171 lines
3.9 KiB
C++
171 lines
3.9 KiB
C++
#include "..\..\STDInclude.hpp"
|
|
|
|
namespace Steam
|
|
{
|
|
int Matchmaking::GetFavoriteGameCount()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool Matchmaking::GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int Matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool Matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
unsigned __int64 Matchmaking::RequestLobbyList()
|
|
{
|
|
// TODO: Implement
|
|
return 0;
|
|
}
|
|
|
|
void Matchmaking::AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType)
|
|
{
|
|
}
|
|
|
|
void Matchmaking::AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType)
|
|
{
|
|
}
|
|
|
|
void Matchmaking::AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo)
|
|
{
|
|
}
|
|
|
|
void Matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
|
|
{
|
|
}
|
|
|
|
SteamID Matchmaking::GetLobbyByIndex(int iLobby)
|
|
{
|
|
return SteamID();
|
|
}
|
|
|
|
unsigned __int64 Matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
|
|
{
|
|
// TODO: Implement
|
|
return 0;
|
|
}
|
|
|
|
unsigned __int64 Matchmaking::JoinLobby(SteamID steamIDLobby)
|
|
{
|
|
// TODO: Implement
|
|
return 0;
|
|
}
|
|
|
|
void Matchmaking::LeaveLobby(SteamID steamIDLobby)
|
|
{
|
|
}
|
|
|
|
bool Matchmaking::InviteUserToLobby(SteamID steamIDLobby, SteamID steamIDInvitee)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int Matchmaking::GetNumLobbyMembers(SteamID steamIDLobby)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
SteamID Matchmaking::GetLobbyMemberByIndex(SteamID steamIDLobby, int iMember)
|
|
{
|
|
return SteamID();
|
|
}
|
|
|
|
const char *Matchmaking::GetLobbyData(SteamID steamIDLobby, const char *pchKey)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
bool Matchmaking::SetLobbyData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int Matchmaking::GetLobbyDataCount(SteamID steamIDLobby)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool Matchmaking::GetLobbyDataByIndex(SteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Matchmaking::DeleteLobbyData(SteamID steamIDLobby, const char *pchKey)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const char *Matchmaking::GetLobbyMemberData(SteamID steamIDLobby, SteamID steamIDUser, const char *pchKey)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void Matchmaking::SetLobbyMemberData(SteamID steamIDLobby, const char *pchKey, const char *pchValue)
|
|
{
|
|
}
|
|
|
|
bool Matchmaking::SendLobbyChatMsg(SteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int Matchmaking::GetLobbyChatEntry(SteamID steamIDLobby, int iChatID, SteamID *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool Matchmaking::RequestLobbyData(SteamID steamIDLobby)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Matchmaking::SetLobbyGameServer(SteamID steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, SteamID steamIDGameServer)
|
|
{
|
|
}
|
|
|
|
bool Matchmaking::GetLobbyGameServer(SteamID steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, SteamID *psteamIDGameServer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Matchmaking::SetLobbyMemberLimit(SteamID steamIDLobby, int cMaxMembers)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int Matchmaking::GetLobbyMemberLimit(SteamID steamIDLobby)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool Matchmaking::SetLobbyType(SteamID steamIDLobby, int eLobbyType)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Matchmaking::SetLobbyJoinable(SteamID steamIDLobby, bool bLobbyJoinable)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
SteamID Matchmaking::GetLobbyOwner(SteamID steamIDLobby)
|
|
{
|
|
return SteamID();
|
|
}
|
|
|
|
bool Matchmaking::SetLobbyOwner(SteamID steamIDLobby, SteamID steamIDNewOwner)
|
|
{
|
|
return true;
|
|
}
|
|
}
|