b720166913
& Add simple callback function to add commands
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#pragma once
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namespace Components
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{
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class Command : public Component
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{
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public:
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static_assert(sizeof(Game::cmd_function_t) == 0x18);
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class Params
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{
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public:
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Params() = default;
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virtual ~Params() = default;
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virtual int size() = 0;
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virtual const char* get(int index) = 0;
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virtual std::string join(int index);
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virtual const char* operator[](const int index)
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{
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return this->get(index);
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}
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};
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class ClientParams final : public Params
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{
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public:
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ClientParams();
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int size() override;
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const char* get(int index) override;
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private:
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int nesting_;
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};
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class ServerParams final : public Params
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{
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public:
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ServerParams();
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int size() override;
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const char* get(int index) override;
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private:
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int nesting_;
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};
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Command() = default;
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static Game::cmd_function_t* Allocate();
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static void Add(const char* name, const std::function<void()>& callback);
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static void Add(const char* name, const std::function<void(Command::Params*)>& callback);
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static void AddSV(const char* name, const std::function<void(Command::Params*)>& callback);
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static void AddRaw(const char* name, void(*callback)(), bool key = false);
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static void AddRawSV(const char* name, void(*callback)());
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static void Execute(std::string command, bool sync = true);
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static Game::cmd_function_t* Find(const std::string& command);
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private:
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static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMap;
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static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMapSV;
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static void MainCallback();
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static void MainCallbackSV();
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};
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}
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