22 lines
1.0 KiB
C++
22 lines
1.0 KiB
C++
namespace Steam
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{
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class MasterServerUpdater
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{
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public:
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virtual void SetActive(bool bActive);
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virtual void SetHeartbeatInterval(int iHeartbeatInterval);
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virtual bool HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort);
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virtual int GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort);
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virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription);
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virtual void ClearAllKeyValues();
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virtual void SetKeyValue(const char *pKey, const char *pValue);
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virtual void NotifyShutdown();
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virtual bool WasRestartRequested();
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virtual void ForceHeartbeat();
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virtual bool AddMasterServer(const char *pServerAddress);
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virtual bool RemoveMasterServer(const char *pServerAddress);
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virtual int GetNumMasterServers();
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virtual int GetMasterServerAddress(int iServer, char *pOut, int outBufferSize);
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};
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}
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