iw4x-client/src/Utils/Entities.hpp
2017-03-25 22:18:31 +01:00

33 lines
684 B
C++

#pragma once
namespace Utils
{
class Entities
{
public:
Entities() {};
Entities(const char* string, size_t lenPlusOne) : Entities(std::string(string, lenPlusOne - 1)) {}
Entities(std::string buffer) : Entities() { this->parse(buffer); };
Entities(const Entities &obj) : entities(obj.entities) {};
std::string build();
std::vector<std::string> getModels();
void deleteTriggers();
void deleteWeapons(bool keepTurrets);
void convertTurrets();
private:
enum
{
PARSE_AWAIT_KEY,
PARSE_READ_KEY,
PARSE_AWAIT_VALUE,
PARSE_READ_VALUE,
};
std::vector<std::unordered_map<std::string, std::string>> entities;
void parse(std::string buffer);
};
}