iw4x-client/src/Components/Modules/QuickPatch.hpp

43 lines
1.1 KiB
C++

#pragma once
namespace Components
{
class QuickPatch : public Component
{
public:
QuickPatch();
~QuickPatch();
bool unitTest() override;
static void UnlockStats();
static int GetFrameTime() { return FrameTime; }
private:
static int FrameTime;
static void SelectStringTableEntryInDvarStub();
static int SVCanReplaceServerCommand(Game::client_t *client, const char *cmd);
static int SVGameClientNum();
static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
static long AtolAdjustPlayerLimit(const char* string);
static void JavelinResetHookStub();
static bool InvalidNameCheck(char *dest, char *source, int size);
static void InvalidNameStub();
static Game::dvar_t* sv_enableBounces;
static void BounceStub();
static Game::dvar_t* r_customAspectRatio;
static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* name, char** enumValues, int defaultVal, int flags, const char* description);
static void SetAspectRatioStub();
static void SetAspectRatio();
};
}