91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#define HEARTBEAT_DEADLINE 1000 * 60 * 10 // Invalidate servers after 10 minutes without heartbeat
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#define HEARTBEAT_INTERVAL 1000 * 60 * 3 // Send heartbeats to each node every 3 minutes
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#define NODE_VALIDITY_EXPIRE 1000 * 60 * 2 // Revalidate nodes after 2 minutes
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#define DEDI_VALIDITY_EXPIRE 1000 * 60 * 2 // Revalidate dedis after 2 minutes
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#define NODE_QUERY_TIMEOUT 1000 * 30 * 1 // Invalidate nodes after 30 seconds without query response
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#define DEDI_QUERY_TIMEOUT 1000 * 10 * 1 // Invalidate dedis after 10 seconds without query response
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#define HEARTBEATS_FRAME_LIMIT 1 // Limit of heartbeats sent to nodes per frame
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#define NODE_FRAME_QUERY_LIMIT 1 // Limit of nodes to be queried per frame
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#define DEDI_FRAME_QUERY_LIMIT 1 // Limit of dedis to be queried per frame
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namespace Components
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{
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class Node : public Component
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{
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public:
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Node();
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~Node();
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const char* GetName() { return "Node"; };
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static void ValidateDedi(Network::Address address, Utils::InfoString info);
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private:
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enum EntryState
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{
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STATE_UNKNOWN,
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STATE_QUERYING,
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STATE_VALID,
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STATE_INVALID
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};
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struct NodeEntry
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{
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Network::Address address;
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EntryState state;
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int lastTime;
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int lastHeartbeat;
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};
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struct DediEntry
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{
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Network::Address address;
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std::string challenge;
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EntryState state;
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int lastTime;
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};
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#pragma pack(push, 1)
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struct AddressEntry
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{
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Game::netIP_t ip;
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unsigned short port;
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Network::Address toNetAddress()
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{
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Network::Address address;
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address.SetIP(this->ip);
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address.SetPort(ntohs(this->port));
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address.SetType(Game::netadrtype_t::NA_IP);
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return address;
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}
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void fromNetAddress(Network::Address address)
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{
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this->ip = address.GetIP();
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this->port = htons(address.GetPort());
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}
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};
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#pragma pack(pop)
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static std::vector<NodeEntry> Nodes;
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static std::vector<DediEntry> Dedis;
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static void LoadNodes();
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static void StoreNodes();
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static void AddNode(Network::Address address, bool valid = false);
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static void AddDedi(Network::Address address, bool dirty = false);
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static void SendNodeList(Network::Address target);
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static void SendDediList(Network::Address target);
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static void DeleteInvalidNodes();
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static void DeleteInvalidDedis();
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};
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}
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