iw4x-client/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp
2017-01-20 14:37:52 +01:00

15 lines
522 B
C++

#pragma once
namespace Assets
{
class IclipMap_t : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}