iw4x-client/iw4/Game/Functions.hpp

134 lines
5.3 KiB
C++

namespace Game
{
typedef void(__cdecl * Cbuf_AddText_t)(int a1, const char* cmd);
extern Cbuf_AddText_t Cbuf_AddText;
typedef int(__cdecl * CL_IsCgameInitialized_t)();
extern CL_IsCgameInitialized_t CL_IsCgameInitialized;
typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char);
extern Cmd_AddCommand_t Cmd_AddCommand;
typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int controller, int a2, const char* cmd);
extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
typedef void(__cdecl * Com_Error_t)(int type, char* message, ...);
extern Com_Error_t Com_Error;
typedef void(__cdecl * Com_Printf_t)(int, const char*, ...);
extern Com_Printf_t Com_Printf;
typedef int(__cdecl * Com_Milliseconds_t)(void);
extern Com_Milliseconds_t Com_Milliseconds;
typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* filename);
extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
typedef int(__cdecl * DB_GetXAssetSizeHandler_t)();
extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers;
typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
extern DB_LoadXAssets_t DB_LoadXAssets;
typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description);
extern Dvar_RegisterBool_t Dvar_RegisterBool;
typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description);
extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
typedef dvar_t* (__cdecl * Dvar_RegisterFloat2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description);
extern Dvar_RegisterFloat2_t Dvar_RegisterFloat2;
typedef dvar_t* (__cdecl * Dvar_RegisterFloat3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description);
extern Dvar_RegisterFloat3_t Dvar_RegisterFloat3;
typedef dvar_t* (__cdecl * Dvar_RegisterFloat4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description);
extern Dvar_RegisterFloat4_t Dvar_RegisterFloat4;
typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description);
extern Dvar_RegisterEnum_t Dvar_RegisterEnum;
typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*);
extern Dvar_RegisterString_t Dvar_RegisterString;
typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
extern Dvar_RegisterColor_t Dvar_RegisterColor;
typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName);
extern Dvar_FindVar_t Dvar_FindVar;
typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value);
extern Dvar_SetCommand_t Dvar_SetCommand;
typedef void(__cdecl * Field_Clear_t)(void* field);
extern Field_Clear_t Field_Clear;
typedef void(__cdecl * FreeMemory_t)(void* buffer);
extern FreeMemory_t FreeMemory;
typedef void(__cdecl * FS_FreeFile_t)(void* buffer);
extern FS_FreeFile_t FS_FreeFile;
typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer);
extern FS_ReadFile_t FS_ReadFile;
typedef void(__cdecl * Menus_CloseAll_t)(/*UiContext **/int dc);
extern Menus_CloseAll_t Menus_CloseAll;
typedef int(__cdecl * Menus_OpenByName_t)(/*UiContext **/int dc, const char *p);
extern Menus_OpenByName_t Menus_OpenByName;
typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr);
extern NET_AdrToString_t NET_AdrToString;
typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t, netadr_t);
extern NET_CompareAdr_t NET_CompareAdr;
typedef bool(__cdecl * NET_StringToAdr_t)(const char*, netadr_t*);
extern NET_StringToAdr_t NET_StringToAdr;
typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename);
extern LoadModdableRawfile_t LoadModdableRawfile;
typedef void(__cdecl* sendOOB_t)(int, int, int, int, int, int, const char*);
extern sendOOB_t OOBPrint;
typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*);
extern PC_ReadToken_t PC_ReadToken;
typedef void(__cdecl * PC_SourceError_t)(int, const char*, ...);
extern PC_SourceError_t PC_SourceError;
typedef script_t* (__cdecl * Script_Alloc_t)(int length);
extern Script_Alloc_t Script_Alloc;
typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens);
extern Script_SetupTokens_t Script_SetupTokens;
typedef int(__cdecl * Script_CleanString_t)(char* buffer);
extern Script_CleanString_t Script_CleanString;
typedef const char * (__cdecl * Win_GetLanguage_t)();
extern Win_GetLanguage_t Win_GetLanguage;
extern void** DB_XAssetPool;
extern unsigned int* g_poolSize;
extern DWORD* cmd_id;
extern DWORD* cmd_argc;
extern char*** cmd_argv;
extern int* svs_numclients;
extern client_t* svs_clients;
extern source_t **sourceFiles;
extern keywordHash_t **menuParseKeywordHash;
void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_t* item);
void OOBPrintT(int type, netadr_t netadr, const char* message);
}