iw4x-client/src/Components/Modules/Party.hpp
momo5502 ca5d823efd Split playlist data (+fixed issue)
TODO: Test with sensitive connections and unstable network drives.
2016-01-03 15:14:44 +01:00

44 lines
1018 B
C++

namespace Components
{
class Party : public Component
{
public:
Party();
~Party();
const char* GetName() { return "Party"; };
static Network::Address Target();
static void Connect(Network::Address target);
static const char* GetLobbyInfo(SteamID lobby, std::string key);
static void RemoveLobby(SteamID lobby);
static bool PlaylistAwaiting();
static void PlaylistContinue();
static void PlaylistError(std::string error);
private:
struct JoinContainer
{
Network::Address Target;
std::string Challenge;
DWORD JoinTime;
bool Valid;
// Party-specific stuff
DWORD RequestTime;
bool AwaitingPlaylist;
};
static JoinContainer Container;
static std::map<uint64_t, Network::Address> LobbyMap;
static SteamID GenerateLobbyId();
static Game::dvar_t* RegisterMinPlayers(const char* name, int value, int min, int max, Game::dvar_flag flag, const char* description);
static void ConnectError(std::string message);
static DWORD UIDvarIntStub(char* dvar);
};
}