A fork of https://github.com/iw4x/iw4x-client - Call of Duty: Modern Warfare 2 Client
Go to file
2024-03-11 01:58:31 -04:00
.github Update build.yml 2024-01-20 12:51:33 +01:00
deps Add dependencies locally 2024-03-07 05:13:50 -05:00
lib/include [Deps]: Rename stb_truetype.h to stb_truetype.hpp (#719) 2023-01-12 14:55:26 +00:00
scripts rcon with rsa cryptography 2023-08-28 19:50:19 +02:00
src Remove -develop from std output 2024-03-11 01:58:31 -04:00
tools [Deps] Update protoc (#506) 2022-10-02 11:41:11 +01:00
.editorconfig [General]: Create .editorconfig (#967) 2023-04-22 22:57:27 +02:00
.gitattributes [LineEndings] Add lineendings patch again 2017-01-20 14:37:52 +01:00
.gitignore [Weapons] Fix *gone right* (gone thankful for JTAG) 2022-07-19 14:02:53 +02:00
.gitmodules Merge branch 'diamante_develop' into develop 2023-06-22 19:23:13 +02:00
build.bat Add build script 2024-03-07 05:16:58 -05:00
CHANGELOG.md [CHANGELOG]: Oopsie wrong version. Try Again (#1047) 2023-05-17 13:45:16 +01:00
CODESTYLE.md [CodeStyle] Basic naming example 2016-11-20 00:20:51 +01:00
generate.bat Remove anticheat (Gone FNAF) 2022-04-15 11:16:22 +02:00
LICENSE [General] Adjust readme and add license 2019-09-17 18:47:21 +00:00
premake5.lua Remove --dirty flag in premake5.lua 2024-03-07 05:15:37 -05:00
README.md update cli args 2023-10-07 13:31:32 +02:00
SECURITY.md maint: remove spooky references 2023-06-18 15:30:12 +02:00

license build

IW4x: Client

Compile from source

  • Clone the Git repo. Do NOT download it as ZIP, that won't work.
  • Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln.

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the DLL to a custom folder after build, define the path here if wanted.
--copy-pdb Copy debug information for binaries as well to the path given via --copy-to.
--force-unit-tests Always compile unit tests.
--disable-binary-check Do not perform integrity checks on the exe.

Command line arguments

Argument Description
-tests Perform unit tests.
-entries Print to the console a list of every asset as they are loaded from zonefiles.
-stdout Redirect all logging output to the terminal iw4x is started from, or if there is none, creates a new terminal window to write log information in.
-console Allow the game to display its own separate interactive console window.
-dedicated Starts the game as a headless dedicated server.
-bigminidumps Include all code sections from loaded modules in the dump.
-reallybigminidumps Include data sections from all loaded modules in the dump.
-dump Write info of loaded assets to the raw folder as they are being loaded.
-nointro Skip game's cinematic intro.
-version Print IW4x build info on startup.
-nosteam Disable friends feature and do not update Steam about the game's current status just like an invisible mode.
-unprotect-dvars Allow the server to modify saved/archive dvars.
-zonebuilder Start the interactive zonebuilder tool console instead of starting the game.
-disable-notifies Disable "Anti-CFG" checks
-disable-mongoose Disable Mongoose HTTP server
-disable-rate-limit-check Disable RCon rate limit checks

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.