68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#include "..\..\STDInclude.hpp"
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namespace Steam
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{
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void MasterServerUpdater::SetActive(bool bActive)
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{
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}
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void MasterServerUpdater::SetHeartbeatInterval(int iHeartbeatInterval)
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{
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}
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bool MasterServerUpdater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
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{
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return true;
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}
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int MasterServerUpdater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
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{
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return 0;
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}
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void MasterServerUpdater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
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{
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}
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void MasterServerUpdater::ClearAllKeyValues()
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{
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}
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void MasterServerUpdater::SetKeyValue(const char *pKey, const char *pValue)
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{
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}
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void MasterServerUpdater::NotifyShutdown()
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{
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}
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bool MasterServerUpdater::WasRestartRequested()
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{
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return false;
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}
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void MasterServerUpdater::ForceHeartbeat()
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{
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}
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bool MasterServerUpdater::AddMasterServer(const char *pServerAddress)
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{
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return true;
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}
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bool MasterServerUpdater::RemoveMasterServer(const char *pServerAddress)
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{
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return true;
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}
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int MasterServerUpdater::GetNumMasterServers()
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{
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return 0;
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}
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int MasterServerUpdater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
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{
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return 0;
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}
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}
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