < 4; ++i)
{
AssertOffset(Game::XModelLodInfo, partBits, 12);
std::memcpy(&model->lodInfo[i], &xmodel[72 + (i * 56)], 12);
std::memcpy(&model->lodInfo[i].partBits, &xmodel[72 + (i * 56) + 16], 32);
std::memcpy(reinterpret_cast<char*>(&model) + (size - 4) - (i * 4), &xmodel[72 + (i * 56) + 12], 4);
}
std::memcpy(&model->lodInfo[3].lod, &xmodel[292], (size - 292 - 4)/*68*/);
std::memcpy(&model->physPreset, &xmodel[(size - 8)], 8);
model[1].name = reinterpret_cast<char*>(0xDEADC0DE);
std::memcpy(xmodel, &model, size);
}
return result;
}
void Zones::LoadXModelLodInfo(int i)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
*Game::varXString = reinterpret_cast<char**>(reinterpret_cast<char*>(*Game::varXModel) + (elSize - 4) - (4 * (4 - i)));
Game::Load_XString(false);
}
}
__declspec(naked) void Zones::LoadXModelLodInfoStub()
{
__asm
{
pushad
push edi
call Zones::LoadXModelLodInfo
add esp, 4h
popad
mov eax, [esp + 8h]
push eax
add eax, 8
push eax
call Game::Load_XModelSurfsFixup
add esp, 8h
retn
}
}
bool Zones::LoadXSurfaceArray(bool atStreamStart, char* buffer, int size)
{
int count = 0;
if (Zones::Version() >= VERSION_ALPHA2)
{
size >>= 6;
count = size;
size *= 84;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= VERSION_ALPHA2)
{
Utils::Memory::Allocator allocator;
Game::XSurface* tempSurfaces = allocator.allocateArray<Game::XSurface>(count);
for (int i = 0; i < count; ++i)
{
char* source = &buffer[i * 84];
std::memcpy(&tempSurfaces[i], source, 12);
std::memcpy(&tempSurfaces[i].triIndices, source + 16, 20);
std::memcpy(&tempSurfaces[i].vertListCount, source + 40, 8);
std::memcpy(&tempSurfaces[i].partBits, source + 52, 24);
if (Zones::ZoneVersion >= 332)
{
struct
{
short pad; // +0
char flag; // +2
char zoneHandle; // +3
unsigned short vertCount; // +4
unsigned short triCount; // +6
// [...]
} surface332;
// Copy the data to our new structure
std::memcpy(&surface332, &tempSurfaces[i], sizeof(surface332));
// Check if that special flag is set
if (!(surface332.flag & 0x20))
{
Logger::Error("We're not able to handle XSurface buffer allocation yet!");
}
// Copy the correct data back to our surface
tempSurfaces[i].zoneHandle = surface332.zoneHandle;
tempSurfaces[i].vertCount = surface332.vertCount;
tempSurfaces[i].triCount = surface332.triCount;
//std::memmove(&tempSurfaces[i].numVertices, &tempSurfaces[i].numPrimitives, 6);
}
}
std::memcpy(buffer, tempSurfaces, sizeof(Game::XSurface) * count);
}
return result;
}
void Zones::LoadWeaponCompleteDef()
{
if (Zones::ZoneVersion < VERSION_ALPHA2)
{
return Utils::Hook::Call<void(bool)>(0x4AE7B0)(true);
}
// setup structures we use
char* varWeaponCompleteDef = *reinterpret_cast<char**>(0x112A9F4);
int size = 3112;
if (Zones::ZoneVersion >= 318)
{
size = 3156;
if (Zones::ZoneVersion >= 332)
{
size = 3068; // We didn't adapt that, but who the fuck cares!
if (Zones::ZoneVersion >= 359)
{
size = 3120;
if (Zones::ZoneVersion >= 365)
{
size = 3124;
if (Zones::ZoneVersion >= 460)
{
size = 4120;
}
}
}
}
}
// and do the stuff
Game::Load_Stream(true, varWeaponCompleteDef, size);
Game::DB_PushStreamPos(3);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 0);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 4);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 8);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 12);
Game::Load_XString(false);
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + 16);
Game::Load_XModelPtr(false);
if (Zones::ZoneVersion >= 359)
{
auto count = (Zones::Version() == 460) ? 52 : 56;
for (int offset = 20; offset <= count; offset += 4)
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + offset);
Game::Load_XModelPtr(false);
}
}
else
{
for (int i = 0, offset = 20; i < 32; ++i, offset += 4)
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + offset);
Game::Load_XModelPtr(false);
}
// 148
for (int offset = 148; offset <= 168; offset += 4)
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + offset);
Game::Load_XModelPtr(false);
}
}
// 172
// 32 scriptstrings, should not need to be loaded
if (Zones::ZoneVersion >= 359)
{
auto stringCount = (Zones::Version() == 460) ? 62 : 52;
auto arraySize = stringCount * 4;
// 236
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 124);
Game::Load_XStringArray(false, stringCount);
// 428
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 124 + arraySize);
Game::Load_XStringArray(false, stringCount);
// 620
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 124 + (arraySize * 2));
Game::Load_XStringArray(false, stringCount);
}
else
{
// 236
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 236);
Game::Load_XStringArray(false, 48);
// 428
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 428);
Game::Load_XStringArray(false, 48);
// 620
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 620);
Game::Load_XStringArray(false, 48);
}
// 812
// 16 * 4 scriptstrings
if (Zones::Version() >= 460)
{
for (int i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1028 + (i * 4));
Game::Load_FxEffectDefHandle(false);
}
for (int i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1124 + (i * 4));
Game::Load_FxEffectDefHandle(false);
}
for (int i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1188 + (i * 4));
Game::Load_FxEffectDefHandle(false);
}
for (int i = 0; i < 16; i++)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1316 + (i * 4));
Game::Load_FxEffectDefHandle(false);
}
for (int i = 0; i < 5; i++)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 1444 + (i * 4));
Game::Load_FxEffectDefHandle(false);
}
}
else if (Zones::ZoneVersion >= 359)
{
// 972
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 908);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 912);
Game::Load_FxEffectDefHandle(false);
}
else
{
// 972
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 972);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 976);
Game::Load_FxEffectDefHandle(false);
}
if (Zones::Version() >= 460)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1464);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1472);
Game::Load_XString(false);
}
// 980
if (Zones::ZoneVersion >= 359)
{
auto offset = (Zones::Version() == 460) ? 1476 : 916;
auto count = (Zones::Version() == 460) ? 57 : 52;
// 53 soundalias name references; up to and including 1124
for (int i = 0; i < count; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
}
else
{
// 50 soundalias name references; up to and including 1180
for (int i = 0, offset = 980; i < 50; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
if (Zones::ZoneVersion >= 318)
{
for (int i = 0, offset = 1184; i < 2; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
varWeaponCompleteDef += 8; // to compensate for the 2 in between here
}
}
if (Zones::Version() >= 460)
{
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1708))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1708) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1708) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t * **>(varWeaponCompleteDef + 1708);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1712))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1712) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1712) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t * **>(varWeaponCompleteDef + 1712);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
}
else if (Zones::ZoneVersion >= 359)
{
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1128))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1128) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1128) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1128);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1132))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1132) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1132) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1132);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
}
else
{
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1184))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1184) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1184) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1184);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
if (*reinterpret_cast<void**>(varWeaponCompleteDef + 1188))
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 1188) == -1)
{
*reinterpret_cast<void**>(varWeaponCompleteDef + 1188) = Game::DB_AllocStreamPos(3);
*Game::varsnd_alias_list_name = *reinterpret_cast<Game::snd_alias_list_t***>(varWeaponCompleteDef + 1188);
Game::Load_snd_alias_list_nameArray(true, 31);
}
else
{
// full usability requires ConvertOffsetToPointer here
}
}
}
if (Zones::Version() >= 460)
{
// 1192
for (int offset = 1716; offset <= 1728; offset += 4)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + offset);
Game::Load_FxEffectDefHandle(false);
}
}
else if (Zones::ZoneVersion >= 359)
{
// 1192
for (int offset = 1136; offset <= 1148; offset += 4)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + offset);
Game::Load_FxEffectDefHandle(false);
}
}
else
{
// 1192
for (int offset = 1192; offset <= 1204; offset += 4)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + offset);
Game::Load_FxEffectDefHandle(false);
}
}
if (Zones::Version() >= 460)
{
// 1208
static int matOffsets1[] = { 1732, 1736, 1952, 1956, 1960, 1964, 1968, 1972, 1980, 1988, 2000, 2004, 2008, 2012 };
for (int i = 0; i < ARRAYSIZE(matOffsets1); ++i)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + matOffsets1[i]);
Game::Load_MaterialHandle(false);
}
}
else if (Zones::ZoneVersion >= 359)
{
// 1208
static int matOffsets1[] = { 1152, 1156, 1372,1376,1380, 1384, 1388, 1392, 1400, 1408 };
for (int i = 0; i < ARRAYSIZE(matOffsets1); ++i)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + matOffsets1[i]);
Game::Load_MaterialHandle(false);
}
}
else
{ // 1208
static int matOffsets1[] = { 1208, 1212, 1428, 1432, 1436, 1440, 1444, 1448, 1456, 1464 };
for (int i = 0; i < ARRAYSIZE(matOffsets1); ++i)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + matOffsets1[i]);
Game::Load_MaterialHandle(false);
}
}
if (Zones::Version() >= 460)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2024);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2032);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2048);
Game::Load_XString(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1428);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1436);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1452);
Game::Load_XString(false);
}
else
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1484);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1492);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 1508);
Game::Load_XString(false);
}
if (Zones::Version() >= 460)
{
for (int offset = 2332; offset <= 2344; offset += 4)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + offset);
Game::Load_MaterialHandle(false);
}
}
else if (Zones::ZoneVersion >= 359)
{
for (int offset = 1716; offset <= 1728; offset += 4)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + offset);
Game::Load_MaterialHandle(false);
}
}
else
{
for (int offset = 1764; offset <= 1776; offset += 4)
{
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + offset);
Game::Load_MaterialHandle(false);
}
}
if (Zones::Version() >= 460)
{
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap * *>(varWeaponCompleteDef + 2544);
Game::Load_PhysCollmapPtr(false);
*Game::varPhysPresetPtr = reinterpret_cast<Game::PhysPreset * *>(varWeaponCompleteDef + 2548);
Game::Load_PhysPresetPtr(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap**>(varWeaponCompleteDef + 1928);
Game::Load_PhysCollmapPtr(false);
*Game::varPhysPresetPtr = reinterpret_cast<Game::PhysPreset**>(varWeaponCompleteDef + 1932);
Game::Load_PhysPresetPtr(false);
}
else
{
*Game::varPhysCollmapPtr = reinterpret_cast<Game::PhysCollmap**>(varWeaponCompleteDef + 1964);
Game::Load_PhysCollmapPtr(false);
}
if (Zones::Version() >= 460)
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel * *>(varWeaponCompleteDef + 2656);
Game::Load_XModelPtr(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + 2020);
Game::Load_XModelPtr(false);
}
else
{
*Game::varXModelPtr = reinterpret_cast<Game::XModel**>(varWeaponCompleteDef + 2052);
Game::Load_XModelPtr(false);
}
if (Zones::Version() >= 460)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2664);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2668);
Game::Load_FxEffectDefHandle(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2028);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2032);
Game::Load_FxEffectDefHandle(false);
}
else
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2060);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2064);
Game::Load_FxEffectDefHandle(false);
}
if (Zones::Version() >= 460)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2672);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2676);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2036);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2040);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
else
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2068);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2072);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
if (Zones::Version() >= 460)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2952);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2956);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2984);
Game::Load_FxEffectDefHandle(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2304);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2308);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2336);
Game::Load_FxEffectDefHandle(false);
}
else
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2336);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2340);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2368); // 2376
Game::Load_FxEffectDefHandle(false);
}
if (Zones::Version() >= 460)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 2988);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2992);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 2996);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3000);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3004);
Game::Load_FxEffectDefHandle(false);
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3008);
Game::Load_FxEffectDefHandle(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3196);
Game::Load_XString(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2340);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2516);
Game::Load_XString(false);
}
else
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2372); // 2380
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2548); // 2556
Game::Load_XString(false);
}
if (Zones::Version() >= 460)
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3204) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3204) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3776));
}
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3200);
Game::Load_XString(false);
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3208) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3208) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3778));
}
}
else if (Zones::ZoneVersion >= 359)
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 2524) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 2524) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
}
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2520);
Game::Load_XString(false);
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 2528) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 2528) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
}
}
else
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 2556) == -1) // 2564
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 2556) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3076 : 3040)));
}
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2552);
Game::Load_XString(false);
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 2560) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 2560) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + ((Zones::ZoneVersion >= 318) ? 3078 : 3042)));
}
}
if (Zones::Version() >= 460)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3288);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3292);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3324);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3328);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3484);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3488);
Game::Load_XString(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2608);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2612);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2644);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2648);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2772);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2776);
Game::Load_XString(false);
}
else
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2640);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2644);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2676);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2680);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2804);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2808);
Game::Load_XString(false);
}
if (Zones::Version() >= 460)
{
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3492);
Game::Load_TracerDefPtr(false);
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3496);
Game::Load_TracerDefPtr(false);
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef * *>(varWeaponCompleteDef + 3500);
Game::Load_TracerDefPtr(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3528);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name); // 2848
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef * *>(varWeaponCompleteDef + 3532);
Game::Load_FxEffectDefHandle(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3536);
Game::Load_XString(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3552);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3556);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3572);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3588);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + 3592);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef**>(varWeaponCompleteDef + 2780);
Game::Load_TracerDefPtr(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2808);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name); // 2848
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2812);
Game::Load_FxEffectDefHandle(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2816);
Game::Load_XString(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2832);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2836);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2852);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2868);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2872);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
else
{
*Game::varTracerDefPtr = reinterpret_cast<Game::TracerDef**>(varWeaponCompleteDef + 2812);
Game::Load_TracerDefPtr(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2840);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name); // 2848
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(varWeaponCompleteDef + 2844);
Game::Load_FxEffectDefHandle(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2848);
Game::Load_XString(false);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2864);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2868);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2884);
Game::Load_snd_alias_list_nameArray(false, 4);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2900);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + 2904); // 2912
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
if (Zones::Version() >= 460)
{
for (int i = 0, offset = 3660; i < 6; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t * *>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
}
else if (Zones::ZoneVersion >= 359)
{
for (int i = 0, offset = 2940; i < 6; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
}
else
{
if (Zones::ZoneVersion >= 318)
{
for (int i = 0, offset = 2972; i < 6; ++i, offset += 4)
{
*Game::varsnd_alias_list_name = reinterpret_cast<Game::snd_alias_list_t**>(varWeaponCompleteDef + offset);
Game::Load_SndAliasCustom(*Game::varsnd_alias_list_name);
}
varWeaponCompleteDef += (6 * 4);
varWeaponCompleteDef += 12;
}
else
{
}
}
if (Zones::Version() >= 460)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3712);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3728);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3732);
Game::Load_XString(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3740);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3744);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3748);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material * *>(varWeaponCompleteDef + 3752);
Game::Load_MaterialHandle(false);
}
else if (Zones::ZoneVersion >= 359)
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2988);
Game::Load_XString(false);
if (Zones::ZoneVersion >= 365)
{
varWeaponCompleteDef += 4;
}
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3000);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3004);
Game::Load_XString(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3012);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3016);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3020);
Game::Load_MaterialHandle(false);
}
else
{
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2984);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 2996);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3000);
Game::Load_XString(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3008);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3012);
Game::Load_MaterialHandle(false);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varWeaponCompleteDef + 3016);
Game::Load_MaterialHandle(false);
}
if (Zones::Version() >= 460)
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3780) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3780) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3776));
}
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3784) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3784) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3778));
}
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3876);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3880);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3884);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 3996);
Game::Load_XString(false);
*Game::varXString = reinterpret_cast<char**>(varWeaponCompleteDef + 4012);
Game::Load_XString(false);
}
else if (Zones::ZoneVersion >= 359)
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3048) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3048) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3044));
}
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3052) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3052) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3046));
}
}
else
{
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3044) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3044) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3040));
}
if (*reinterpret_cast<DWORD*>(varWeaponCompleteDef + 3048) == -1)
{
void* vec2 = Game::DB_AllocStreamPos(3);
*reinterpret_cast<void**>(varWeaponCompleteDef + 3048) = vec2;
Game::Load_Stream(true, vec2, 8 * *reinterpret_cast<short*>(varWeaponCompleteDef + 3042));
}
}
Game::DB_PopStreamPos();
}
// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 44 instead of 84
#pragma warning(push)
#pragma warning(disable: 6385)
bool Zones::LoadGameWorldSp(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size = 84;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= VERSION_ALPHA2)
{
char tempVar[84] = { 0 };
std::memcpy(&tempVar[0], &buffer[0], 44);
std::memcpy(&tempVar[56], &buffer[44], 28);
std::memcpy(&tempVar[44], &buffer[72], 12);
std::memcpy(buffer, tempVar, sizeof(tempVar));
}
return result;
}
#pragma warning(pop)
void Zones::LoadPathDataTail()
{
if (Zones::ZoneVersion >= VERSION_ALPHA2)
{
char* varPathData = reinterpret_cast<char*>(*Game::varPathData);
if (*reinterpret_cast<char**>(varPathData + 56))
{
*reinterpret_cast<char**>(varPathData + 56) = Game::DB_AllocStreamPos(0);
Game::Load_Stream(true, *reinterpret_cast<char**>(varPathData + 56), *reinterpret_cast<int*>(varPathData + 52));
}
if (*reinterpret_cast<char**>(varPathData + 64))
{
*reinterpret_cast<char**>(varPathData + 64) = Game::DB_AllocStreamPos(0);
Game::Load_Stream(true, *reinterpret_cast<char**>(varPathData + 64), *reinterpret_cast<int*>(varPathData + 60));
}
if (*reinterpret_cast<char**>(varPathData + 76))
{
*reinterpret_cast<char**>(varPathData + 76) = Game::DB_AllocStreamPos(0);
Game::Load_Stream(true, *reinterpret_cast<char**>(varPathData + 76), *reinterpret_cast<int*>(varPathData + 72));
}
}
}
bool Zones::Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len)
{
int count = 0;
if (Zones::Version() >= VERSION_ALPHA2)
{
len /= 100;
count = len;
len *= 108;
}
bool result = Game::Load_Stream(atStreamStart, buffer, len);
if (Zones::Version() >= VERSION_ALPHA2)
{
Utils::Memory::Allocator allocator;
Game::snd_alias_t* tempSounds = allocator.allocateArray<Game::snd_alias_t>(count);
for (int i = 0; i < count; ++i)
{
char* src = &buffer[i * 108];
char* dest = reinterpret_cast<char*>(&tempSounds[i]);
std::memcpy(dest + 0, src + 0, 60);
std::memcpy(dest + 60, src + 68, 20);
std::memcpy(dest + 80, src + 88, 20);
AssetHandler::Relocate(src + 0, buffer + (i * 100) + 0, 60);
AssetHandler::Relocate(src + 68, buffer + (i * 100) + 60, 20);
AssetHandler::Relocate(src + 88, buffer + (i * 100) + 80, 20);
}
std::memcpy(buffer, tempSounds, sizeof(Game::snd_alias_t) * count);
}
return result;
}
bool Zones::LoadLoadedSound(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size = 48;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= VERSION_ALPHA2)
{
std::memmove(buffer + 28, buffer + 32, 16);
AssetHandler::Relocate(buffer + 32, buffer + 28, 16);
}
return result;
}
// Code-analysis has a bug, the first memcpy makes it believe size of tempVar is 400 instead of 788
#pragma warning(push)
#pragma warning(disable: 6385)
bool Zones::LoadVehicleDef(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size = 788;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= VERSION_ALPHA2)
{
char tempVar[788] = { 0 };
std::memcpy(&tempVar[0], &buffer[0], 400);
std::memcpy(&tempVar[408], &buffer[400], 380);
AssetHandler::Relocate(buffer + 400, buffer + 408, 388);
std::memmove(buffer, tempVar, sizeof(tempVar));
}
return result;
}
#pragma warning(pop)
void Zones::LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count)
{
Game::Load_Stream(true, varWeaponAttachStuff, 12 * count);
for (int i = 0; i < count; ++i)
{
if (varWeaponAttachStuff[1] < 16 || varWeaponAttachStuff[1] == 39)
{
if (varWeaponAttachStuff[2] == -1)
{
varWeaponAttachStuff[2] = reinterpret_cast<DWORD>(Game::DB_AllocStreamPos(0));
*Game::varConstChar = reinterpret_cast<const char*>(varWeaponAttachStuff[2]);
Game::Load_XStringCustom(Game::varConstChar);
}
}
varWeaponAttachStuff += 3;
}
}
bool Zones::LoadmenuDef_t(bool atStreamStart, char* buffer, int size)
{
if (Zones::ZoneVersion != 359 && Zones::ZoneVersion >= VERSION_ALPHA2) size += 4;
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::ZoneVersion >= VERSION_ALPHA2)
{
std::memmove(buffer + 168, buffer + 172, (Zones::ZoneVersion != 359 ? 232 : 228));
AssetHandler::Relocate(buffer + 172, buffer + 168, (Zones::ZoneVersion != 359 ? 232 : 228));
reinterpret_cast<Game::menuDef_t*>(buffer)->expressionData = nullptr;
}
return result;
}
void Zones::LoadWeaponAttach()
{
if (Zones::ZoneVersion < VERSION_ALPHA2)
{
return Utils::Hook::Call<void(bool)>(0x4F4160)(true);
}
// setup structures we use
char* varWeaponAttach = *reinterpret_cast<char**>(0x112ADE0); // varAddonMapEnts
// and do the stuff
if (Zones::Version() >= 448)
{
Game::Load_Stream(true, varWeaponAttach, 20);
Game::DB_PushStreamPos(3);
*Game::varXString = reinterpret_cast<char**>(varWeaponAttach);
Game::Load_XString(false);
// load string array
if (*reinterpret_cast<int**>(varWeaponAttach + 16) != nullptr)
{
if (*reinterpret_cast<int*>(varWeaponAttach + 16) == -1)
{
*reinterpret_cast<void**>(varWeaponAttach + 16) = Game::DB_AllocStreamPos(3);
*Game::varXString = reinterpret_cast<char**>(varWeaponAttach + 16);
Game::Load_XStringArray(true, *reinterpret_cast<int*>(varWeaponAttach + 12));
}
else
{
Utils::Hook::Call<void(int*)>(0x4A82B0)(reinterpret_cast<int*>(varWeaponAttach + 16));
}
}
Game::DB_PopStreamPos();
}
else
{
Game::Load_Stream(true, varWeaponAttach, 12);
Game::DB_PushStreamPos(3);
*Game::varXString = reinterpret_cast<char**>(varWeaponAttach);
Game::Load_XString(false);
*reinterpret_cast<void**>(varWeaponAttach + 8) = Game::DB_AllocStreamPos(3);
Zones::LoadWeaponAttachStuff(*reinterpret_cast<DWORD * *>(varWeaponAttach + 8), *reinterpret_cast<int*>(varWeaponAttach + 4));
Game::DB_PopStreamPos();
}
}
bool Zones::LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size)
{
// if (Zones::ZoneVersion >= 448 && currentAssetType == Game::XAssetType::ASSET_TYPE_FX) __debugbreak();
bool result = Game::Load_Stream(atStreamStart, argument, size);
Game::MaterialPass* curPass = *Game::varMaterialPass;
int count = curPass->perPrimArgCount + curPass->perObjArgCount + curPass->stableArgCount;
for (int i = 0; i < count && (Zones::ZoneVersion >= VERSION_ALPHA2); ++i)
{
Game::MaterialShaderArgument* arg = &argument[i];
if (Zones::Version() < 448)
{
if (arg->type != D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_TEXTURE && arg->type != D3DSHADER_PARAM_REGISTER_TYPE::D3DSPR_ATTROUT)
{
continue;
}
// should be min 68 currently
// >= 58 fixes foliage without bad side effects
// >= 53 still has broken shadow mapping
// >= 23 is still broken somehow
if (arg->u.codeConst.index >= 58 && arg->u.codeConst.index <= 135) // >= 34 would be 31 in iw4 terms
{
arg->u.codeConst.index -= 3;
if (Zones::Version() >= 359/* && arg->paramID <= 113*/)
{
arg->u.codeConst.index -= 7;
if (arg->u.codeConst.index <= 53)
{
arg->u.codeConst.index += 1;
}
}
}
// >= 21 works fine for specular, but breaks trees
// >= 4 is too low, breaks specular
else if (arg->u.codeConst.index >= 11 && arg->u.codeConst.index < 58)
{
arg->u.codeConst.index -= 2;
if (Zones::Version() >= 359)
{
if (arg->u.codeConst.index > 15 && arg->u.codeConst.index < 30)
{
arg->u.codeConst.index -= 1;
if (arg->u.codeConst.index == 19)
{
arg->u.codeConst.index = 21;
}
}
else if (arg->u.codeConst.index >= 50)
{
arg->u.codeConst.index += 6;
}
}
}
}
else
{
if (arg->type == 3 || arg->type == 5)
{
if (Zones::Version() == 460 /*|| Zones::Version() == 448*/) // 448 is no longer compatible, needs correct mappings
{
static std::unordered_map<std::uint16_t, std::uint16_t> mapped_constants = {
{ 22, 21 },
{ 33, 31 },
{ 34, 32 },
{ 36, 34 },
{ 37, 35 },
{ 38, 36 },
{ 39, 37 },
{ 40, 38 },
{ 41, 39 },
{ 42, 40 },
{ 43, 41 },
{ 44, 42 },
{ 45, 43 },
{ 62, 52 },
{ 63, 53 },
// these might need fixes?
{ 197, 58 },
{ 198, 59 },
{ 202, 63 },
{ 203, 64 },
{ 207, 68 },
{ 252, 81 },
{ 253, 82 },
// these seem fine
{ 261, 90 },
{ 265, 94 },
{ 269, 98 },
{ 272, 101 },
{ 273, 102 },
{ 274, 103 },
{ 277, 106 },
};
const auto itr = mapped_constants.find(arg->u.codeConst.index);
if (itr != mapped_constants.end())
{
arg->u.codeConst.index = itr->second;
}
else
{
if (arg->u.codeConst.index == 257)
{
if (FastFiles::Current() != "mp_conflict" && FastFiles::Current() != "mp_derail_sh" && FastFiles::Current() != "mp_overwatch_sh" &&
FastFiles::Current() != "mp_con_spring" && FastFiles::Current() != "mp_resistance_sh" && FastFiles::Current() != "mp_lookout_sh")
{
const auto varMaterialTechniqueSet = *reinterpret_cast<Game::MaterialTechniqueSet * *>(0x112AE8C);
if (varMaterialTechniqueSet->name && !strncmp(varMaterialTechniqueSet->name, "mc_", 3))
{
// fixes trees
arg->u.codeConst.index = 86;
}
else
{
// fixes black spots in the maps
arg->u.codeConst.index = 128;
}
}
//else
/*{
arg->u.codeConst.index = 134;
}*/
}
else if (arg->u.codeConst.index >= 259)
{
arg->u.codeConst.index -= 171;
}
else if (arg->u.codeConst.index >= 197)
{
arg->u.codeConst.index -= 139;
}
}
}
}
}
}
return result;
}
bool Zones::LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size)
{
int count = 0;
if (Zones::ZoneVersion >= VERSION_ALPHA2)
{
size /= 16;
count = size;
size *= 24;
}
bool result = Game::Load_Stream(atStreamStart, data, size);
if (Zones::ZoneVersion >= VERSION_ALPHA2)
{
for (int i = 0; i < count; ++i)
{
std::memmove(data + (i * 16), data + (i * 24), 16);
AssetHandler::Relocate(data + (i * 24), data + (i * 16), 16);
}
}
return result;
}
bool Zones::LoadGfxImage(bool atStreamStart, char* buffer, int size)
{
if (Zones::ZoneVersion >= 332)
{
size = (Zones::ZoneVersion >= 359) ? 52 : 36;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::ZoneVersion >= 332)
{
AssetHandler::Relocate(buffer + (size - 4), buffer + 28, 4);
if (Zones::Version() >= 359)
{
struct
{
Game::GfxImageLoadDef* texture;
char mapType;
char semantic;
char category;
char flags;
int cardMemory;
char pad[8]; // ?
int dataLen1;
int dataLen2;
char pad2[4]; // ?
short width;
short height;
short depth;
char loaded;
char pad3[5];
Game::GfxImageLoadDef* storedTexture;
char* name;
} image359;
AssertSize(image359, 52);
// Copy to new struct
std::memcpy(&image359, buffer, sizeof(image359));
// Convert to old struct
Game::GfxImage* image = reinterpret_cast<Game::GfxImage*>(buffer);
image->mapType = image359.mapType;
image->semantic = image359.semantic;
image->category = image359.category;
image->useSrgbReads = image359.flags;
//image->cardMemory = image359.cardMemory;
//image->dataLen1 = image359.dataLen1;
//image->dataLen2 = image359.dataLen2;
std::memcpy(image->picmip.platform, &image359.cardMemory, sizeof(int) * 3);
image->height = image359.height;
image->width = image359.width;
image->depth = image359.depth;
image->delayLoadPixels = image359.loaded;
image->name = image359.name;
// Used for later stuff
(&image->delayLoadPixels)[1] = image359.pad3[1];
}
else
{
std::memcpy(buffer + 28, buffer + (size - 4), 4);
}
}
return result;
}
bool Zones::LoadXAsset(bool atStreamStart, char* buffer, int size)
{
int count = 0;
if (Zones::ZoneVersion >= 334)
{
size /= 8;
count = size;
size *= 16;
}
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::ZoneVersion >= 334)
{
for (int i = 0; i < count; ++i)
{
std::memmove(buffer + (i * 8), buffer + (i * 16), 4);
std::memmove(buffer + (i * 8) + 4, buffer + (i * 16) + 8, 4);
if (Zones::Version() >= 423)
{
// don't read assets that are unused by codol, for some retarded reason their header is written in the FF anyway
if (*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP ||
*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP ||
*reinterpret_cast<int*>(buffer + (i * 8)) == Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP)
{
*reinterpret_cast<int*>(buffer + (i * 8)) = Game::XAssetType::ASSET_TYPE_UI_MAP;
*reinterpret_cast<int**>(buffer + (i * 8) + 4) = nullptr;
}
}
AssetHandler::Relocate(buffer + (i * 16), buffer + (i * 8) + 0, 4);
AssetHandler::Relocate(buffer + (i * 16) + 8, buffer + (i * 8) + 4, 4);
}
}
return result;
}
bool Zones::LoadMaterialTechnique(bool atStreamStart, char* buffer, int size)
{
// 359 and above adds an extra remapped techset ptr
if (Zones::ZoneVersion >= 359) size += 4;
// 448 amd above adds an additional technique
if (Zones::ZoneVersion >= 448) size += 4;
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::ZoneVersion >= 359)
{
// This shouldn't make any difference.
// The new entry is an additional remapped techset which is linked at runtime.
// It's used when the 0x100 gameFlag in a material is set.
// As MW2 flags are only 1 byte large, this won't be possible anyways
int shiftTest = 4;
std::memmove(buffer + 8 + shiftTest, buffer + 12 + shiftTest, (Zones::Version() >= 448) ? 200 : 196 - shiftTest);
AssetHandler::Relocate(buffer + 12 + shiftTest, buffer + 8 + shiftTest, (Zones::Version() >= 448) ? 200 : 196 - shiftTest);
}
return result;
}
int Zones::LoadMaterialTechniqueArray(bool atStreamStart, int count)
{
if (Zones::Version() >= 448)
{
count += 1;
}
auto retval = Utils::Hook::Call<int(bool, int)>(0x497020)(atStreamStart, count);
if (Zones::Version() >= 448)
{
auto lastTechnique = **reinterpret_cast<Game::MaterialTechnique * **>(0x112AEDC);
auto varMaterialTechniqueSet = **reinterpret_cast<Game::MaterialTechniqueSet * **>(0x112B070);
// patch last technique to match iw4
varMaterialTechniqueSet->techniques[47] = lastTechnique;
}
return retval;
}
bool Zones::LoadMaterial(bool atStreamStart, char* buffer, int size)
{
// if (Zones::ZoneVersion >= 448 && currentAssetType == Game::ASSET_TYPE_XMODEL) __debugbreak();
bool result = Game::Load_Stream(atStreamStart, buffer, (Zones::Version() >= 448) ? 104 : size);
if (Zones::Version() >= 448)
{
char codol_material[104];
memcpy(codol_material, buffer, 104);
// move material data
std::memmove(buffer, codol_material + 0x10, 4);
std::memmove(buffer + 0x11, codol_material + 0x14, 6);
std::memmove(buffer + 4, codol_material + 0x1A, 1);
std::memmove(buffer + 5, codol_material + 0x1C, 3);
std::memmove(buffer + 8, codol_material, 16);
std::memmove(buffer + 0x18, codol_material + 0x20, 0x30);
std::memmove(buffer + 0x48, codol_material + 0x51, 5);
std::memmove(buffer + 0x50, codol_material + 0x58, 0x10);
std::memset(buffer + 0x48 + 5, 0, 3);
// relocate pointers
AssetHandler::Relocate(buffer + 10, buffer, 4);
AssetHandler::Relocate(buffer + 0x1B, buffer + 4, 4);
AssetHandler::Relocate(buffer, buffer + 8, 16);
AssetHandler::Relocate(buffer + 0x20, buffer + 0x18, 0x30);
AssetHandler::Relocate(buffer + 0x51, buffer + 0x48, 5);
AssetHandler::Relocate(buffer + 0x58, buffer + 0x50, 0x10);
// fix statebit
reinterpret_cast<Game::Material*>(buffer)->stateBitsEntry[47] = codol_material[0x50];
}
else if (Zones::ZoneVersion >= 359)
{
struct material339_s
{
char drawSurfBegin[8]; // 4
//int surfaceTypeBits;
const char *name;
char drawSurf[6];
union
{
char gameFlags;
short sGameFlags;
};
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
} material359;
static_assert(offsetof(material339_s, gameFlags) == 18, "");
static_assert(offsetof(material339_s, sortKey) == 20, "");
static_assert(offsetof(material339_s, textureAtlasColumnCount) == 22, "");
static_assert(offsetof(Game::Material, stateBitsEntry) == 24, "");
Game::Material* material = reinterpret_cast<Game::Material*>(buffer);
memcpy(&material359, material, sizeof(material359));
material->info.name = material359.name;
material->info.sortKey = material359.sortKey;
material->info.textureAtlasRowCount = material359.textureAtlasRowCount;
material->info.textureAtlasColumnCount = material359.textureAtlasColumnCount;
material->info.gameFlags = material359.gameFlags;
// Probably wrong
material->info.surfaceTypeBits = 0;//material359.surfaceTypeBits;
// Pretty sure that's wrong
// Actually, it's not
// yes it was lol
memcpy(&material->info.drawSurf.packed, material359.drawSurfBegin, 8);
memcpy(&material->info.surfaceTypeBits, &material359.drawSurf[0], 6); // copies both surfaceTypeBits and hashIndex
//material->drawSurf[8] = material359.drawSurf[0];
//material->drawSurf[9] = material359.drawSurf[1];
//material->drawSurf[10] = material359.drawSurf[2];
//material->drawSurf[11] = material359.drawSurf[3];
if (material359.sGameFlags & 0x100)
{
//OutputDebugStringA("");
}
}
return result;
}
int gfxLightMapExtraCount = 0;
int* gfxLightMapExtraPtr1 = nullptr;
int* gfxLightMapExtraPtr2 = nullptr;
bool Zones::LoadGfxWorld(bool atStreamStart, char* buffer, int size)
{
gfxLightMapExtraPtr1 = nullptr;
gfxLightMapExtraPtr2 = nullptr;
if (Zones::Version() >= 460) size += 984;
else if (Zones::Version() >= 423) size += 980;
else if (Zones::Version() >= 359) size += 968;
bool result = Game::Load_Stream(atStreamStart, buffer, size);
// fix 4 byte difference in FF ver 460+ this turns 460+ into 423
if (Zones::Version() >= 460)
{
std::memmove(buffer + 0x34, buffer + 0x38, size - 0x38);
AssetHandler::Relocate(buffer + 0x38, buffer + 0x34, size - 0x38);
}
// fix 12 byte difference in FF ver 423+, this turns 423+ into 359
if (Zones::Version() >= 423)
{
// store extra pointers we just yeeted out of the structure
gfxLightMapExtraCount = *reinterpret_cast<int*>(buffer + 0x50 + 0x10);
gfxLightMapExtraPtr1 = *reinterpret_cast<int**>(buffer + 0x50 + 0x14);
gfxLightMapExtraPtr2 = *reinterpret_cast<int**>(buffer + 0x50 + 0x18);
// move gfxworld into 359 format
std::memmove(buffer + 0x50 + 0x10, buffer + 0x50 + 0x1C, size - 0x6C);
AssetHandler::Relocate(buffer + 0x50 + 0x1C, buffer + 0x50 + 0x10, size - 0x6C);
}
if (Zones::Version() >= 359)
{
int sunDiff = 8; // Stuff that is part of the sunflare we would overwrite
std::memmove(buffer + 348 + sunDiff, buffer + 1316 + sunDiff, 280 - sunDiff);
AssetHandler::Relocate(buffer + 1316, buffer + 348, 280);
}
return result;
}
void Zones::Loadsunflare_t(bool atStreamStart)
{
Game::Load_MaterialHandle(atStreamStart);
if (Zones::ZoneVersion >= 359)
{
char* varsunflare_t = *reinterpret_cast<char**>(0x112A848);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varsunflare_t + 12);
Game::Load_MaterialHandle(atStreamStart);
*Game::varMaterialHandle = reinterpret_cast<Game::Material**>(varsunflare_t + 16);
Game::Load_MaterialHandle(atStreamStart);
std::memmove(varsunflare_t + 12, varsunflare_t + 20, 84);
// Copy the remaining struct data we couldn't copy in LoadGfxWorld
char* varGfxWorld = *reinterpret_cast<char**>(0x112A7F4);
std::memmove(varGfxWorld + 348, varGfxWorld + 1316, 8);
}
}
bool Zones::LoadStatement(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= 359) size -= 4;
bool result = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= 359)
{
std::memmove(buffer + 12, buffer + 8, 12);
}
return result;
}
void Zones::LoadWindowImage(bool atStreamStart)
{
Game::Load_MaterialHandle(atStreamStart);
if (Zones::Version() >= 360)
{
char** varGfxImagePtr = reinterpret_cast<char**>(0x112B4A0);
char** varwindowDef_t = reinterpret_cast<char**>(0x112AF94);
*varGfxImagePtr = *varwindowDef_t + 164;
Game::Load_GfxImagePtr(atStreamStart);
}
}
void Zones::LoadPhysPreset(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size = 68;
}
Game::Load_Stream(atStreamStart, buffer, size);
}
void Zones::LoadXModelSurfs(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size = 48;
}
Game::Load_Stream(atStreamStart, buffer, size);
}
void Zones::LoadImpactFx(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= 460) size = 0xB94;
else if (Zones::Version() >= 448) size = 0xA64;
else if (Zones::Version() >= VERSION_ALPHA2) size = 0x8C0;
Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= 460)
{
for (auto i = 0; i < Zones::ImpactFxArrayCount(); i++)
{
std::memmove(buffer + (i * 140), buffer + (i * 156), 140);
AssetHandler::Relocate(buffer + (i * 156), buffer + (i * 140), 140);
}
}
}
int Zones::ImpactFxArrayCount()
{
if (Zones::Version() >= 448)
{
return 19;
}
if (Zones::Version() >= VERSION_ALPHA2)
{
return 16;
}
return 15;
}
__declspec(naked) void Zones::LoadImpactFxArray()
{
__asm
{
push edi
pushad
push edi
call Zones::ImpactFxArrayCount
pop edi
mov [esp + 20h], eax
popad
pop edi
push 4447E0h
retn
}
}
void Zones::LoadPathNodeArray(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size /= 136;
size *= 148;
}
Game::Load_Stream(atStreamStart, buffer, size);
}
void Zones::LoadPathnodeConstantTail(bool atStreamStart, char* buffer, int size)
{
if (Zones::Version() >= VERSION_ALPHA2)
{
size /= 12;
size *= 16;
}
Game::Load_Stream(atStreamStart, buffer, size);
}
void Zones::LoadExpressionSupportingDataPtr(bool atStreamStart)
{
if (Zones::Version() < 359)
{
Utils::Hook::Call<void(bool)>(0x4AF680)(atStreamStart);
}
}
void Zones::SetVersion(int version)
{
AssetHandler::ClearRelocations();
Zones::ZoneVersion = version;
}
__declspec(noinline) bool Zones::CheckGameMapSp(int type)
{
if (type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP)
{
return true;
}
if (Zones::Version() >= VERSION_ALPHA2 && Zones::Version() < 423 && type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP)
{
Maps::HandleAsSPMap();
return true;
}
return false;
}
__declspec(naked) void Zones::GameMapSpPatchStub()
{
__asm
{
pushad
push eax
call Zones::CheckGameMapSp
add esp, 4h
test al, al
jnz returnSafe
popad
push 4189AEh
retn
returnSafe:
popad
push 41899Dh
retn
}
}
int Zones::PathDataSize()
{
if (Zones::Version() >= VERSION_ALPHA2)
{
return 148;
}
return 136;
}
__declspec(naked) void Zones::LoadPathDataConstant()
{
__asm
{
push esi
pushad
call Zones::PathDataSize
add [esp + 20h], eax
popad
pop esi
push 4D6A4Dh
retn
}
}
__declspec(naked) void Zones::GetCurrentAssetTypeStub()
{
__asm pushad;
previousAssetType = currentAssetType;
__asm popad;
__asm
{
// get asset type
mov eax, ds:0x112aa54
mov eax, [eax];
// log asset type
// mov previousAssetType, currentAssetType;
mov currentAssetType, eax;
// go back
push 0x418847;
retn;
}
}
int Zones::LoadRandomFxGarbage(bool atStreamStart, char* buffer, int size)
{
int count = 0;
if (Zones::Version() >= 448)
{
size /= 48;
count = size;
size *= 64;
}
const auto retval = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= 448)
{
for (auto i = 0; i < count; i++)
{
std::memcpy(buffer + (48 * i) + 0, buffer + (64 * i) + 0, 24);
std::memcpy(buffer + (48 * i) + 24, buffer + (64 * i) + 32, 24);
AssetHandler::Relocate(buffer + (64 * i) + 0, buffer + (48 * i) + 0, 24);
AssetHandler::Relocate(buffer + (64 * i) + 32, buffer + (48 * i) + 24, 24);
}
}
return retval;
}
int currentGfxSurfaceIndex = 0;
std::vector<std::pair<int, int*>> gfxSurfaceExtraData;
int Zones::LoadGfxXSurfaceArray(bool atStreamStart, char* buffer, int size)
{
currentGfxSurfaceIndex = 0;
gfxSurfaceExtraData.clear();
int count = 0;
if (Zones::Version() >= 423)
{
size /= 40;
count = size;
size *= 48;
}
const auto retval = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= 423)
{
// fix structure
for (auto i = 0; i < count; i++)
{
auto read_count = *reinterpret_cast<int*>(buffer + (48 * i) + 40);
auto read_ptr = *reinterpret_cast<int**>(buffer + (48 * i) + 44);
// extra data stuff we need to load
gfxSurfaceExtraData.push_back({
read_count,
read_ptr
});
// fix structure
std::memmove(buffer + (40 * i), buffer + (48 * i), 40);
AssetHandler::Relocate(buffer + (48 * i), buffer + (40 * i), 40);
}
}
return retval;
}
int Zones::LoadGfxXSurfaceExtraData(bool atStreamStart)
{
const auto retval = Utils::Hook::Call<int(bool)>(0x4516B0)(atStreamStart);
if (Zones::Version() >= 423)
{
const auto currentData = &gfxSurfaceExtraData[currentGfxSurfaceIndex];
if (currentData->second)
{
currentData->second = reinterpret_cast<int*>(Game::DB_AllocStreamPos(0));
Game::Load_Stream(true, currentData->second, currentData->first);
}
currentGfxSurfaceIndex++;
}
return retval;
}
int Zones::LoadGfxReflectionProbes(bool atStreamStart, char* buffer, int size)
{
int count = 0;
if (Zones::Version() >= 448)
{
size /= 12;
count = size;
size *= 20;
}
auto retval = Game::Load_Stream(atStreamStart, buffer, size);
if (Zones::Version() >= 448)
{
for (int i = 0; i < count; i++)
{
auto garbage = *reinterpret_cast<char**>(buffer + (20 * i) + 12);
auto garbage_count = *reinterpret_cast<int*>(buffer + (20 * i) + 16);
if (garbage != nullptr)
{
garbage = Game::DB_AllocStreamPos(3);
Game::Load_Stream(true, garbage, 8 * garbage_count);
for (int j = 0; j < garbage_count; j++)
{
auto garbage_2 = *reinterpret_cast<char**>(garbage + (8 * j) + 0);
auto garbage_2_count = *reinterpret_cast<int*>(garbage + (8 * j) + 4);
if (garbage_2)
{
garbage_2 = Game::DB_AllocStreamPos(1);
Game::Load_Stream(true, garbage_2, 2 * garbage_2_count);
}
}
}
std::memmove(buffer + (12 * i), buffer + (20 * i), 12);
AssetHandler::Relocate(buffer + (20 * i), buffer + (12 * i), 12);
}
}
return retval;
}
void Zones::LoadGfxLightMapExtraData()
{
Game::DB_PopStreamPos();
if (Zones::Version() >= 423)
{
if (gfxLightMapExtraPtr1)
{
gfxLightMapExtraPtr1 = reinterpret_cast<int*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, gfxLightMapExtraPtr1, 12 * gfxLightMapExtraCount);
}
if (gfxLightMapExtraPtr2)
{
gfxLightMapExtraPtr2 = reinterpret_cast<int*>(Game::DB_AllocStreamPos(0));
Game::Load_Stream(true, gfxLightMapExtraPtr2, gfxLightMapExtraCount);
}
}
}
__declspec(naked) void Zones::LoadXModelColSurfPtr()
{
static auto DB_ConvertOffsetToPointer_Address = 0x4A82B0;
__asm
{
cmp dword ptr[eax], 0;
je dontLoadAssetData;
cmp dword ptr[eax], 0xFFFFFFFF;
je loadAssetData;
// check if FF is below 448, still load data in that case
cmp Zones::ZoneVersion, 448;
jl loadAssetData;
// offset to pointer magic
pushad;
push eax;
call DB_ConvertOffsetToPointer_Address;
add esp, 4;
popad;
dontLoadAssetData:
push 0x4C870E;
retn;
loadAssetData:
push 0x4C86DD;
retn;
}
}
struct ClipInfo
{
int numCPlanes;
Game::cplane_s* cPlanes;
int numMaterials;
Game::ClipMaterial* materials;
int numCBrushSides;
Game::cbrushside_t* cBrushSides;
int numCBrushEdges;
char* cBrushEdges;
int numCLeafBrushNodes;
Game::cLeafBrushNode_s* cLeafBrushNodes; // cmodels use this?
int numLeafBrushes;
short* leafBrushes;
unsigned short numBrushes;
Game::cbrush_t* brushes;
Game::Bounds* brushBounds;
int* brushContents;
};
struct codolCmodel_t
{
Game::Bounds bounds;
float radius;
ClipInfo* infoPtr;
Game::cLeaf_t leaf;
};
struct codolClipMap_t
{
char* name;
bool isInUse;
char pad1[3];
ClipInfo info;
ClipInfo* pInfo;
int numStaticModels;
Game::cStaticModel_s* staticModelList;
int numCNodes;
Game::cNode_t* cNodes;
int numCLeaf;
Game::cLeaf_t* cLeaf;
int numVerts;
float(*verts)[3];
int numTriIndices;
short* triIndices;
char* triEdgeIsWalkable; //Size = ((triCount << 1) + triCount + 0x1F) >> 3 << 2
int numCollisionBorders;
Game::CollisionBorder* collisionBorders;
int numCollisionPartitions;
Game::CollisionPartition* collisionPartitions;
int numCollisionAABBTrees;
Game::CollisionAabbTree* collisionAABBTrees;
int numCModels;
codolCmodel_t* cModels;
Game::MapEnts* mapEnts;
Game::Stage* stages;
unsigned char stageCount;
char pad2[3];
Game::MapTriggers trigger;
short smodelNodeCount;
Game::SModelAabbNode* smodelNodes;
unsigned short dynEntCount[2];
Game::DynEntityDef* dynEntDefList[2];
Game::DynEntityPose* dynEntPoseList[2];
Game::DynEntityClient* dynEntClientList[2];
Game::DynEntityColl* dynEntCollList[2];
char pad3[20];
std::uint32_t isPlutoniumMap;
};
static Game::MapEnts codolMapEnts;
static Game::MapEnts* codolMapEntsPtr;
int Zones::LoadMapEnts(bool atStreamStart, Game::MapEnts* buffer, int size)
{
if (Zones::Version() >= 448)
{
size /= 44;
size *= 36;
memset(&codolMapEnts, 0, sizeof Game::MapEnts);
buffer = &codolMapEnts;
codolMapEntsPtr = &codolMapEnts;
*reinterpret_cast<Game::MapEnts**>(0x112B3E8) = &codolMapEnts; // varMapEnts
*reinterpret_cast<Game::MapEnts***>(0x112B388) = &codolMapEntsPtr; // varMapEntsPtr
AssetHandler::Relocate(&codolMapEnts, buffer, size);
}
return Game::Load_Stream(atStreamStart, buffer, size);
}
ClipInfo* varClipInfoPtr;
void Zones::Load_ClipInfo(bool atStreamStart)
{
AssertSize(ClipInfo, 64);
AssertSize(Game::cplane_s, 20);
AssertSize(Game::Bounds, 24);
Game::Load_Stream(atStreamStart, varClipInfoPtr, sizeof ClipInfo);
if (varClipInfoPtr->cPlanes)
{
if (varClipInfoPtr->cPlanes == reinterpret_cast<Game::cplane_s*>(0xFFFFFFFF))
{
varClipInfoPtr->cPlanes = reinterpret_cast<Game::cplane_s*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipInfoPtr->cPlanes, varClipInfoPtr->numCPlanes * sizeof(Game::cplane_s));
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->cPlanes);
}
}
if (varClipInfoPtr->materials)
{
if (varClipInfoPtr->materials == reinterpret_cast<Game::ClipMaterial*>(0xFFFFFFFF))
{
varClipInfoPtr->materials = reinterpret_cast<Game::ClipMaterial*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::ClipMaterial**>(0x112A958) = varClipInfoPtr->materials;
Utils::Hook::Call<void(bool, int)>(0x4895F0)(true, varClipInfoPtr->numMaterials);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->materials);
}
}
if (varClipInfoPtr->cBrushSides)
{
if (varClipInfoPtr->cBrushSides == reinterpret_cast<Game::cbrushside_t*>(0xFFFFFFFF))
{
varClipInfoPtr->cBrushSides = reinterpret_cast<Game::cbrushside_t*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::cbrushside_t**>(0x112B33C) = varClipInfoPtr->cBrushSides;
Utils::Hook::Call<void(bool, int)>(0x420790)(true, varClipInfoPtr->numCBrushSides);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->cBrushSides);
}
}
if (varClipInfoPtr->cBrushEdges)
{
if (varClipInfoPtr->cBrushEdges == reinterpret_cast<char*>(0xFFFFFFFF))
{
varClipInfoPtr->cBrushEdges = reinterpret_cast<char*>(Game::DB_AllocStreamPos(0));
Game::Load_Stream(true, varClipInfoPtr->cBrushEdges, varClipInfoPtr->numCBrushEdges);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->cBrushEdges);
}
}
if (varClipInfoPtr->cLeafBrushNodes)
{
if (varClipInfoPtr->cLeafBrushNodes == reinterpret_cast<Game::cLeafBrushNode_s*>(0xFFFFFFFF))
{
varClipInfoPtr->cLeafBrushNodes = reinterpret_cast<Game::cLeafBrushNode_s*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::cLeafBrushNode_s**>(0x112B130) = varClipInfoPtr->cLeafBrushNodes;
Utils::Hook::Call<void(bool, int)>(0x4C29D0)(true, varClipInfoPtr->numCLeafBrushNodes);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->cLeafBrushNodes);
}
}
if (varClipInfoPtr->leafBrushes)
{
if (varClipInfoPtr->leafBrushes == reinterpret_cast<short*>(0xFFFFFFFF))
{
varClipInfoPtr->leafBrushes = reinterpret_cast<short*>(Game::DB_AllocStreamPos(1));
Game::Load_Stream(true, varClipInfoPtr->leafBrushes, varClipInfoPtr->numLeafBrushes * sizeof(short));
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->leafBrushes);
}
}
AssertOffset(ClipInfo, numBrushes, 48);
AssertOffset(ClipInfo, brushes, 52);
AssertSize(Game::cbrush_t, 36);
if (varClipInfoPtr->brushes)
{
if (varClipInfoPtr->brushes == reinterpret_cast<Game::cbrush_t*>(0xFFFFFFFF))
{
varClipInfoPtr->brushes = reinterpret_cast<Game::cbrush_t*>(Game::DB_AllocStreamPos(127));
*reinterpret_cast<Game::cbrush_t**>(0x112B2B8) = varClipInfoPtr->brushes;
Utils::Hook::Call<void(bool, unsigned int)>(0x4B4160)(true, varClipInfoPtr->numBrushes);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->brushes);
}
}
AssertOffset(ClipInfo, brushBounds, 56);
if (varClipInfoPtr->brushBounds)
{
if (varClipInfoPtr->brushBounds == reinterpret_cast<Game::Bounds*>(0xFFFFFFFF))
{
varClipInfoPtr->brushBounds = reinterpret_cast<Game::Bounds*>(Game::DB_AllocStreamPos(127));
Game::Load_Stream(true, varClipInfoPtr->brushBounds, varClipInfoPtr->numBrushes * sizeof(Game::Bounds));
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->brushBounds);
}
}
AssertOffset(ClipInfo, brushContents, 60);
if (varClipInfoPtr->brushContents)
{
if (varClipInfoPtr->brushContents == reinterpret_cast<int*>(0xFFFFFFFF))
{
varClipInfoPtr->brushContents = reinterpret_cast<int*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipInfoPtr->brushContents, 4 * varClipInfoPtr->numBrushes);
}
else
{
Game::DB_ConvertOffsetToPointer(&varClipInfoPtr->brushContents);
}
}
}
int Zones::LoadClipMap(bool atStreamStart)
{
if (Zones::Version() >= 448)
{
AssertOffset(codolClipMap_t, pInfo, 72);
AssertSize(Game::cStaticModel_s, 76);
AssertOffset(codolClipMap_t, numStaticModels, 76);
AssertOffset(codolClipMap_t, staticModelList, 80);
auto varClipMap = *reinterpret_cast<codolClipMap_t**>(0x112A758);
Game::Load_Stream(atStreamStart, varClipMap, 256);
Game::DB_PushStreamPos(3);
*Game::varXString = &varClipMap->name;
Game::Load_XString(false);
varClipInfoPtr = &varClipMap->info;
Load_ClipInfo(false);
Game::DB_PushStreamPos(0);
varClipInfoPtr = varClipMap->pInfo;
ClipInfo** assetPointer = nullptr;
if (varClipMap->pInfo)
{
if (varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFF) ||
varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFE))
{
const auto needsToAllocPointer = varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFE);
varClipMap->pInfo = reinterpret_cast<ClipInfo*>(Game::DB_AllocStreamPos(3));
if (needsToAllocPointer) // 0xFFFFFFFE
{
assetPointer = Game::DB_InsertPointer<ClipInfo>();
}
varClipInfoPtr = varClipMap->pInfo;
Load_ClipInfo(true);
// varClipMap->pInfo = &varClipMap->info;
if (assetPointer)
{
*assetPointer = varClipMap->pInfo;
}
}
}
Game::DB_PopStreamPos();
if (varClipMap->staticModelList)
{
varClipMap->staticModelList = reinterpret_cast<Game::cStaticModel_s*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::cStaticModel_s**>(0x112B0E4) = varClipMap->staticModelList;
Utils::Hook::Call<void(bool, int)>(0x4B7440)(true, varClipMap->numStaticModels);
}
if (varClipMap->cNodes)
{
varClipMap->cNodes = reinterpret_cast<Game::cNode_t*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::cNode_t**>(0x112B1D0) = varClipMap->cNodes;
Utils::Hook::Call<void(bool, int)>(0x4E65A0)(true, varClipMap->numCNodes);
}
if (varClipMap->cLeaf)
{
varClipMap->cLeaf = reinterpret_cast<Game::cLeaf_t*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->cLeaf, sizeof(Game::cLeaf_t) * varClipMap->numCLeaf);
}
if (varClipMap->verts)
{
varClipMap->verts = reinterpret_cast<float(*)[3]>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->verts, 12 * varClipMap->numVerts);
}
if (varClipMap->triIndices)
{
varClipMap->triIndices = reinterpret_cast<short*>(Game::DB_AllocStreamPos(1));
Game::Load_Stream(true, varClipMap->triIndices, sizeof(short) * varClipMap->numTriIndices * 3);
}
if (varClipMap->triEdgeIsWalkable)
{
varClipMap->triEdgeIsWalkable = static_cast<char*>(Game::DB_AllocStreamPos(0));
#pragma warning(push)
#pragma warning(disable: 4554)
Game::Load_Stream(true, varClipMap->triEdgeIsWalkable, 0x1F + varClipMap->numTriIndices * 3 >> 3 & 0xFFFFFFFC);
#pragma warning(pop)
}
if (varClipMap->collisionBorders)
{
varClipMap->collisionBorders = reinterpret_cast<Game::CollisionBorder*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->collisionBorders, varClipMap->numCollisionBorders * sizeof(Game::CollisionBorder));
}
if (varClipMap->collisionPartitions)
{
varClipMap->collisionPartitions = reinterpret_cast<Game::CollisionPartition*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::CollisionPartition**>(0x112AA38) = varClipMap->collisionPartitions;
Utils::Hook::Call<void(bool, int)>(0x444AF0)(true, varClipMap->numCollisionPartitions);
}
AssertSize(Game::CollisionAabbTree, 32);
if (varClipMap->collisionAABBTrees)
{
varClipMap->collisionAABBTrees = reinterpret_cast<Game::CollisionAabbTree*>(Game::DB_AllocStreamPos(15));
Game::Load_Stream(true, varClipMap->collisionAABBTrees, varClipMap->numCollisionAABBTrees * sizeof(Game::CollisionAabbTree));
}
AssertSize(Game::cmodel_t, 68);
AssertSize(codolCmodel_t, 72);
AssertOffset(codolCmodel_t, infoPtr, 28);
if (varClipMap->cModels)
{
varClipMap->cModels = reinterpret_cast<codolCmodel_t*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->cModels, sizeof(codolCmodel_t) * varClipMap->numCModels);
// read garbage iw5 data we don't need in iw4
for (auto i = 0; i < varClipMap->numCModels; i++)
{
Game::DB_PushStreamPos(0);
varClipInfoPtr = varClipMap->cModels[i].infoPtr;
if (varClipInfoPtr)
{
if (varClipInfoPtr == reinterpret_cast<ClipInfo*>(0xFFFFFFFF) ||
varClipInfoPtr == reinterpret_cast<ClipInfo*>(0xFFFFFFFE))
{
const auto needsToAllocPointer = varClipMap->pInfo == reinterpret_cast<ClipInfo*>(0xFFFFFFFE);
ClipInfo** info = nullptr;
varClipInfoPtr = reinterpret_cast<ClipInfo*>(Game::DB_AllocStreamPos(3));
if (needsToAllocPointer) // 0xFFFFFFFE
{
info = Game::DB_InsertPointer<ClipInfo>();
}
Load_ClipInfo(true);
if (info)
{
*info = varClipInfoPtr;
}
}
}
Game::DB_PopStreamPos();
}
// fix cmodels
std::vector<Game::cmodel_t> iw4Models;
iw4Models.resize(varClipMap->numCModels);
for (int i = 0; i < varClipMap->numCModels; i++)
{
std::memcpy(&iw4Models[i], &varClipMap->cModels[i], 28);
std::memcpy(&iw4Models[i].leaf, &varClipMap->cModels[i].leaf, 40);
}
std::memcpy(varClipMap->cModels, iw4Models.data(), iw4Models.size() * sizeof Game::cmodel_t);
}
if (varClipMap->smodelNodes)
{
varClipMap->smodelNodes = reinterpret_cast<Game::SModelAabbNode*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->smodelNodes, varClipMap->smodelNodeCount * sizeof(Game::SModelAabbNode));
}
// load mapents
*reinterpret_cast<Game::MapEnts***>(0x112B388) = &varClipMap->mapEnts;
Utils::Hook::Call<void(bool)>(0x5B9E10)(false);
// load stages
if (varClipMap->stages)
{
varClipMap->stages = (Game::Stage*)Game::DB_AllocStreamPos(3);
*reinterpret_cast<Game::Stage**>(0x112A818) = varClipMap->stages;
Utils::Hook::Call<void(bool, int)>(0x4AC760)(true, varClipMap->stageCount);
// IW4 expects stages in mapents instaed of clipmap
codolMapEnts.stageCount = varClipMap->stageCount;
codolMapEnts.stages = varClipMap->stages;
}
// load map triggers
*reinterpret_cast<Game::MapTriggers**>(0x112AB3C) = &varClipMap->trigger;
Utils::Hook::Call<void(bool)>(0x43CBA0)(false);
AssertOffset(codolClipMap_t, dynEntCount[0], 196);
AssertOffset(codolClipMap_t, dynEntCount[1], 198);
// dynamic entity shit
for (int i = 0; i < 2; i++)
{
if (varClipMap->dynEntDefList[i])
{
varClipMap->dynEntDefList[i] = reinterpret_cast<Game::DynEntityDef*>(Game::DB_AllocStreamPos(3));
*reinterpret_cast<Game::DynEntityDef**>(0x112AF3C) = varClipMap->dynEntDefList[i];
Utils::Hook::Call<void(bool, unsigned int)>(0x47CE10)(true, varClipMap->dynEntCount[i]);
}
}
Game::DB_PushStreamPos(2);
for (int i = 0; i < 2; i++)
{
if (varClipMap->dynEntPoseList[i])
{
varClipMap->dynEntPoseList[i] = reinterpret_cast<Game::DynEntityPose*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->dynEntPoseList[i], varClipMap->dynEntCount[i] * sizeof(Game::DynEntityPose));
}
}
for (int i = 0; i < 2; i++)
{
if (varClipMap->dynEntClientList[i])
{
varClipMap->dynEntClientList[i] = reinterpret_cast<Game::DynEntityClient*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->dynEntClientList[i], varClipMap->dynEntCount[i] * sizeof(Game::DynEntityClient));
}
}
for (int i = 0; i < 2; i++)
{
if (varClipMap->dynEntCollList[i])
{
varClipMap->dynEntCollList[i] = reinterpret_cast<Game::DynEntityColl*>(Game::DB_AllocStreamPos(3));
Game::Load_Stream(true, varClipMap->dynEntCollList[i], varClipMap->dynEntCount[i] * sizeof(Game::DynEntityColl));
}
}
Game::DB_PopStreamPos();
Game::DB_PopStreamPos();
auto codolMap = new codolClipMap_t;
memcpy(codolMap, varClipMap, sizeof codolClipMap_t);
auto cancerMap = reinterpret_cast<codolClipMap_t*>(varClipMap);
auto iw4Map = reinterpret_cast<Game::clipMap_t*>(varClipMap);
memcpy(&iw4Map->planeCount, &codolMap->info.numCPlanes, 8);
memcpy(&iw4Map->numStaticModels, &codolMap->numStaticModels, 8);
memcpy(&iw4Map->numMaterials, &codolMap->info.numMaterials, 24);
memcpy(&iw4Map->numNodes, &codolMap->numCNodes, 16);
memcpy(&iw4Map->leafbrushNodesCount, &codolMap->info.numCLeafBrushNodes, 16);
memcpy(&iw4Map->vertCount, &codolMap->numVerts, 52);
memcpy(&iw4Map->numBrushes, &codolMap->info.numBrushes, 16);
iw4Map->mapEnts = &codolMapEnts;
memcpy(&iw4Map->smodelNodeCount, &codolMap->smodelNodeCount, 48);
AssetHandler::Relocate(&cancerMap->info.numCPlanes, &iw4Map->planeCount, 8);
AssetHandler::Relocate(&cancerMap->numStaticModels, &iw4Map->numStaticModels, 8);
AssetHandler::Relocate(&cancerMap->info.numMaterials, &iw4Map->numMaterials, 24);
AssetHandler::Relocate(&cancerMap->numCNodes, &iw4Map->numNodes, 16);
AssetHandler::Relocate(&cancerMap->info.numCLeafBrushNodes, &iw4Map->leafbrushNodesCount, 16);
AssetHandler::Relocate(&cancerMap->numVerts, &iw4Map->vertCount, 52);
AssetHandler::Relocate(&cancerMap->info.numBrushes, &iw4Map->numBrushes, 16);
AssetHandler::Relocate(&cancerMap->smodelNodeCount, &iw4Map->smodelNodeCount, 48);
delete codolMap;
return 1;
}
else
{
return Utils::Hook::Call<int(bool)>(0x46C390)(atStreamStart);
}
}
static const unsigned int crcTable[] =
{
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
uint32_t Zones::HashCRC32StringInt(const std::string& string, uint32_t initialCrc)
{
auto curPtr = reinterpret_cast<std::uint8_t*>(const_cast<char*>(string.data()));
auto remaining = string.size();
auto crc = ~initialCrc;
for (; remaining--; ++curPtr)
{
crc = (crc >> 8) ^ crcTable[(crc ^ *curPtr) & 0xFF];
}
return (~crc);
}
std::unordered_map<int, Zones::FileData> Zones::fileDataMap;
std::mutex Zones::fileDataMutex;
__declspec(naked) int Zones::FS_FOpenFileReadForThreadOriginal(const char*, int*, int)
{
__asm
{
sub esp, 0x33C;
push 0x643276;
retn;
}
}
int Zones::FS_FOpenFileReadForThreadHook(const char* file, int* filePointer, int thread)
{
const auto retval = FS_FOpenFileReadForThreadOriginal(file, filePointer, thread);
if (file != nullptr && filePointer != nullptr && strlen(file) >= 4 && retval > 0)
{
std::string fileBuffer;
fileBuffer.resize(retval);
auto readSize = Game::FS_Read(&fileBuffer[0], retval, *filePointer);
// check if file should be skipped
auto skipFile = false;
if (strlen(file) > 5 && ((strncmp(&file[strlen(file) - 4], ".iwi", 4) != 0)))
{
skipFile = true;
}
else if (readSize >= 3 && (!memcmp(&fileBuffer[0], "IWi", 3)))
{
skipFile = true;
}
// if the header seems encrypted...
if (fileBuffer.size() > 4 && readSize == retval && !skipFile)
{
auto packedSize = fileBuffer.size() - 4;
auto unpackedSize = *reinterpret_cast<int*>(&fileBuffer[fileBuffer.size() - 4]);
// calc encrypted buffer size
auto encryptedBufferSize = fileBuffer.size();
encryptedBufferSize -= 4;
encryptedBufferSize += 16 - (encryptedBufferSize % 16);
// prepare encryptedData buffer
std::string encryptedData;
encryptedData.resize(encryptedBufferSize);
memcpy(&encryptedData[0], &fileBuffer[0], packedSize);
// prepare decryptedData buffer
std::string decryptedData;
decryptedData.resize(encryptedBufferSize);
register_cipher(&aes_desc);
auto aes = find_cipher("aes");
// attempt to decrypt the IWI
symmetric_CTR ctr_state;
memset(&ctr_state, 0, sizeof(symmetric_CTR));
// decryption keys
std::uint8_t aesKey[24] = { 0x15, 0x9a, 0x03, 0x25, 0xe0, 0x75, 0x2e, 0x80, 0xc6, 0xc0, 0x94, 0x2a, 0x50, 0x5c, 0x1c, 0x68, 0x8c, 0x17, 0xef, 0x53, 0x99, 0xf8, 0x68, 0x3c };
std::uint32_t aesIV[4] = { 0x1010101, 0x1010101, 0x1010101, 0x1010101 };
auto strippedFileName = std::filesystem::path(file).filename().string();
auto nonce = HashCRC32StringInt(strippedFileName, strippedFileName.size());
std::uint8_t iv[16];
memset(iv, 0, sizeof iv);
memcpy(iv, &nonce, 4);
memcpy(iv + 4, &unpackedSize, 4);
ctr_start(aes, reinterpret_cast<unsigned char*>(&aesIV[0]), &aesKey[0], sizeof aesKey, 0, CTR_COUNTER_BIG_ENDIAN, &ctr_state);
// decrypt image
auto readDataSize = 0u;
while (readDataSize < packedSize)
{
auto left = (packedSize - readDataSize);
auto blockSize = (left > 0x8000) ? 0x8000 : left;
memcpy(iv + 8, &readDataSize, 4);
memcpy(iv + 12, &blockSize, 4);
ctr_setiv(iv, sizeof iv, &ctr_state);
ctr_decrypt(reinterpret_cast<uint8_t*>(&encryptedData[readDataSize]), reinterpret_cast<uint8_t*>(&decryptedData[readDataSize]), blockSize, &ctr_state);
readDataSize += blockSize;
}
ctr_done(&ctr_state);
if (static_cast<std::uint8_t>(decryptedData[0]) == 0x78)
{
FileData data = {};
data.readPos = 0;
data.len = unpackedSize;
data.fileContents.resize(unpackedSize);
// decompress the buffer
auto result = uncompress(reinterpret_cast<std::uint8_t*>(&data.fileContents[0]),
reinterpret_cast<unsigned long*>(&data.len), reinterpret_cast<const uint8_t*>(&decryptedData[0]), packedSize);
// insert file data
if (result == Z_OK)
{
std::lock_guard<std::mutex> $(fileDataMutex);
fileDataMap[*filePointer] = data;
return unpackedSize;
}
}
}
// un-read data, file is apparently not encrypted
Game::FS_Seek(*filePointer, 0, Game::FS_SEEK_SET);
}
return retval;
}
__declspec(naked) int Zones::FS_ReadOriginal(void*, size_t, int)
{
__asm
{
push ecx;
mov eax, [esp + 0x10];
push 0x4A04C5;
retn;
}
}
int Zones::FS_ReadHook(void* buffer, size_t size, int filePointer)
{
std::lock_guard<std::mutex> $(fileDataMutex);
auto itr = fileDataMap.find(filePointer);
if (itr != fileDataMap.end())
{
if (!itr->second.fileContents.empty())
{
const auto readSize = std::min(size, itr->second.fileContents.size() - itr->second.readPos);
memcpy(buffer, &itr->second.fileContents[itr->second.readPos], readSize);
itr->second.readPos += readSize;
return readSize;
}
}
return FS_ReadOriginal(buffer, size, filePointer);
}
__declspec(naked) void Zones::FS_FCloseFileOriginal(int)
{
__asm
{
mov eax, [esp + 4];
push esi;
push 0x462005;
retn;
}
}
void Zones::FS_FCloseFileHook(int filePointer)
{
std::lock_guard<std::mutex> $(fileDataMutex);
FS_FCloseFileOriginal(filePointer);
const auto itr = fileDataMap.find(filePointer);
if (itr != fileDataMap.end())
{
fileDataMap.erase(itr);
}
}
__declspec(naked) std::uint32_t Zones::FS_SeekOriginal(int, int, int)
{
__asm
{
push esi;
mov esi, [esp + 8];
push 0x4A63D5;
retn;
}
}
std::uint32_t Zones::FS_SeekHook(int fileHandle, int seekPosition, int seekOrigin)
{
std::lock_guard<std::mutex> $(fileDataMutex);
const auto itr = fileDataMap.find(fileHandle);
if (itr != fileDataMap.end())
{
if (seekOrigin == Game::FS_SEEK_SET)
{
itr->second.readPos = seekPosition;
}
else if (seekOrigin == Game::FS_SEEK_CUR)
{
itr->second.readPos += seekPosition;
}
else if (seekOrigin == Game::FS_SEEK_END)
{
itr->second.readPos = itr->second.fileContents.size() - seekPosition;
}
return itr->second.readPos;
}
else
{
return FS_SeekOriginal(fileHandle, seekPosition, seekOrigin);
}
}
__declspec(naked) void Zones::LoadMapTriggersModelPointer()
{
static auto DB_ConvertOffsetToPointer_Address = 0x4A82B0;
__asm
{
cmp dword ptr[edx + 4], 0;
je dontLoadAssetData;
cmp dword ptr[edx + 4], 0xFFFFFFFF;
je loadAssetData;
// check if FF is below 448, still load data in that case
cmp Zones::ZoneVersion, 448;
jl loadAssetData;
// offset to pointer magic
pushad;
push eax;
call DB_ConvertOffsetToPointer_Address;
add esp, 4;
popad;
dontLoadAssetData:
push 0x43CBF3;
retn;
loadAssetData:
push 0x43CBC1;
retn;
}
}
__declspec(naked) void Zones::LoadMapTriggersHullPointer()
{
static auto DB_ConvertOffsetToPointer_Address = 0x4A82B0;
__asm
{
cmp dword ptr[eax + 0Ch], 0;
je dontLoadAssetData;
cmp dword ptr[eax + 0Ch], 0xFFFFFFFF;
je loadAssetData;
// check if FF is below 448, still load data in that case
cmp Zones::ZoneVersion, 448;
jl loadAssetData;
// offset to pointer magic
pushad;
push eax;
call DB_ConvertOffsetToPointer_Address;
add esp, 4;
popad;
dontLoadAssetData:
push 0x43CC2E;
retn;
loadAssetData:
push 0x43CBFE;
retn;
}
}
__declspec(naked) void Zones::LoadMapTriggersSlabPointer()
{
static auto DB_ConvertOffsetToPointer_Address = 0x4A82B0;
__asm
{
cmp dword ptr[eax + 14h], 0;
je dontLoadAssetData;
cmp dword ptr[eax + 14h], 0xFFFFFFFF;
je loadAssetData;
// check if FF is below 448, still load data in that case
cmp Zones::ZoneVersion, 448;
jl loadAssetData;
// offset to pointer magic
pushad;
push eax;
call DB_ConvertOffsetToPointer_Address;
add esp, 4;
popad;
dontLoadAssetData:
push 0x43CC6D;
retn;
loadAssetData:
push 0x43CC39;
retn;
}
}
void Zones::LoadFxWorldAsset(Game::FxWorld** asset)
{
Utils::Hook::Call<void(Game::FxWorld * *)>(0x4857F0)(asset);
if (Zones::Version() >= 423 && asset && *asset)
{
// allocate glass data structures
static Game::GameWorldMp glassMap;
static Game::GameWorldMp* glassMapPtr;
static Game::G_GlassData glassData;
static std::vector<Game::G_GlassPiece> glassPieces;
// clear previous glass data
memset(&glassMap, 0, sizeof Game::GameWorldMp);
memset(&glassData, 0, sizeof Game::G_GlassData);
glassPieces.clear();
// generate glassPieces array
const auto pieceCount = (*asset)->glassSys.initPieceCount;
if (pieceCount > 0)
{
glassPieces.resize(pieceCount);
memset(&glassPieces[0], 0, sizeof(Game::G_GlassPiece) * pieceCount);
// generate glassData array
glassData.glassPieces = glassPieces.data();
glassData.pieceCount = glassPieces.size();
}
else
{
// game seems to do an array lookup on the first index even if there's no glass pieces?
static Game::G_GlassPiece emptyPiece;
glassData.glassPieces = &emptyPiece;
}
// build glass asset
glassMap.g_glassData = &glassData;
glassMap.name = (*asset)->name;
// set glass map ptr
glassMapPtr = &glassMap;
// add glass to DB
Utils::Hook::Call<void(Game::GameWorldMp**)>(0x4A6240)(&glassMapPtr);
}
}
void Zones::LoadXModelAsset(Game::XModel** asset)
{
if (Zones::Version() >= 448)
{
for (int i = 0; i < (*asset)->numLods; i++)
{
if ((*asset)->lodInfo[i].surfs == nullptr && Zones::Version() >= 448)
{
const auto name = (*asset)->name;
const auto fx_model = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_XMODEL, "void").model;
memcpy(*asset, fx_model, sizeof Game::XModel);
(*asset)->name = name;
break;
}
}
}
return Utils::Hook::Call<void(Game::XModel * *)>(0x47A690)(asset);
}
// patch max file amount returned by Sys_ListFiles
constexpr auto fileCountMultiplier = 8;
constexpr auto maxFileCount = 8191 * fileCountMultiplier;
int RelocateFileCount(std::uint32_t dwSize, int unk1, int unk2, int unk3)
{
dwSize *= fileCountMultiplier;
return Utils::Hook::Call<int(std::uint32_t, int, int, int)>(0x430E90)(dwSize, unk1, unk2, unk3);
}
void Zones::LoadMaterialAsset(Game::Material** asset)
{
if (asset && *asset && Zones::Version() >= 448)
{
static std::vector<std::string> broken_materials = {
"gfx_fxt_debris_wind_ash_z10",
"gfx_fxt_smk_light_z3"
};
// replace broken materials with the default one as restricting them does not seem to work.
const auto itr = std::find(broken_materials.begin(), broken_materials.end(), (*asset)->info.name);
if (itr != broken_materials.end())
{
const auto name = (*asset)->info.name;
const auto default_material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "$default").material;
memcpy(*asset, default_material, sizeof Game::Material);
(*asset)->info.name = name;
}
}
return Utils::Hook::Call<void(Game::Material**)>(0x476750)(asset);
}
void Zones::LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size)
{
if (Zones::Version() >= 460)
{
size = 116;
}
Game::Load_Stream(atStreamStart, tracer, size);
*Game::varFxEffectDefHandle = nullptr;
if (Zones::Version() >= 460)
{
*Game::varFxEffectDefHandle = reinterpret_cast<Game::FxEffectDef**>(tracer + 8);
std::memmove(tracer + 8, tracer + 12, size - 12);
AssetHandler::Relocate(tracer + 12, tracer + 8, size - 12);
}
}
void Zones::LoadTracerDefFxEffect()
{
if (Zones::Version() >= 460)
{
Game::Load_FxEffectDefHandle(false);
}
Game::DB_PopStreamPos();
}
Zones::Zones()
{
Zones::ZoneVersion = 0;
Command::Add("decryptImages", [](Command::Params*)
{
auto images = Game::Sys_ListFilesWrapper("iw4x/images", "iwi");
Logger::Print("decrypting %u images...\n", images.size());
for (auto& image : images)
{
char* buffer = nullptr;
auto fileLength = Game::FS_ReadFile(Utils::String::VA("images/%s", image.data()), &buffer);
if (fileLength && buffer)
{
if (!std::filesystem::exists("raw/images"))
{
std::filesystem::create_directories("raw/images");
}
if (!std::filesystem::exists(Utils::String::VA("raw/images/%s", image.data())))
{
const auto fp = fopen(Utils::String::VA("raw/images/%s", image.data()), "wb");
if (fp)
{
fwrite(buffer, fileLength, 1, fp);
fclose(fp);
}
}
Game::FS_FreeFile(buffer);
}
}
Logger::Print("decrypted %u images!\n", images.size());
});
Command::Add("decryptSounds", [](Command::Params*)
{
auto sounds = Game::Sys_ListFilesWrapper("iw4x/sound", "iwi");
Logger::Print("decrypting %u sounds...\n", sounds.size());
for (auto& sound : sounds)
{
char* buffer = nullptr;
auto fileLength = Game::FS_ReadFile(Utils::String::VA("sound/%s", sound.data()), &buffer);
if (fileLength && buffer)
{
auto path = std::filesystem::path(sound.data());
std::filesystem::create_directories("raw/sound" / path.parent_path());
if (!std::filesystem::exists(Utils::String::VA("raw/sound/%s", sound.data())))
{
const auto fp = fopen(Utils::String::VA("raw/sound/%s", sound.data()), "wb");
if (fp)
{
fwrite(buffer, fileLength, 1, fp);
fclose(fp);
}
}
Game::FS_FreeFile(buffer);
}
}
Logger::Print("decrypted %u sounds!\n", sounds.size());
});
// patch max filecount Sys_ListFiles can return
Utils::Hook::Set<std::uint32_t>(0x45A66B, (maxFileCount + fileCountMultiplier) * 4);
Utils::Hook::Set<std::uint32_t>(0x64AF78, maxFileCount);
Utils::Hook::Set<std::uint32_t>(0x64B04F, maxFileCount);
Utils::Hook::Set<std::uint32_t>(0x45A8CE, maxFileCount);
Utils::Hook(0x45A806, RelocateFileCount, HOOK_CALL).install()->quick();
Utils::Hook(0x45A6A0, RelocateFileCount, HOOK_CALL).install()->quick();
// Ignore missing soundaliases for now
// TODO: Include them in the dependency zone!
Utils::Hook::Nop(0x644207, 5);
// Block Mark_pathnode_constant_t
Utils::Hook::Set<BYTE>(0x4F74B0, 0xC3);
// addon_map_ents asset type (we reuse it for weaponattach)
Utils::Hook::Set<BYTE>(0x418B31, 0x72);
// encrypted images hooks
Utils::Hook(0x462000, Zones::FS_FCloseFileHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x4A04C0, Zones::FS_ReadHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x643270, Zones::FS_FOpenFileReadForThreadHook, HOOK_JUMP).install()->quick();
Utils::Hook(0x4A63D0, Zones::FS_SeekHook, HOOK_JUMP).install()->quick();
// asset hooks
Utils::Hook(0x47146D, Zones::LoadTracerDef, HOOK_CALL).install()->quick();
Utils::Hook(0x4714A3, Zones::LoadTracerDefFxEffect, HOOK_JUMP).install()->quick();
Utils::Hook(0x4039DE, Zones::LoadMaterialAsset, HOOK_CALL).install()->quick();
Utils::Hook(0x4FCAEE, Zones::LoadXModelAsset, HOOK_CALL).install()->quick();
Utils::Hook(0x5BA01E, Zones::LoadFxWorldAsset, HOOK_CALL).install()->quick();
Utils::Hook(0x43CBBB, Zones::LoadMapTriggersModelPointer, HOOK_JUMP).install()->quick();
Utils::Hook(0x43CBF8, Zones::LoadMapTriggersHullPointer, HOOK_JUMP).install()->quick();
Utils::Hook(0x43CC33, Zones::LoadMapTriggersSlabPointer, HOOK_JUMP).install()->quick();
Utils::Hook(0x47E1DD, Zones::LoadMapEnts, HOOK_CALL).install()->quick();
Utils::Hook(0x4BF992, Zones::LoadClipMap, HOOK_CALL).install()->quick();
Utils::Hook(0x4C86D8, Zones::LoadXModelColSurfPtr, HOOK_JUMP).install()->quick();
Utils::Hook(0x44EB21, Zones::LoadGfxLightMapExtraData, HOOK_CALL).install()->quick();
Utils::Hook(0x44EAD3, Zones::LoadGfxReflectionProbes, HOOK_CALL).install()->quick();
Utils::Hook(0x4C08F8, Zones::LoadGfxXSurfaceExtraData, HOOK_CALL).install()->quick();
Utils::Hook(0x4C08DC, Zones::LoadGfxXSurfaceArray, HOOK_CALL).install()->quick();
Utils::Hook(0x45AE3D, Zones::LoadRandomFxGarbage, HOOK_CALL).install()->quick();
Utils::Hook(0x495938, Zones::LoadFxElemDefArrayStub, HOOK_CALL).install()->quick();
Utils::Hook(0x45ADA0, Zones::LoadFxElemDefStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4EA6FE, Zones::LoadXModelLodInfoStub, HOOK_CALL).install()->quick();
Utils::Hook(0x410D90, Zones::LoadXModel, HOOK_CALL).install()->quick();
Utils::Hook(0x4925C8, Zones::LoadXSurfaceArray, HOOK_CALL).install()->quick();
Utils::Hook(0x4F4D0D, Zones::LoadGameWorldSp, HOOK_CALL).install()->quick();
Utils::Hook(0x47CCD2, Zones::LoadWeaponCompleteDef, HOOK_CALL).install()->quick();
Utils::Hook(0x483DA0, Zones::LoadVehicleDef, HOOK_CALL).install()->quick();
Utils::Hook(0x4F0AC8, Zones::Loadsnd_alias_tArray, HOOK_CALL).install()->quick();
Utils::Hook(0x403A5D, Zones::LoadLoadedSound, HOOK_CALL).install()->quick();
Utils::Hook(0x463022, Zones::LoadWeaponAttach, HOOK_CALL).install()->quick();
Utils::Hook(0x41A570, Zones::LoadmenuDef_t, HOOK_CALL).install()->quick();
Utils::Hook(0x49591B, Zones::LoadFxEffectDef, HOOK_CALL).install()->quick();
Utils::Hook(0x428F0A, Zones::LoadMaterialShaderArgumentArray, HOOK_CALL).install()->quick();
Utils::Hook(0x4B1EB8, Zones::LoadStructuredDataStructPropertyArray, HOOK_CALL).install()->quick();
Utils::Hook(0x49CE0D, Zones::LoadPhysPreset, HOOK_CALL).install()->quick();
Utils::Hook(0x48E84D, Zones::LoadXModelSurfs, HOOK_CALL).install()->quick();
Utils::Hook(0x4447C2, Zones::LoadImpactFx, HOOK_CALL).install()->quick();
Utils::Hook(0x4447D0, Zones::LoadImpactFxArray, HOOK_JUMP).install()->quick();
Utils::Hook(0x4D6A0B, Zones::LoadPathNodeArray, HOOK_CALL).install()->quick();
Utils::Hook(0x4D6A47, Zones::LoadPathDataConstant, HOOK_JUMP).install()->quick();
Utils::Hook(0x463D6E, Zones::LoadPathnodeConstantTail, HOOK_CALL).install()->quick();
Utils::Hook(0x4471AD, Zones::LoadGfxImage, HOOK_CALL).install()->quick();
Utils::Hook(0x41A590, Zones::LoadExpressionSupportingDataPtr, HOOK_CALL).install()->quick();
Utils::Hook(0x459833, Zones::LoadExpressionSupportingDataPtr, HOOK_JUMP).install()->quick();
Utils::Hook(0x5B9AA5, Zones::LoadXAsset, HOOK_CALL).install()->quick();
Utils::Hook(0x461740, Zones::LoadMaterialTechniqueArray, HOOK_CALL).install()->quick();
Utils::Hook(0x461710, Zones::LoadMaterialTechnique, HOOK_CALL).install()->quick();
Utils::Hook(0x40330D, Zones::LoadMaterial, HOOK_CALL).install()->quick();
Utils::Hook(0x4B8DC0, Zones::LoadGfxWorld, HOOK_CALL).install()->quick();
Utils::Hook(0x4B8FF5, Zones::Loadsunflare_t, HOOK_CALL).install()->quick();
Utils::Hook(0x418998, Zones::GameMapSpPatchStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x427A1B, Zones::LoadPathDataTail, HOOK_JUMP).install()->quick();
Utils::Hook(0x4F4D3B, [] ()
{
if (Zones::ZoneVersion >= VERSION_ALPHA3)
{
ZeroMemory(*Game::varPathData, sizeof(Game::PathData));
}
else
{
// Load_PathData
Utils::Hook::Call<void(int)>(0x4278A0)(false);
}
}, HOOK_CALL).install()->quick();
// Change stream for images
Utils::Hook(0x4D3225, [] ()
{
Game::DB_PushStreamPos((Zones::ZoneVersion >= 332) ? 3 : 0);
}, HOOK_CALL).install()->quick();
Utils::Hook(0x4597DD, Zones::LoadStatement, HOOK_CALL).install()->quick();
Utils::Hook(0x471A39, Zones::LoadWindowImage, HOOK_JUMP).install()->quick();
#ifdef DEBUG
// Easy dirty disk debugging
Utils::Hook::Set<WORD>(0x4CF7F0, 0xC3CC);
// disable _invoke_watson to allow debugging
Utils::Hook::Set<WORD>(0x6B9602,0xCCCC);
#endif
}
Zones::~Zones()
{
}
}
#pragma optimize( "", on )