97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
#define NETWORK_MAX_PACKETS_PER_SECOND 100'000
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namespace Components
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{
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class Network : public Component
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{
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public:
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class Address
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{
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public:
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Address() { setType(Game::netadrtype_t::NA_BAD); };
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Address(std::string addrString);
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Address(sockaddr* addr);
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Address(sockaddr addr) : Address(&addr) {}
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Address(sockaddr_in addr) : Address(&addr) {}
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Address(sockaddr_in* addr) : Address(reinterpret_cast<sockaddr*>(addr)) {}
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Address(Game::netadr_t addr) : address(addr) {}
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Address(Game::netadr_t* addr) : Address(*addr) {}
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Address(const Address& obj) : address(obj.address) {};
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Address(const Proto::Network::Address& addr) { this->deserialize(addr); };
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bool operator!=(const Address &obj) { return !(*this == obj); };
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bool operator==(const Address &obj);
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void setPort(unsigned short port);
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unsigned short getPort();
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void setIP(DWORD ip);
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void setIP(Game::netIP_t ip);
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Game::netIP_t getIP();
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void setType(Game::netadrtype_t type);
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Game::netadrtype_t getType();
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sockaddr getSockAddr();
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void toSockAddr(sockaddr* addr);
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void toSockAddr(sockaddr_in* addr);
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Game::netadr_t* get();
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const char* getCString();
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std::string getString();
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bool isLocal();
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bool isSelf();
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bool isValid();
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bool isLoopback();
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void serialize(Proto::Network::Address* protoAddress);
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void deserialize(const Proto::Network::Address& protoAddress);
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private:
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Game::netadr_t address;
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};
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typedef void(Callback)(Address address, std::string data);
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typedef void(CallbackRaw)();
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Network();
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~Network();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() { return "Network"; };
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#endif
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static void Handle(std::string packet, Callback* callback);
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static void OnStart(CallbackRaw* callback);
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// Send quake-styled binary data
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static void Send(Address target, std::string data);
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static void Send(Game::netsrc_t type, Address target, std::string data);
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// Allows sending raw data without quake header
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static void SendRaw(Address target, std::string data);
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static void SendRaw(Game::netsrc_t type, Address target, std::string data);
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// Send quake-style command using binary data
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static void SendCommand(Address target, std::string command, std::string data = "");
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static void SendCommand(Game::netsrc_t type, Address target, std::string command, std::string data = "");
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static void Broadcast(unsigned short port, std::string data);
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static void BroadcastRange(unsigned int min, unsigned int max, std::string data);
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static void BroadcastAll(std::string data);
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private:
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static std::string SelectedPacket;
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static wink::signal<wink::slot<CallbackRaw>> StartupSignal;
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static std::map<std::string, wink::slot<Callback>> PacketHandlers;
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static int PacketInterceptionHandler(const char* packet);
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static void DeployPacket(Game::netadr_t* from, Game::msg_t* msg);
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static void DeployPacketStub();
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static void NetworkStart();
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static void NetworkStartStub();
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static void PacketErrorCheck();
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};
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}
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