e68c402095
[Logger] Use correct enum over numbers for com_error
529 lines
15 KiB
C++
529 lines
15 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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SteamID Dedicated::PlayerGuids[18][2];
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Dvar::Var Dedicated::SVRandomMapRotation;
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bool Dedicated::IsEnabled()
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{
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static std::optional<bool> flag;
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if (!flag.has_value())
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{
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flag.emplace(Flags::HasFlag("dedicated"));
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}
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return flag.value();
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}
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void Dedicated::InitDedicatedServer()
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{
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static const char* fastfiles[7] =
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{
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"code_post_gfx_mp",
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"localized_code_post_gfx_mp",
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"ui_mp",
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"localized_ui_mp",
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"common_mp",
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"localized_common_mp",
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"patch_mp"
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};
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std::memcpy(reinterpret_cast<void*>(0x66E1CB0), &fastfiles, sizeof(fastfiles));
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Game::R_LoadGraphicsAssets();
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if (Dvar::Var("com_logFilter").get<bool>())
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{
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Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
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Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
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}
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Utils::Hook::Call<void()>(0x4F84C0)();
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}
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void Dedicated::PostInitialization()
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{
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Command::Execute("exec autoexec.cfg");
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Command::Execute("onlinegame 1");
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Command::Execute("exec default_xboxlive.cfg");
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Command::Execute("xblive_rankedmatch 1");
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Command::Execute("xblive_privatematch 1");
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Command::Execute("xblive_privateserver 0");
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Command::Execute("xstartprivatematch");
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//Command::Execute("xstartlobby");
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Command::Execute("sv_network_fps 1000");
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Command::Execute("cl_maxpackets 125");
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Command::Execute("snaps 30");
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Command::Execute("com_maxfps 125");
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// Process command line?
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Utils::Hook::Call<void()>(0x60C3D0)();
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}
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__declspec(naked) void Dedicated::PostInitializationStub()
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{
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__asm
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{
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pushad
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call Dedicated::PostInitialization
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popad
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// Start Com_EvenLoop
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mov eax, 43D140h
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jmp eax
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}
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}
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void Dedicated::TransmitGuids()
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{
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std::string list = Utils::String::VA("%c", 20);
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for (int i = 0; i < 18; ++i)
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{
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if (Game::svs_clients[i].state >= 3)
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{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
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Utils::InfoString info(Game::svs_clients[i].connectInfoString);
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list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
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}
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else
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{
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list.append(" 0 0");
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}
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}
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Game::SV_GameSendServerCommand(-1, 0, list.data());
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}
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void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message)
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{
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static bool partyEnable;
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static std::string mapname;
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partyEnable = Dvar::Var("party_enable").get<bool>();
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mapname = Dvar::Var("mapname").get<std::string>();
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Scheduler::Once([]()
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{
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Dvar::Var("party_enable").set(partyEnable);
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if (!partyEnable) // Time wrapping should not occur in party servers, but yeah...
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{
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if (mapname.empty()) mapname = "mp_rust";
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Command::Execute(Utils::String::VA("map %s", mapname.data()), false);
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mapname.clear();
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}
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});
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Game::Com_Error(code, message);
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}
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void Dedicated::RandomizeMapRotation()
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{
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auto rotation = Dvar::Var("sv_mapRotation").get<std::string>();
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const auto tokens = Utils::String::Explode(rotation, ' ');
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std::vector<std::pair<std::string, std::string>> mapRotationPair;
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for (auto i = 0u; i < (tokens.size() - 1); i += 2)
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{
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if (i + 1 >= tokens.size()) break;
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const auto& key = tokens[i];
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const auto& value = tokens[i + 1];
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mapRotationPair.push_back(std::make_pair(key, value));
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}
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const auto seed = Utils::Cryptography::Rand::GenerateInt();
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std::shuffle(std::begin(mapRotationPair), std::end(mapRotationPair), std::default_random_engine(seed));
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// Rebuild map rotation using the randomized key/values
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rotation.clear();
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for (auto j = 0u; j < mapRotationPair.size(); j++)
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{
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const auto& pair = mapRotationPair[j];
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rotation.append(pair.first);
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rotation.append(" ");
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rotation.append(pair.second);
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if (j != mapRotationPair.size() - 1)
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rotation.append(" ");
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}
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Dvar::Var("sv_mapRotationCurrent").set(rotation);
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}
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void Dedicated::MapRotate()
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{
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
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{
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Dvar::Var("sv_dontrotate").set(false);
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return;
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}
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if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>())
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{
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Logger::Print("Not performing map rotation as we are hosting a party!\n");
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return;
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}
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Logger::Print("Rotating map...\n");
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const auto mapRotation = Dvar::Var("sv_mapRotation").get<std::string>();
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// if nothing, just restart
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if (mapRotation.empty())
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{
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Logger::Print("No rotation defined, restarting map.\n");
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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Command::Execute(Utils::String::VA("map %s", Dvar::Var("mapname").get<const char*>()), true);
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}
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else
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{
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Command::Execute(Utils::String::VA("devmap %s", Dvar::Var("mapname").get<const char*>()), true);
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}
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return;
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}
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// First, check if the string contains nothing
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if (Dvar::Var("sv_mapRotationCurrent").get<std::string>().empty())
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{
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Logger::Print("Current map rotation has finished, reloading...\n");
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if (Dedicated::SVRandomMapRotation.get<bool>())
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{
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Logger::Print("Randomizing map rotation\n");
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Dedicated::RandomizeMapRotation();
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}
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else
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{
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Dvar::Var("sv_mapRotationCurrent").set(mapRotation);
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}
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}
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auto rotation = Dvar::Var("sv_mapRotationCurrent").get<std::string>();
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auto tokens = Utils::String::Explode(rotation, ' ');
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for (unsigned int i = 0; i < (tokens.size() - 1); i += 2)
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{
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if (i + 1 >= tokens.size())
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{
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Dvar::Var("sv_mapRotationCurrent").set("");
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Command::Execute("map_rotate", true);
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return;
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}
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std::string key = tokens[i];
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std::string value = tokens[i + 1];
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if (key == "map")
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{
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// Rebuild map rotation string
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rotation.clear();
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for (unsigned int j = (i + 2); j < tokens.size(); ++j)
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{
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if (j != (i + 2)) rotation += " ";
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rotation += tokens[j];
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}
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Dvar::Var("sv_mapRotationCurrent").set(rotation);
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Logger::Print("Loading new map: %s\n", value.data());
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Command::Execute(Utils::String::VA("map %s", value.data()), true);
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break;
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}
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else if (key == "gametype")
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{
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Logger::Print("Applying new gametype: %s\n", value.data());
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Dvar::Var("g_gametype").set(value);
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}
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else
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{
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Logger::Print("Unsupported maprotation key '%s', motherfucker!\n", key.data());
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}
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}
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}
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void Dedicated::Heartbeat()
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{
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int masterPort = Dvar::Var("masterPort").get<int>();
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const char* masterServerName = Dvar::Var("masterServerName").get<const char*>();
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Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
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Logger::Print("Sending heartbeat to master: %s:%u\n", masterServerName, masterPort);
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Network::SendCommand(master, "heartbeat", "IW4");
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}
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__declspec(naked) void Dedicated::FrameStub()
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{
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__asm
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{
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pushad
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call Scheduler::FrameHandler
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popad
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push 5A8E80h
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retn
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}
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}
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Dedicated::Dedicated()
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{
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// Map rotation
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Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
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Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
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Dvar::Register<bool>("com_logFilter", true, Game::dvar_flag::DVAR_FLAG_LATCHED, "Removes ~95% of unneeded lines from the log");
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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// Make sure all callbacks are handled
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Scheduler::OnFrame(Steam::SteamAPI_RunCallbacks);
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Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node");
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Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick();
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Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
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Utils::Hook::Set<BYTE>(0x5B4FF0, 0xC3); // self-registration on party
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Utils::Hook::Set<BYTE>(0x426130, 0xC3); // other party stuff?
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Utils::Hook::Set<BYTE>(0x4D7030, 0xC3); // upnp stuff
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Utils::Hook::Set<BYTE>(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9
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Utils::Hook::Set<BYTE>(0x4F5090, 0xC3); // init sound system (1)
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Utils::Hook::Set<BYTE>(0x507B80, 0xC3); // start render thread
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Utils::Hook::Set<BYTE>(0x4F84C0, 0xC3); // R_Init caller
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Utils::Hook::Set<BYTE>(0x46A630, 0xC3); // init sound system (2)
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Utils::Hook::Set<BYTE>(0x41FDE0, 0xC3); // Com_Frame audio processor?
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Utils::Hook::Set<BYTE>(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff
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Utils::Hook::Set<BYTE>(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
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Utils::Hook::Set<BYTE>(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam
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Utils::Hook::Set<BYTE>(0x468960, 0xC3); // some mixer-related function called on shutdown
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Utils::Hook::Set<BYTE>(0x60AD90, 0); // masterServerName flags
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Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning
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Utils::Hook::Nop(0x507C79, 6); // another similar bsp check
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Utils::Hook::Nop(0x414E4D, 6); // unknown check in SV_ExecuteClientMessage (0x20F0890 == 0, related to client->f_40)
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Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function
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Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem
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Utils::Hook::Nop(0x4B4EEF, 5); // same as above
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Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called
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Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check
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Utils::Hook::Nop(0x45148B, 5); // Disable splash screen
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// do not trigger host migration, even if the server is a 'bad host'
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Utils::Hook::Set<BYTE>(0x626AA8, 0xEB);
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// isHost script call return 0
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Utils::Hook::Set<DWORD>(0x5DEC04, 0);
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// sv_network_fps max 1000, and uncheat
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Utils::Hook::Set<BYTE>(0x4D3C67, 0); // ?
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Utils::Hook::Set<DWORD>(0x4D3C69, 1000);
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// Manually register sv_network_fps
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Utils::Hook::Nop(0x4D3C7B, 5);
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Utils::Hook::Nop(0x4D3C8E, 5);
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*reinterpret_cast<Game::dvar_t**>(0x62C7C00) = Dvar::Register<int>("sv_network_fps", 1000, 20, 1000, Game::dvar_flag::DVAR_FLAG_NONE, "Number of times per second the server checks for net messages").get<Game::dvar_t*>();
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// r_loadForRenderer default to 0
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Utils::Hook::Set<BYTE>(0x519DDF, 0);
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// disable cheat protection on onlinegame
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Utils::Hook::Set<BYTE>(0x404CF7, 0x80);
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// some d3d9 call on error
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Utils::Hook::Set<BYTE>(0x508470, 0xC3);
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// stop saving a config_mp.cfg
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Utils::Hook::Set<BYTE>(0x60B240, 0xC3);
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// don't load the config
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Utils::Hook::Set<BYTE>(0x4B4D19, 0xEB);
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// Dedicated frame handler
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Utils::Hook(0x4B0F81, Dedicated::FrameStub, HOOK_CALL).install()->quick();
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// Intercept time wrapping
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Utils::Hook(0x62737D, Dedicated::TimeWrapStub, HOOK_CALL).install()->quick();
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//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
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if (!ZoneBuilder::IsEnabled())
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{
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// Post initialization point
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Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
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// Transmit custom data
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Scheduler::OnFrame([]()
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{
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static Utils::Time::Interval interval;
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if (interval.elapsed(10s))
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{
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interval.update();
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CardTitles::SendCustomTitlesToClients();
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//Clantags::SendClantagsToClients();
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}
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});
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#ifdef USE_LEGACY_SERVER_LIST
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// Heartbeats
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Scheduler::Once(Dedicated::Heartbeat);
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Scheduler::OnFrame([]()
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{
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static Utils::Time::Interval interval;
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if (Dvar::Var("sv_maxclients").get<int>() > 0 && interval.elapsed(2min))
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{
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interval.update();
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Dedicated::Heartbeat();
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}
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});
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#endif
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Dvar::OnInit([]()
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{
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Dedicated::SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Randomize map rotation when true");
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Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_FLAG_NONE, "The name to pose as for 'say' commands");
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Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_FLAG_NONE, "A custom message of the day for servers");
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// Say command
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Command::AddSV("say", [](Command::Params* params)
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{
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if (params->length() < 2) return;
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std::string message = params->join(1);
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std::string name = Dvar::Var("sv_sayName").get<std::string>();
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
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Game::Com_Printf(15, "%s: %s\n", name.data(), message.data());
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}
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else
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{
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Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
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Game::Com_Printf(15, "Console: %s\n", message.data());
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}
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});
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// Tell command
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Command::AddSV("tell", [](Command::Params* params)
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{
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if (params->length() < 3) return;
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int client = atoi(params->get(1));
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std::string message = params->join(2);
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std::string name = Dvar::Var("sv_sayName").get<std::string>();
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if (!name.empty())
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{
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Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
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Game::Com_Printf(15, "%s -> %i: %s\n", name.data(), client, message.data());
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}
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else
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{
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Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
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Game::Com_Printf(15, "Console -> %i: %s\n", client, message.data());
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}
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});
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// Sayraw command
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Command::AddSV("sayraw", [](Command::Params* params)
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{
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if (params->length() < 2) return;
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std::string message = params->join(1);
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Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
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Game::Com_Printf(15, "Raw: %s\n", message.data());
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});
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// Tellraw command
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Command::AddSV("tellraw", [](Command::Params* params)
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{
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if (params->length() < 3) return;
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int client = atoi(params->get(1));
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std::string message = params->join(2);
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Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
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Game::Com_Printf(15, "Raw -> %i: %s\n", client, message.data());
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});
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// ! command
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Command::AddSV("!", [](Command::Params* params)
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{
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if (params->length() != 2) return;
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int client = -1;
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if (params->get(1) != "all"s)
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{
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client = atoi(params->get(1));
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if (client >= *reinterpret_cast<int*>(0x31D938C))
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{
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Game::Com_Printf(0, "Invalid player.\n");
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return;
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}
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}
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Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"\"", 106));
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});
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});
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}
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}
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else
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{
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for (int i = 0; i < ARRAYSIZE(Dedicated::PlayerGuids); ++i)
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{
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Dedicated::PlayerGuids[i][0].bits = 0;
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Dedicated::PlayerGuids[i][1].bits = 0;
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}
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// Intercept server commands
|
|
ServerCommands::OnCommand(20, [](Command::Params* params)
|
|
{
|
|
for (int client = 0; client < 18; client++)
|
|
{
|
|
Dedicated::PlayerGuids[client][0].bits = strtoull(params->get(2 * client + 1), nullptr, 16);
|
|
Dedicated::PlayerGuids[client][1].bits = strtoull(params->get(2 * client + 2), nullptr, 16);
|
|
|
|
if (Steam::Proxy::SteamFriends && Dedicated::PlayerGuids[client][1].bits != 0)
|
|
{
|
|
Steam::Proxy::SteamFriends->SetPlayedWith(Dedicated::PlayerGuids[client][1]);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
});
|
|
}
|
|
|
|
Scheduler::OnFrame([]()
|
|
{
|
|
if (Dvar::Var("sv_running").get<bool>())
|
|
{
|
|
static Utils::Time::Interval interval;
|
|
|
|
if (interval.elapsed(15s))
|
|
{
|
|
interval.update();
|
|
Dedicated::TransmitGuids();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
Dedicated::~Dedicated()
|
|
{
|
|
|
|
}
|
|
}
|