16 lines
583 B
C++
16 lines
583 B
C++
#pragma once
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namespace Assets
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{
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class IStructuredDataDefSet : public Components::AssetHandler::IAsset
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{
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public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTURED_DATA_DEF; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder);
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void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder);
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};
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}
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