ebba2819d6
- Split minidump (upload) and exception handling code - Smaller minidumps for faster uploads - Several new build flags (accessible from premake5 with --params) - BitMessage abstractions - Some other things I can't remember.
151 lines
3.3 KiB
C++
151 lines
3.3 KiB
C++
#pragma once
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// Version number
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#include <version.hpp>
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#ifndef RESOURCE_DATA
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#define VC_EXTRALEAN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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//#include <stdio.h>
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//#include <string.h>
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//#include <wincrypt.h>
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//#include <time.h>
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#include <timeapi.h>
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#include <shellapi.h>
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//#include <shlwapi.h>
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//#include <WinSock2.h>
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#include <Wininet.h>
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//#include <Urlmon.h>
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#include <d3d9.h>
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#include <Aclapi.h>
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//#include <map>
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//#include <mutex>
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//#include <string>
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//#include <vector>
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#include <sstream>
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#include <fstream>
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//#include <utility>
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//#include <algorithm>
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//#include <functional>
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#include <cctype>
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//#include <locale>
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#include <regex>
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#include <thread>
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//#include <chrono>
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#include <future>
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#include <queue>
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// Submodules
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// Ignore the warnings, it's no our code!
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#pragma warning(push)
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#pragma warning(disable: 4005)
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#pragma warning(disable: 4100)
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#pragma warning(disable: 4389)
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#pragma warning(disable: 4702)
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#pragma warning(disable: 4996) // _CRT_SECURE_NO_WARNINGS
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#pragma warning(disable: 6001)
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#pragma warning(disable: 6011)
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#pragma warning(disable: 6031)
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#pragma warning(disable: 6255)
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#pragma warning(disable: 6258)
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#pragma warning(disable: 6386)
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#pragma warning(disable: 6387)
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#include <zlib.h>
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#include <curses.h>
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#include <mongoose.h>
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#include <json11.hpp>
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#include <tomcrypt.h>
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#include <wink/signal.hpp>
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#ifndef DISABLE_BITMESSAGE
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#include <BitMRC.h>
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#endif
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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#include <fmt/printf.h>
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// Protobuf
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#include "proto/network.pb.h"
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#include "proto/party.pb.h"
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#include "proto/auth.pb.h"
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#include "proto/node.pb.h"
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#include "proto/rcon.pb.h"
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#pragma warning(pop)
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#include "Utils\IO.hpp"
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#include "Utils\CSV.hpp"
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#include "Utils\Utils.hpp"
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#include "Utils\WebIO.hpp"
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#include "Utils\Memory.hpp"
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#include "Utils\String.hpp"
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#include "Utils\Hooking.hpp"
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#include "Utils\InfoString.hpp"
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#include "Utils\Compression.hpp"
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#include "Utils\Cryptography.hpp"
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#include "Steam\Steam.hpp"
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#include "Game\Structs.hpp"
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#include "Game\Functions.hpp"
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#include "Utils\Stream.hpp"
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#include "Components\Loader.hpp"
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// Libraries
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#pragma comment(lib, "Winmm.lib")
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#pragma comment(lib, "Crypt32.lib")
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#pragma comment(lib, "Ws2_32.lib")
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#pragma comment(lib, "d3d9.lib")
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#pragma comment(lib, "Wininet.lib")
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#pragma comment(lib, "shlwapi.lib")
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#pragma comment(lib, "Urlmon.lib")
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#pragma comment(lib, "Advapi32.lib")
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#pragma comment(lib, "rpcrt4.lib")
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// Enable additional literals
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using namespace std::literals;
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#endif
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// Revision number
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#define STRINGIZE_(x) #x
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#define STRINGIZE(x) STRINGIZE_(x)
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#define BASEGAME "iw4x"
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#define CLIENT_CONFIG "iw4x_config.cfg"
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#define REVISION_STR STRINGIZE(REVISION)
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#if !REVISION_CLEAN
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#define REVISION_SUFFIX "*"
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#else
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#define REVISION_SUFFIX ""
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#endif
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#define VERSION 4,2,REVISION
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#define VERSION_STR "4.2." REVISION_STR
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#define Assert_Size(x, size) static_assert(sizeof(x) == size, STRINGIZE(x) " structure has an invalid size.")
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// Resource stuff
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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// Defines below make accessing the resources from the code easier.
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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