iw4x-client/src/Steam/Interfaces/SteamUser.cpp
/dev/urandom f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00

107 lines
2.1 KiB
C++

#include "STDInclude.hpp"
namespace Steam
{
int User::GetHSteamUser()
{
return NULL;
}
bool User::LoggedOn()
{
return true;
}
SteamID User::GetSteamID()
{
static int subId = 0;
SteamID id;
if (!subId)
{
if (Components::Dedicated::IsDedicated()) // Dedi guid
{
subId = ~0xDED1CADE;
}
else if (Components::Singleton::IsFirstInstance()) // Hardware guid
{
DATA_BLOB Data[2];
Data[0].pbData = (BYTE *)"AAAAAAAAAA";
Data[0].cbData = 10;
CryptProtectData(Data, NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]);
subId = ::Utils::OneAtATime((char*)Data[1].pbData, 52);
}
else // Random guid
{
subId = (Game::Com_Milliseconds() + timeGetTime());
}
}
id.Bits = 0x110000100000000 | subId;
return id;
}
int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
{
// TODO: Generate auth ticket!
return 0;
}
void User::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer)
{
}
void User::TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo)
{
}
bool User::GetUserDataFolder(char *pchBuffer, int cubBuffer)
{
return false;
}
void User::StartVoiceRecording()
{
}
void User::StopVoiceRecording()
{
}
int User::GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
{
return 0;
}
int User::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten)
{
return 0;
}
unsigned int User::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket)
{
return 0;
}
int User::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID)
{
return 0;
}
void User::EndAuthSession(SteamID steamID)
{
}
void User::CancelAuthTicket(unsigned int hAuthTicket)
{
}
unsigned int User::UserHasLicenseForApp(SteamID steamID, unsigned int appID)
{
return 1;
}
}