33 lines
684 B
C++
33 lines
684 B
C++
#pragma once
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namespace Utils
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{
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class Entities
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{
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public:
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Entities() {};
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Entities(const char* string, size_t lenPlusOne) : Entities(std::string(string, lenPlusOne - 1)) {}
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Entities(std::string buffer) : Entities() { this->parse(buffer); };
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Entities(const Entities &obj) : entities(obj.entities) {};
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std::string build();
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std::vector<std::string> getModels();
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void deleteTriggers();
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void deleteWeapons(bool keepTurrets);
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void convertTurrets();
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private:
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enum
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{
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PARSE_AWAIT_KEY,
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PARSE_READ_KEY,
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PARSE_AWAIT_VALUE,
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PARSE_READ_VALUE,
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};
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std::vector<std::unordered_map<std::string, std::string>> entities;
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void parse(std::string buffer);
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};
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}
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