iw4x-client/iw4/Steam/Interfaces/SteamMatchmaking.hpp
2015-12-23 14:45:53 +01:00

42 lines
3.1 KiB
C++

namespace Steam
{
class Matchmaking
{
public:
virtual int GetFavoriteGameCount();
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
virtual unsigned __int64 RequestLobbyList();
virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
virtual SteamID GetLobbyByIndex(int iLobby);
virtual unsigned __int64 CreateLobby(int eLobbyType, int cMaxMembers);
virtual unsigned __int64 JoinLobby(SteamID steamIDLobby);
virtual void LeaveLobby(SteamID steamIDLobby);
virtual bool InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee);
virtual int GetNumLobbyMembers(SteamID steamIDLobby);
virtual SteamID GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember);
virtual const char *GetLobbyData(SteamID steamIDLobby, const char *pchKey);
virtual bool SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
virtual int GetLobbyDataCount(SteamID steamIDLobby);
virtual bool GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
virtual bool DeleteLobbyData(SteamID steamIDLobby, const char *pchKey);
virtual const char *GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey);
virtual void SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue);
virtual bool SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody);
virtual int GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
virtual bool RequestLobbyData(SteamID steamIDLobby);
virtual void SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer);
virtual bool GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer);
virtual bool SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers);
virtual int GetLobbyMemberLimit(SteamID steamIDLobby);
virtual bool SetLobbyType(SteamID steamIDLobby, int eLobbyType);
virtual bool SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable);
virtual SteamID GetLobbyOwner(SteamID steamIDLobby);
virtual bool SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner);
};
}