110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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std::vector<std::string> ModList::Mods;
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unsigned int ModList::CurrentMod;
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bool ModList::HasMod(const std::string& modName)
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{
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auto list = FileSystem::GetSysFileList(Dvar::Var("fs_basepath").get<std::string>() + "\\mods", "", true);
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for (auto mod : list)
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{
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if (mod == modName)
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{
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return true;
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}
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}
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return false;
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}
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unsigned int ModList::GetItemCount()
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{
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return ModList::Mods.size();
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}
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const char* ModList::GetItemText(unsigned int index, int /*column*/)
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{
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if (index < ModList::Mods.size())
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{
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return ModList::Mods[index].data();
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}
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return "...";
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}
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void ModList::Select(unsigned int index)
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{
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ModList::CurrentMod = index;
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}
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void ModList::UIScript_LoadMods(UIScript::Token)
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{
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auto folder = Dvar::Var("fs_basepath").get<std::string>() + "\\mods";
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Game::Com_Printf(0, "Searching for mods in %s...\n", folder.data());
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ModList::Mods = FileSystem::GetSysFileList(folder, "", true);
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Game::Com_Printf(0, "Found %i mods!\n", ModList::Mods.size());
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}
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void ModList::UIScript_RunMod(UIScript::Token)
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{
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if (ModList::CurrentMod < ModList::Mods.size())
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{
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ModList::RunMod(ModList::Mods[ModList::CurrentMod]);
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}
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}
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void ModList::UIScript_ClearMods(UIScript::Token)
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{
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auto fsGame = Dvar::Var("fs_game");
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fsGame.set("");
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fsGame.get<Game::dvar_t*>()->modified = true;
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if (Dvar::Var("cl_modVidRestart").get<bool>())
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{
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Game::Cmd_ExecuteSingleCommand(0, 0, "vid_restart");
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}
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else
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{
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Game::Cmd_ExecuteSingleCommand(0, 0, "closemenu mods_menu");
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}
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}
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void ModList::RunMod(const std::string& mod)
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{
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auto fsGame = Dvar::Var("fs_game");
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fsGame.set(Utils::String::VA("mods/%s", mod.data()));
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fsGame.get<Game::dvar_t*>()->modified = true;
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if (Dvar::Var("cl_modVidRestart").get<bool>())
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{
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Command::Execute("vid_restart", false);
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}
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else
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{
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Command::Execute("closemenu mods_menu", false);
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}
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}
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ModList::ModList()
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{
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if (Dedicated::IsEnabled()) return;
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ModList::CurrentMod = 0;
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Dvar::Register("cl_modVidRestart", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Perform a vid_restart when loading a mod.");
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UIScript::Add("LoadMods", ModList::UIScript_LoadMods);
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UIScript::Add("RunMod", ModList::UIScript_RunMod);
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UIScript::Add("ClearMods", ModList::UIScript_ClearMods);
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UIFeeder::Add(9.0f, ModList::GetItemCount, ModList::GetItemText, ModList::Select);
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}
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ModList::~ModList()
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{
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ModList::Mods.clear();
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}
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}
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