iw4x-client/src/Components/Modules/MapRotation.cpp

287 lines
6.6 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
Dvar::Var MapRotation::SVRandomMapRotation;
Dvar::Var MapRotation::SVDontRotate;
Game::dvar_t** MapRotation::SVMapRotation = reinterpret_cast<Game::dvar_t**>(0x62C7C44);
Game::dvar_t** MapRotation::SVMapname = reinterpret_cast<Game::dvar_t**>(0x2098DDC);
MapRotation::RotationData MapRotation::DedicatedRotation;
MapRotation::RotationData::RotationData()
:index_(0)
{
}
void MapRotation::RotationData::randomize()
{
// Code from https://en.cppreference.com/w/cpp/algorithm/random_shuffle
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(this->rotationEntries_, gen);
}
void MapRotation::RotationData::addEntry(const std::string& key, const std::string& value)
{
this->rotationEntries_.emplace_back(std::make_pair(key, value));
}
std::size_t MapRotation::RotationData::getEntriesSize() const
{
return this->rotationEntries_.size();
}
MapRotation::RotationData::rotationEntry& MapRotation::RotationData::getNextEntry()
{
const auto index = this->index_;
++this->index_ %= this->rotationEntries_.size(); // Point index_ to the next entry
return this->rotationEntries_.at(index);
}
void MapRotation::RotationData::parse(const std::string& data)
{
const auto tokens = Utils::String::Split(data, ' ');
for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
{
const auto& key = tokens[i];
const auto& value = tokens[i + 1];
if (key == "map" || key == "gametype")
{
this->addEntry(key, value);
}
else
{
throw ParseRotationError();
}
}
}
json11::Json MapRotation::RotationData::to_json() const
{
std::vector<std::string> mapVector;
std::vector<std::string> gametypeVector;
for (const auto& [key, val] : this->rotationEntries_)
{
if (key == "map")
{
mapVector.emplace_back(val);
}
else if (key == "gametype")
{
gametypeVector.emplace_back(val);
}
}
json11::Json mapRotationJson = json11::Json::object
{
{"maps", mapVector},
{"gametypes", gametypeVector},
};
return mapRotationJson;
}
void MapRotation::LoadRotation(const std::string& data)
{
static auto loaded = false;
if (loaded)
{
// Load the rotation once
return;
}
try
{
DedicatedRotation.parse(data);
}
catch (const std::exception& ex)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "{}: sv_mapRotation contains invalid data!\n", ex.what());
}
Logger::DebugInfo("DedicatedRotation size after parsing is '{}'\n", DedicatedRotation.getEntriesSize());
// Shuffles values
if (SVRandomMapRotation.get<bool>())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Randomizing the map rotation\n");
DedicatedRotation.randomize();
}
loaded = true;
}
void MapRotation::AddMapRotationCommands()
{
Command::Add("AddMap", [](Command::Params* params)
{
if (params->size() < 2)
{
Logger::Print("{} <map name> : add a map to the map rotation\n", params->get(0));
return;
}
DedicatedRotation.addEntry("map", params->get(1));
});
Command::Add("AddGametype", [](Command::Params* params)
{
if (params->size() < 2)
{
Logger::Print("{} <gametype> : add a game mode to the map rotation\n", params->get(0));
return;
}
DedicatedRotation.addEntry("gametype", params->get(1));
});
}
bool MapRotation::ShouldRotate()
{
if (!Dedicated::IsEnabled() && SVDontRotate.get<bool>())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Not performing map rotation as sv_dontRotate is true\n");
SVDontRotate.set(false);
return false;
}
if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Not performing map rotation as we are hosting a party!\n");
return false;
}
return true;
}
void MapRotation::RestartCurrentMap()
{
std::string svMapname = (*SVMapname)->current.string;
if (svMapname.empty())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "mapname dvar is empty! Defaulting to mp_afghan\n");
svMapname = "mp_afghan";
}
if (!Dvar::Var("sv_cheats").get<bool>())
{
Command::Execute(Utils::String::VA("map %s", svMapname.data()), true);
}
else
{
Command::Execute(Utils::String::VA("devmap %s", svMapname.data()), true);
}
}
void MapRotation::ApplyMapRotation()
{
// Continue to apply gametype until a map is found
auto foundMap = false;
std::size_t i = 0;
while (!foundMap && i < DedicatedRotation.getEntriesSize())
{
const auto& entry = DedicatedRotation.getNextEntry();
if (entry.first == "map")
{
Logger::DebugInfo("Loading new map: '{}'\n", entry.second);
Command::Execute(Utils::String::VA("map %s", entry.second.data()), true);
// Map was found so we exit the loop
foundMap = true;
}
else if (entry.first == "gametype")
{
Logger::DebugInfo("Applying new gametype: '{}'\n", entry.second);
Dvar::Var("g_gametype").set(entry.second);
}
++i;
}
}
void MapRotation::SV_MapRotate_f()
{
if (!ShouldRotate())
{
return;
}
Logger::Print(Game::CON_CHANNEL_SERVER, "Rotating map...\n");
const std::string mapRotation = (*SVMapRotation)->current.string;
if (mapRotation.empty())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "No rotation defined (sv_mapRotation is empty), restarting map.\n");
RestartCurrentMap();
return;
}
LoadRotation(mapRotation);
if (DedicatedRotation.getEntriesSize() == 0)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "sv_mapRotation is empty or contains invalid data, restarting map.\n");
RestartCurrentMap();
return;
}
ApplyMapRotation();
}
MapRotation::MapRotation()
{
AddMapRotationCommands();
Utils::Hook::Set<void(*)()>(0x4152E8, SV_MapRotate_f);
SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false,
Game::dvar_flag::DVAR_ARCHIVE, "Randomize map rotation when true");
SVDontRotate = Dvar::Register<bool>("sv_dontRotate", false,
Game::dvar_flag::DVAR_NONE, "Do not perform map rotation");
}
bool MapRotation::unitTest()
{
RotationData rotation;
Logger::DebugInfo("Testing map rotation parsing...");
const auto* normal = "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark gametype dm map mp_shipment_long";
try
{
DedicatedRotation.parse(normal);
}
catch (const std::exception& ex)
{
Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}: parsing of 'normal' failed", ex.what());
return false;
}
const auto* mistake = "spdevmap mp_dome";
auto success = false;
try
{
DedicatedRotation.parse(mistake);
}
catch (const std::exception& ex)
{
Logger::Debug("{}: parsing of 'normal' failed as expected", ex.what());
success = true;
}
return success;
}
}