iw4x-client/src/Components/Modules/AssetInterfaces/IFxWorld.hpp
2016-12-22 12:58:12 +01:00

13 lines
501 B
C++

namespace Assets
{
class IFxWorld : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_FX_MAP; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}