iw4x-client/src/Components/Modules/QuickPatch.cpp
2016-05-15 16:47:57 +02:00

316 lines
10 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
wink::signal<wink::slot<QuickPatch::Callback>> QuickPatch::ShutdownSignal;
int64_t* QuickPatch::GetStatsID()
{
static int64_t id = 0x110000100001337;
return &id;
}
void QuickPatch::OnShutdown(QuickPatch::Callback callback)
{
QuickPatch::ShutdownSignal.connect(callback);
}
void QuickPatch::ShutdownStub(int channel, const char* message)
{
Game::Com_Printf(0, message);
QuickPatch::ShutdownSignal();
}
void QuickPatch::OnFrame(QuickPatch::Callback* callback)
{
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
{
Dedicated::OnFrame(callback);
}
else
{
Renderer::OnFrame(callback);
}
}
void QuickPatch::Once(QuickPatch::Callback* callback)
{
if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
{
Dedicated::Once(callback);
}
else
{
Renderer::Once(callback);
}
}
void QuickPatch::UnlockStats()
{
Command::Execute("setPlayerData prestige 10");
Command::Execute("setPlayerData experience 2516000");
Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1");
// Unlock challenges
Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable;
if (challengeTable)
{
for (int i = 0; i < challengeTable->rowCount; ++i)
{
// Find challenge
const char* challenge = Game::TableLookup(challengeTable, i, 0);
int maxState = 0;
int maxProgress = 0;
// Find correct tier and progress
for (int j = 0; j < 10; ++j)
{
int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2));
if (!progress) break;
maxState = j + 2;
maxProgress = progress;
}
Command::Execute(Utils::VA("setPlayerData challengeState %s %d", challenge, maxState));
Command::Execute(Utils::VA("setPlayerData challengeProgress %s %d", challenge, maxProgress));
}
}
}
int QuickPatch::MsgReadBitsCompressCheckSV(const char *from, char *to, int size)
{
if (size > 0x800) return 0;
return Game::MSG_ReadBitsCompress(from, to, size);
}
int QuickPatch::MsgReadBitsCompressCheckCL(const char *from, char *to, int size)
{
if (size > 0x20000) return 0;
return Game::MSG_ReadBitsCompress(from, to, size);
}
QuickPatch::QuickPatch()
{
// protocol version (workaround for hacks)
Utils::Hook::Set<int>(0x4FB501, PROTOCOL);
// protocol command
Utils::Hook::Set<int>(0x4D36A9, PROTOCOL);
Utils::Hook::Set<int>(0x4D36AE, PROTOCOL);
Utils::Hook::Set<int>(0x4D36B3, PROTOCOL);
// internal version is 99, most servers should accept it
Utils::Hook::Set<int>(0x463C61, 208);
// remove system pre-init stuff (improper quit, disk full)
Utils::Hook::Set<BYTE>(0x411350, 0xC3);
// remove STEAMSTART checking for DRM IPC
Utils::Hook::Nop(0x451145, 5);
Utils::Hook::Set<BYTE>(0x45114C, 0xEB);
// LSP disabled
Utils::Hook::Set<BYTE>(0x435950, 0xC3); // LSP HELLO
Utils::Hook::Set<BYTE>(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP!
Utils::Hook::Set<BYTE>(0x4BD900, 0xC3); // main LSP response func
Utils::Hook::Set<BYTE>(0x682170, 0xC3); // Telling LSP that we're playing a private match
Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket
// Don't delete config files if corrupted
Utils::Hook::Set<BYTE>(0x47DCB3, 0xEB);
Utils::Hook::Set<BYTE>(0x4402B6, 0);
// hopefully allow alt-tab during game, used at least in alt-enter handling
Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
// fs_basegame
Utils::Hook::Set<char*>(0x6431D1, BASEGAME);
// UI version string
Utils::Hook::Set<char*>(0x43F73B, "IW4x: r" REVISION_STR REVISION_SUFFIX "-" MILESTONE);
// console version string
Utils::Hook::Set<char*>(0x4B12BB, "IW4x r" REVISION_STR REVISION_SUFFIX "-" MILESTONE " (built " __DATE__ " " __TIME__ ")");
// version string
Utils::Hook::Set<char*>(0x60BD56, "IW4x (r" REVISION_STR REVISION_SUFFIX ")");
// console title
Utils::Hook::Set<char*>(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Console");
// window title
Utils::Hook::Set<char*>(0x5076A0, "IW4x: Multiplayer");
// sv_hostname
Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
// shortversion
Utils::Hook::Set<char*>(0x60BD91, VERSION_STR);
// console logo
Utils::Hook::Set<char*>(0x428A66, BASEGAME "/images/logo.bmp");
// splash logo
Utils::Hook::Set<char*>(0x475F9E, BASEGAME "/images/splash.bmp");
// Numerical ping (cg_scoreboardPingText 1)
Utils::Hook::Set<BYTE>(0x45888E, 1);
Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT);
// increase font sizes for chat on higher resolutions
static float float13 = 13.0f;
static float float10 = 10.0f;
Utils::Hook::Set<float*>(0x5814AE, &float13);
Utils::Hook::Set<float*>(0x5814C8, &float10);
// Enable commandline arguments
Utils::Hook::Set<BYTE>(0x464AE4, 0xEB);
// remove limit on IWD file loading
Utils::Hook::Set<BYTE>(0x642BF3, 0xEB);
// Disable UPNP
Utils::Hook::Nop(0x60BE24, 5);
// disable the IWNet IP detection (default 'got ipdetect' flag to 1)
Utils::Hook::Set<BYTE>(0x649D6F0, 1);
// Fix stats sleeping
Utils::Hook::Set<BYTE>(0x6832BA, 0xEB);
Utils::Hook::Set<BYTE>(0x4BD190, 0xC3);
// default sv_pure to 0
Utils::Hook::Set<BYTE>(0x4D3A74, 0);
// Force debug logging
Utils::Hook::Nop(0x4AA89F, 2);
Utils::Hook::Nop(0x4AA8A1, 6);
// remove activeAction execution (exploit in mods)
Utils::Hook::Set<BYTE>(0x5A1D43, 0xEB);
// disable bind protection
Utils::Hook::Set<BYTE>(0x4DACA2, 0xEB);
// require Windows 5
Utils::Hook::Set<BYTE>(0x467ADF, 5);
Utils::Hook::Set<char>(0x6DF5D6, '5');
// disable 'ignoring asset' notices
Utils::Hook::Nop(0x5BB902, 5);
// disable migration_dvarErrors
Utils::Hook::Set<BYTE>(0x60BDA7, 0);
// allow joining 'developer 1' servers
Utils::Hook::Set<BYTE>(0x478BA2, 0xEB);
// fs_game fixes
Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles
Utils::Hook::Set<BYTE>(0x4081FD, 0xEB); // defaultweapon
Utils::Hook::Set<BYTE>(0x452C1D, 0xEB); // LoadObj weaponDefs
// filesystem init default_mp.cfg check
Utils::Hook::Nop(0x461A9E, 5);
Utils::Hook::Nop(0x461AAA, 5);
Utils::Hook::Set<BYTE>(0x461AB4, 0xEB);
// vid_restart when ingame
Utils::Hook::Nop(0x4CA1FA, 6);
// Filter log (initially com_logFilter, but I don't see why that dvar is needed)
Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
// intro stuff
Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals
Utils::Hook::Set<char*>(0x60BED2, "unskippablecinematic IW_logo\n");
// Redirect logs
Utils::Hook::Set<char*>(0x5E44D8, "logs/games_mp.log");
Utils::Hook::Set<char*>(0x60A90C, "logs/console_mp.log");
Utils::Hook::Set<char*>(0x60A918, "logs/console_mp.log");
// Rename config
Utils::Hook::Set<char*>(0x461B4B, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x47DCBB, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x6098F8, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x60B279, CLIENT_CONFIG);
Utils::Hook::Set<char*>(0x60BBD4, CLIENT_CONFIG);
#ifndef DEBUG
Utils::Hook::Nop(0x60BEF6, 5); // Don't reset intro dvar
#endif
Utils::Hook(0x4D4007, QuickPatch::ShutdownStub, HOOK_CALL).Install()->Quick();
// Disable profile system
Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles
Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile
// Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands
Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars
Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars
Utils::Hook::Set<BYTE>(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile
Utils::Hook::Set<BYTE>(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile
Utils::Hook::Set<BYTE>(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded
Utils::Hook::Set<BYTE>(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP
// GamerProfile_RegisterCommands
// Some random function used as nullsub :P
Utils::Hook::Set<DWORD>(0x45B868, 0x5188FB); // profile_menuDvarsSetup
Utils::Hook::Set<DWORD>(0x45B87E, 0x5188FB); // profile_menuDvarsFinish
Utils::Hook::Set<DWORD>(0x45B894, 0x5188FB); // profile_toggleInvertedPitch
Utils::Hook::Set<DWORD>(0x45B8AA, 0x5188FB); // profile_setViewSensitivity
Utils::Hook::Set<DWORD>(0x45B8C3, 0x5188FB); // profile_setButtonsConfig
Utils::Hook::Set<DWORD>(0x45B8D9, 0x5188FB); // profile_setSticksConfig
Utils::Hook::Set<DWORD>(0x45B8EF, 0x5188FB); // profile_toggleAutoAim
Utils::Hook::Set<DWORD>(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu
Utils::Hook::Set<DWORD>(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP
Utils::Hook::Set<DWORD>(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO
Utils::Hook::Set<DWORD>(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP
Utils::Hook::Set<DWORD>(0x45B960, 0x5188FB); // profile_setVolume
Utils::Hook::Set<DWORD>(0x45B979, 0x5188FB); // profile_setGamma
Utils::Hook::Set<DWORD>(0x45B98F, 0x5188FB); // profile_setBlacklevel
Utils::Hook::Set<DWORD>(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions
// Fix mouse pitch adjustments
UIScript::Add("updateui_mousePitch", [] ()
{
if (Dvar::Var("ui_mousePitch").Get<bool>())
{
Dvar::Var("m_pitch").Set(-0.022f);
}
else
{
Dvar::Var("m_pitch").Set(0.022f);
}
});
// Rename stat file
Utils::Hook::SetString(0x71C048, "iw4x.stat");
// Patch stats steamid
Utils::Hook::Nop(0x682EBF, 20);
Utils::Hook::Nop(0x6830B1, 20);
Utils::Hook(0x682EBF, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick();
Utils::Hook(0x6830B1, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick();
// Exploit fixes
Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick();
Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick();
Command::Add("unlockstats", [] (Command::Params params)
{
QuickPatch::UnlockStats();
});
}
QuickPatch::~QuickPatch()
{
QuickPatch::ShutdownSignal.clear();
}
}