637 lines
16 KiB
C++
637 lines
16 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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WINDOW* Console::OutputWindow;
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WINDOW* Console::InputWindow;
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WINDOW* Console::InfoWindow;
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int Console::OutputTop = 0;
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int Console::OutBuffer = 0;
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int Console::LastRefresh = 0;
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int Console::Height = 25;
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int Console::Width = 80;
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char Console::LineBuffer[1024] = { 0 };
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char Console::LineBuffer2[1024] = { 0 };
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int Console::LineBufferIndex = 0;
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bool Console::HasConsole = false;
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bool Console::SkipShutdown = false;
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std::thread Console::ConsoleThread;
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Game::SafeArea Console::OriginalSafeArea;
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char** Console::GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType)
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{
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if (path == reinterpret_cast<char*>(0xBAADF00D) || path == reinterpret_cast<char*>(0xCDCDCDCD) || IsBadReadPtr(path, 1)) return nullptr;
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return Game::FS_GetFileList(path, extension, behavior, numfiles, allocTrackType);
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}
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void Console::ToggleConsole()
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{
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// possibly cls.keyCatchers?
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Utils::Hook::Xor<DWORD>(0xB2C538, 1);
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// g_consoleField
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Game::Field_Clear(reinterpret_cast<void*>(0xA1B6B0));
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// show console output?
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Utils::Hook::Set<BYTE>(0xA15F38, 0);
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}
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void Console::RefreshStatus()
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{
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std::string mapname = Dvar::Var("mapname").get<const char*>();
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std::string hostname = Colors::Strip(Dvar::Var("sv_hostname").get<const char*>());
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if (Console::HasConsole)
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{
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SetConsoleTitleA(hostname.data());
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int clientCount = 0;
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int maxclientCount = *Game::svs_numclients;
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if (maxclientCount)
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{
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for (int i = 0; i < maxclientCount; ++i)
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{
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if (Game::svs_clients[i].state >= 3)
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{
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++clientCount;
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}
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}
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}
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else
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{
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//maxclientCount = Dvar::Var("sv_maxclients").get<int>();
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maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
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clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData_s*>(0x1081C00));
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}
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wclear(Console::InfoWindow);
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wprintw(Console::InfoWindow, "%s : %d/%d players : map %s", hostname.data(), clientCount, maxclientCount, (mapname.size() ? mapname.data() : "none"));
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wnoutrefresh(Console::InfoWindow);
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}
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else if(IsWindow(Console::GetWindow()) != FALSE)
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{
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SetWindowTextA(Console::GetWindow(), Utils::String::VA("IW4x(" VERSION ") : %s", hostname.data()));
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}
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}
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void Console::ShowPrompt()
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{
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wattron(Console::InputWindow, COLOR_PAIR(10) | A_BOLD);
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wprintw(Console::InputWindow, "%s> ", VERSION);
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}
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void Console::RefreshOutput()
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{
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prefresh(Console::OutputWindow, ((Console::OutputTop > 0) ? (Console::OutputTop - 1) : 0), 0, 1, 0, Console::Height - 2, Console::Width);
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}
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void Console::ScrollOutput(int amount)
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{
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Console::OutputTop += amount;
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if (Console::OutputTop > OUTPUT_MAX_TOP)
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{
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Console::OutputTop = OUTPUT_MAX_TOP;
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}
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else if (Console::OutputTop < 0)
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{
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Console::OutputTop = 0;
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}
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// make it only scroll the top if there's more than HEIGHT lines
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if (Console::OutBuffer >= 0)
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{
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Console::OutBuffer += amount;
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if (Console::OutBuffer >= Console::Height)
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{
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Console::OutBuffer = -1;
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}
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if (Console::OutputTop < Console::Height)
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{
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Console::OutputTop = 0;
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}
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}
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}
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const char* Console::Input()
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{
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if (!Console::HasConsole)
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{
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Console::ShowPrompt();
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wrefresh(Console::InputWindow);
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Console::HasConsole = true;
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}
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int currentTime = static_cast<int>(GetTickCount64()); // Make our compiler happy
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if ((currentTime - Console::LastRefresh) > 250)
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{
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Console::RefreshOutput();
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Console::LastRefresh = currentTime;
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}
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int c = wgetch(Console::InputWindow);
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if (c == ERR)
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{
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return nullptr;
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}
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switch (c)
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{
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case '\r':
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case 459: // keypad enter
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{
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wattron(Console::OutputWindow, COLOR_PAIR(10) | A_BOLD);
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wprintw(Console::OutputWindow, "%s", "]");
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if (Console::LineBufferIndex)
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{
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wprintw(Console::OutputWindow, "%s", Console::LineBuffer);
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}
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wprintw(Console::OutputWindow, "%s", "\n");
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wattroff(Console::OutputWindow, A_BOLD);
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wclear(Console::InputWindow);
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Console::ShowPrompt();
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wrefresh(Console::InputWindow);
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Console::ScrollOutput(1);
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Console::RefreshOutput();
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if (Console::LineBufferIndex)
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{
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strcpy_s(Console::LineBuffer2, Console::LineBuffer);
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strcat_s(Console::LineBuffer, "\n");
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Console::LineBufferIndex = 0;
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return Console::LineBuffer;
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}
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break;
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}
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case 'c' - 'a' + 1: // ctrl-c
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case 27:
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{
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Console::LineBuffer[0] = '\0';
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Console::LineBufferIndex = 0;
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wclear(Console::InputWindow);
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Console::ShowPrompt();
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wrefresh(Console::InputWindow);
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break;
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}
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case 8: // backspace
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{
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if (Console::LineBufferIndex > 0)
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{
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Console::LineBufferIndex--;
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Console::LineBuffer[Console::LineBufferIndex] = '\0';
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wprintw(Console::InputWindow, "%c %c", static_cast<char>(c), static_cast<char>(c));
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wrefresh(Console::InputWindow);
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}
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break;
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}
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case KEY_PPAGE:
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{
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Console::ScrollOutput(-1);
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Console::RefreshOutput();
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break;
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}
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case KEY_NPAGE:
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{
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Console::ScrollOutput(1);
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Console::RefreshOutput();
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break;
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}
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case KEY_UP:
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{
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wclear(Console::InputWindow);
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Console::ShowPrompt();
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wprintw(Console::InputWindow, "%s", Console::LineBuffer2);
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wrefresh(Console::InputWindow);
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strcpy_s(Console::LineBuffer, Console::LineBuffer2);
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Console::LineBufferIndex = strlen(Console::LineBuffer);
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break;
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}
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default:
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if (c <= 127 && Console::LineBufferIndex < 1022)
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{
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// temporary workaround , find out what overwrites our index later on
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//consoleLineBufferIndex = strlen(consoleLineBuffer);
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Console::LineBuffer[Console::LineBufferIndex++] = static_cast<char>(c);
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Console::LineBuffer[Console::LineBufferIndex] = '\0';
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wprintw(Console::InputWindow, "%c", static_cast<char>(c));
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wrefresh(Console::InputWindow);
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}
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break;
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}
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return nullptr;
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}
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void Console::Destroy()
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{
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delwin(Console::OutputWindow);
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delwin(Console::InputWindow);
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delwin(Console::InfoWindow);
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endwin();
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delscreen(SP);
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Console::OutputWindow = nullptr;
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Console::InputWindow = nullptr;
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Console::InfoWindow = nullptr;
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}
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void Console::Create()
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{
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Console::OutputTop = 0;
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Console::OutBuffer = 0;
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Console::LastRefresh = 0;
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Console::LineBufferIndex = 0;
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Console::HasConsole = false;
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CONSOLE_SCREEN_BUFFER_INFO info;
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if (GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info))
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{
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Console::Width = info.dwSize.X;
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Console::Height = info.srWindow.Bottom - info.srWindow.Top + 1;
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}
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else
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{
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Console::Height = 25;
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Console::Width = 80;
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}
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initscr();
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raw();
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noecho();
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Console::OutputWindow = newpad(Console::Height - 1, Console::Width);
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Console::InputWindow = newwin(1, Console::Width, Console::Height - 1, 0);
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Console::InfoWindow = newwin(1, Console::Width, 0, 0);
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scrollok(Console::OutputWindow, true);
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idlok(Console::OutputWindow, true);
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scrollok(Console::InputWindow, true);
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nodelay(Console::InputWindow, true);
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keypad(Console::InputWindow, true);
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if (has_colors())
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{
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start_color();
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init_pair(1, COLOR_BLACK, COLOR_WHITE);
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init_pair(2, COLOR_WHITE, COLOR_BLACK);
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init_pair(3, COLOR_RED, COLOR_BLACK);
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init_pair(4, COLOR_GREEN, COLOR_BLACK);
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init_pair(5, COLOR_YELLOW, COLOR_BLACK);
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init_pair(6, COLOR_BLUE, COLOR_BLACK);
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init_pair(7, COLOR_CYAN, COLOR_BLACK);
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init_pair(8, COLOR_RED, COLOR_BLACK);
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init_pair(9, COLOR_WHITE, COLOR_BLACK);
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init_pair(10, COLOR_WHITE, COLOR_BLACK);
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}
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wbkgd(Console::InfoWindow, COLOR_PAIR(1));
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wrefresh(Console::InfoWindow);
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wrefresh(Console::InputWindow);
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Console::RefreshOutput();
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}
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void Console::Error(const char* format, ...)
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{
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static char buffer[32768];
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va_list va;
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va_start(va, format);
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_vsnprintf_s(buffer, sizeof(buffer), format, va);
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va_end(va);
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Game::Com_Printf(0, "ERROR:\n");
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Game::Com_Printf(0, buffer);
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Console::RefreshOutput();
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if (IsDebuggerPresent())
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{
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while (true)
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{
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std::this_thread::sleep_for(5s);
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}
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}
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TerminateProcess(GetCurrentProcess(), 0xDEADDEAD);
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}
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void Console::Print(const char* message)
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{
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if (!Console::OutputWindow) return;
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const char* p = message;
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while (*p != '\0')
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{
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if (*p == '^')
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{
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char color;
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++p;
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color = (*p - '0');
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if (color < 9 && color > 0)
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{
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wattron(Console::OutputWindow, COLOR_PAIR(color + 2));
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++p;
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continue;
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}
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}
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waddch(Console::OutputWindow, *p);
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++p;
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}
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wattron(Console::OutputWindow, COLOR_PAIR(9));
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// int currentTime = static_cast<int>(GetTickCount64()); // Make our compiler happy
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//
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// if (!Console::HasConsole)
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// {
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// Console::RefreshOutput();
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// }
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// else if ((currentTime - Console::LastRefresh) > 100)
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// {
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// Console::RefreshOutput();
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// Console::LastRefresh = currentTime;
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// }
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Console::RefreshOutput();
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}
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void Console::ConsoleRunner()
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{
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Console::SkipShutdown = false;
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Game::Sys_ShowConsole();
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MSG message;
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while (IsWindow(Console::GetWindow()) != FALSE && GetMessageA(&message, nullptr, 0, 0))
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{
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TranslateMessage(&message);
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DispatchMessageA(&message);
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}
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if (Console::SkipShutdown) return;
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if (Game::Sys_Milliseconds() - Console::LastRefresh > 100 &&
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MessageBoxA(nullptr, "The application is not responding anymore, do you want to force its termination?", "Application is not responding", MB_ICONEXCLAMATION | MB_YESNO) == IDYES)
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{
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// Force process termination
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// if the main thread is not responding
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OutputDebugStringA("Process termination forced, as the main thread is not responding!");
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// We can not force the termination in this thread
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// The destructor would be called in this thread
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// and would try to join this thread, which is impossible
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TerminateProcess(GetCurrentProcess(), 0xFFFFFFFF);
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}
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else
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{
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// Send quit command to safely terminate the application
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Command::Execute("wait 200;quit\n", false);
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}
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}
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void Console::StdOutPrint(const char* message)
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{
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printf("%s", message);
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fflush(stdout);
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}
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void Console::StdOutError(const char* format, ...)
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{
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char buffer[0x1000] = { 0 };
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va_list ap;
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va_start(ap, format);
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_vsnprintf_s(buffer, sizeof(buffer), format, ap);
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va_end(ap);
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perror(buffer);
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fflush(stderr);
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ExitProcess(1);
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}
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__declspec(naked) void Console::DrawSolidConsoleStub()
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{
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__asm
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{
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pushad
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call Console::StoreSafeArea
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popad
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// We need esi preserved here, so we have to backup 'all' registers when storing the safearea
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call Game::Con_DrawSolidConsole
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pushad
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call Console::RestoreSafeArea
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popad
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retn
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}
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}
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void Console::StoreSafeArea()
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{
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// Backup the original safe area
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Console::OriginalSafeArea = *Game::safeArea;
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// Apply new safe area and border
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float border = 6.0f;
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Game::safeArea->top = border;
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Game::safeArea->left = border;
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Game::safeArea->bottom = static_cast<float>(Renderer::Height()) - border;
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Game::safeArea->right = static_cast<float>(Renderer::Width()) - border;
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Game::safeArea->textHeight = static_cast<int>((Game::safeArea->bottom - Game::safeArea->top - (2 * Game::safeArea->fontHeight) - 24.0) / Game::safeArea->fontHeight);
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Game::safeArea->textWidth = static_cast<int>(Game::safeArea->right - Game::safeArea->left - 10.0f - 18.0);
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}
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void Console::RestoreSafeArea()
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{
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// Restore the initial safe area
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*Game::safeArea = Console::OriginalSafeArea;
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}
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void Console::SetSkipShutdown()
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{
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Console::SkipShutdown = true;
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}
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void Console::FreeNativeConsole()
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{
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if (!Flags::HasFlag("stdout") && (!Dedicated::IsEnabled() || Flags::HasFlag("console")))
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{
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FreeConsole();
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}
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}
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HWND Console::GetWindow()
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{
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return *reinterpret_cast<HWND*>(0x64A3288);
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}
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Game::dvar_t* Console::RegisterConColor(const char* name, float r, float g, float b, float a, float min, float max, int flags, const char* description)
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{
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static struct
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{
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const char* name;
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float color[4];
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} patchedColors[] =
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{
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{ "con_inputBoxColor", { 0.20f, 0.20f, 0.20f, 1.00f } },
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{ "con_inputHintBoxColor", { 0.30f, 0.30f, 0.30f, 1.00f } },
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{ "con_outputBarColor", { 0.50f, 0.50f, 0.50f, 0.60f } },
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{ "con_outputSliderColor", { 0.70f, 1.00f, 0.00f, 1.00f } },
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{ "con_outputWindowColor", { 0.25f, 0.25f, 0.25f, 0.85f } },
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};
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for (int i = 0; i < ARRAYSIZE(patchedColors); ++i)
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{
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if (std::string(name) == patchedColors[i].name)
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{
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r = patchedColors[i].color[0];
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g = patchedColors[i].color[1];
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b = patchedColors[i].color[2];
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a = patchedColors[i].color[3];
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break;
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}
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}
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return reinterpret_cast<Game::Dvar_RegisterVec4_t>(0x471500)(name, r, g, b, a, min, max, flags, description);
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}
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Console::Console()
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{
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// Console '%s: %s> ' string
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Utils::Hook::Set<char*>(0x5A44B4, "IW4x: " VERSION "> ");
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// Patch console color
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static float consoleColor[] = { 0.70f, 1.00f, 0.00f, 1.00f };
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Utils::Hook::Set<float*>(0x5A451A, consoleColor);
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Utils::Hook::Set<float*>(0x5A4400, consoleColor);
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// Internal console
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Utils::Hook(0x4F690C, Console::ToggleConsole, HOOK_CALL).install()->quick();
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Utils::Hook(0x4F65A5, Console::ToggleConsole, HOOK_JUMP).install()->quick();
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// Patch safearea for ingame-console
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Utils::Hook(0x5A50EF, Console::DrawSolidConsoleStub, HOOK_CALL).install()->quick();
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// Check for bad food ;)
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Utils::Hook(0x4CB9F4, Console::GetAutoCompleteFileList, HOOK_CALL).install()->quick();
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// Patch console dvars
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Utils::Hook(0x4829AB, Console::RegisterConColor, HOOK_CALL).install()->quick();
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Utils::Hook(0x4829EE, Console::RegisterConColor, HOOK_CALL).install()->quick();
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Utils::Hook(0x482A31, Console::RegisterConColor, HOOK_CALL).install()->quick();
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Utils::Hook(0x482A7A, Console::RegisterConColor, HOOK_CALL).install()->quick();
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Utils::Hook(0x482AC3, Console::RegisterConColor, HOOK_CALL).install()->quick();
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// Modify console style
|
|
Utils::Hook::Set<BYTE>(0x428A8E, 0); // Adjust logo Y pos
|
|
Utils::Hook::Set<BYTE>(0x428A90, 0); // Adjust logo X pos
|
|
Utils::Hook::Set<BYTE>(0x428AF2, 67); // Adjust output Y pos
|
|
Utils::Hook::Set<DWORD>(0x428AC5, 397); // Adjust input Y pos
|
|
Utils::Hook::Set<DWORD>(0x428951, 609); // Reduce window width
|
|
Utils::Hook::Set<DWORD>(0x42895D, 423); // Reduce window height
|
|
Utils::Hook::Set<DWORD>(0x428AC0, 597); // Reduce input width
|
|
Utils::Hook::Set<DWORD>(0x428AED, 596); // Reduce output width
|
|
|
|
// Don't resize the console
|
|
Utils::Hook(0x64DC6B, 0x64DCC2, HOOK_JUMP).install()->quick();
|
|
|
|
if (Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled())
|
|
{
|
|
Dedicated::OnFrame(Console::RefreshStatus);
|
|
}
|
|
|
|
// Code below is not necessary when performing unit tests!
|
|
if (Loader::PerformingUnitTests()) return;
|
|
|
|
// External console
|
|
if (Flags::HasFlag("stdout"))
|
|
{
|
|
Utils::Hook(0x4B2080, Console::StdOutPrint, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x43D570, Console::StdOutError, HOOK_JUMP).install()->quick();
|
|
}
|
|
else if (Flags::HasFlag("console") || ZoneBuilder::IsEnabled()) // ZoneBuilder uses the game's console, until the native one is adapted.
|
|
{
|
|
Utils::Hook::Nop(0x60BB58, 11);
|
|
|
|
// Redirect input (]command)
|
|
Utils::Hook(0x47025A, 0x4F5770, HOOK_CALL).install()->quick();
|
|
|
|
Utils::Hook(0x60BB68, [] ()
|
|
{
|
|
Console::ConsoleThread = std::thread(Console::ConsoleRunner);
|
|
}, HOOK_CALL).install()->quick();
|
|
|
|
Utils::Hook(0x4D69A2, []()
|
|
{
|
|
Console::SetSkipShutdown();
|
|
|
|
// Sys_DestroyConsole
|
|
Utils::Hook::Call<void()>(0x4528A0)();
|
|
|
|
if (Console::ConsoleThread.joinable())
|
|
{
|
|
Console::ConsoleThread.join();
|
|
}
|
|
}, HOOK_CALL).install()->quick();
|
|
|
|
QuickPatch::OnFrame([] ()
|
|
{
|
|
Console::LastRefresh = Game::Sys_Milliseconds();
|
|
});
|
|
}
|
|
else if (Dedicated::IsEnabled()/* || ZoneBuilder::IsEnabled()*/)
|
|
{
|
|
Utils::Hook::Nop(0x60BB58, 11);
|
|
|
|
Utils::Hook(0x4305E0, Console::Create, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x4528A0, Console::Destroy, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x4B2080, Console::Print, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x43D570, Console::Error, HOOK_JUMP).install()->quick();
|
|
Utils::Hook(0x4859A5, Console::Input, HOOK_CALL).install()->quick();
|
|
}
|
|
else
|
|
{
|
|
FreeConsole();
|
|
}
|
|
}
|
|
|
|
Console::~Console()
|
|
{
|
|
Console::SetSkipShutdown();
|
|
if (Console::ConsoleThread.joinable())
|
|
{
|
|
Console::ConsoleThread.join();
|
|
}
|
|
}
|
|
}
|