2023-06-17 11:46:20 +02:00

62 lines
1.2 KiB
C++

#pragma once
#define NODE_HALFLIFE (3 * 60 * 1000) //3min
#define NODE_MAX_NODES_TO_SEND 64
#define NODE_SEND_RATE 500ms
namespace Components
{
class Node : public Component
{
public:
class Data
{
public:
uint64_t protocol;
};
class Entry
{
public:
Network::Address address;
Data data;
std::optional<Utils::Time::Point> lastRequest;
std::optional<Utils::Time::Point> lastResponse;
[[nodiscard]] bool isValid() const;
[[nodiscard]] bool isDead() const;
[[nodiscard]] bool requiresRequest() const;
void sendRequest();
void reset();
};
Node();
void preDestroy() override;
static void Add(Network::Address address);
static std::vector<Entry> GetNodes();
static void RunFrame();
static void Synchronize();
private:
static std::recursive_mutex Mutex;
static std::vector<Entry> Nodes;
static bool WasIngame;
static void HandleResponse(Network::Address address, const std::string& data);
static void SendList(const Network::Address& address);
static void LoadNodePreset();
static void LoadNodes();
static void StoreNodes(bool force);
static unsigned short GetPort();
static void Migrate();
};
}