iw4x-client/src/Components/Modules/FileSystem.hpp
2022-12-31 15:09:11 +01:00

128 lines
3.5 KiB
C++

#pragma once
namespace Components
{
class FileSystem : public Component
{
public:
class AbstractFile
{
public:
virtual ~AbstractFile() = default;
[[nodiscard]] virtual bool exists() const noexcept = 0;
[[nodiscard]] virtual std::string getName() const = 0;
[[nodiscard]] virtual std::string& getBuffer() = 0;
virtual explicit operator bool()
{
return this->exists();
}
};
class File : public AbstractFile
{
public:
File() = default;
File(std::string file) : filePath{std::move(file)} { this->read(); }
File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); }
[[nodiscard]] bool exists() const noexcept override { return !this->buffer.empty(); }
[[nodiscard]] std::string getName() const override { return this->filePath; }
[[nodiscard]] std::string& getBuffer() override { return this->buffer; }
private:
std::string filePath;
std::string buffer;
void read(Game::FsThread thread = Game::FS_THREAD_MAIN);
};
class RawFile : public AbstractFile
{
public:
RawFile() = default;
RawFile(std::string file) : filePath(std::move(file)) { this->read(); }
[[nodiscard]] bool exists() const noexcept override { return !this->buffer.empty(); }
[[nodiscard]] std::string getName() const override { return this->filePath; }
[[nodiscard]] std::string& getBuffer() override { return this->buffer; }
private:
std::string filePath;
std::string buffer;
void read();
};
class FileReader
{
public:
FileReader() : handle(0), size(-1) {}
FileReader(std::string file);
~FileReader();
[[nodiscard]] bool exists() const noexcept;
[[nodiscard]] std::string getName() const;
[[nodiscard]] std::string getBuffer() const;
[[nodiscard]] int getSize() const noexcept;
bool read(void* buffer, std::size_t size) const noexcept;
void seek(int offset, int origin) const;
private:
int handle;
int size;
std::string name;
};
class FileWriter
{
public:
FileWriter(std::string file, bool append = false) : handle(0), filePath(std::move(file)) { this->open(append); }
~FileWriter() { this->close(); }
void write(const std::string& data) const;
private:
int handle;
std::string filePath;
void open(bool append = false);
void close();
};
FileSystem();
~FileSystem();
static std::filesystem::path GetAppdataPath();
static std::vector<std::string> GetFileList(const std::string& path, const std::string& extension);
static std::vector<std::string> GetSysFileList(const std::string& path, const std::string& extension, bool folders = false);
static bool _DeleteFile(const std::string& folder, const std::string& file);
private:
static std::mutex Mutex;
static std::recursive_mutex FSMutex;
static Utils::Memory::Allocator MemAllocator;
static int ReadFile(const char* path, char** buffer);
static char* AllocateFile(int size);
static void FreeFile(void* buffer);
static void RegisterFolder(const char* folder);
static void RegisterFolders();
static void StartupStub();
static int ExecIsFSStub(const char* execFilename);
static void FsStartupSync(const char* a1);
static void FsRestartSync(int localClientNum, int checksumFeed);
static void FsShutdownSync(int closemfp);
static void DelayLoadImagesSync();
static int LoadTextureSync(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image);
static void IwdFreeStub(Game::iwd_t* iwd);
static const char* Sys_DefaultInstallPath_Hk();
};
}