iw4x-client/src/Components/Modules/Chat.cpp
2022-07-02 19:52:57 +02:00

433 lines
11 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
Dvar::Var Chat::cg_chatWidth;
Dvar::Var Chat::sv_disableChat;
Game::dvar_t** Chat::cg_chatHeight = reinterpret_cast<Game::dvar_t**>(0x7ED398);
Game::dvar_t** Chat::cg_chatTime = reinterpret_cast<Game::dvar_t**>(0x9F5DE8);
bool Chat::SendChat;
std::mutex Chat::AccessMutex;
std::unordered_set<std::uint64_t> Chat::MuteList;
bool Chat::CanAddCallback = true;
std::vector<Scripting::Function> Chat::SayCallbacks;
const char* Chat::EvaluateSay(char* text, Game::gentity_t* player, int mode)
{
SendChat = true;
const auto _0 = gsl::finally([]
{
CanAddCallback = true;
});
// Prevent callbacks from adding a new callback (would make the vector iterator invalid)
CanAddCallback = false;
if (text[1] == '/')
{
SendChat = false;
text[1] = text[0];
++text;
}
std::unique_lock lock(AccessMutex);
if (MuteList.contains(Game::svs_clients[player->s.number].steamID))
{
lock.unlock();
SendChat = false;
Game::SV_GameSendServerCommand(player->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"You are muted\"", 0x65));
}
// Test whether the lock is still locked
if (lock.owns_lock())
{
lock.unlock();
}
for (const auto& callback : SayCallbacks)
{
if (!ChatCallback(player, callback.getPos(), (text + 1), mode))
{
SendChat = false;
}
}
if (sv_disableChat.get<bool>())
{
SendChat = false;
Game::SV_GameSendServerCommand(player->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"Chat is disabled\"", 0x65));
}
TextRenderer::StripMaterialTextIcons(text, text, strlen(text) + 1);
Game::Scr_AddEntity(player);
Game::Scr_AddString(text + 1);
Game::Scr_NotifyLevel(Game::SL_GetString("say", 0), 2);
return text;
}
__declspec(naked) void Chat::PreSayStub()
{
__asm
{
mov eax, [esp + 0x100 + 0x10]
push eax
pushad
push [esp + 0x100 + 0x30] // mode
push [esp + 0x100 + 0x2C] // player
push eax // text
call EvaluateSay
add esp, 0xC
mov [esp + 0x20], eax
popad
pop eax
mov [esp + 0x100 + 0x10], eax
jmp PlayerName::CleanStrStub
}
}
__declspec(naked) void Chat::PostSayStub()
{
__asm
{
// eax is used by the callee
push eax
xor eax, eax
mov al, SendChat
test al, al
jnz return
// Don't send the chat
pop eax
retn
return:
pop eax
// Jump to the target
push 5DF620h
retn
}
}
void Chat::CheckChatLineEnd(const char*& inputBuffer, char*& lineBuffer, float& len, const int chatHeight, const float chatWidth, char*& lastSpacePos, char*& lastFontIconPos, const int lastColor)
{
if (len > chatWidth)
{
if (lastSpacePos && lastSpacePos > lastFontIconPos)
{
inputBuffer += lastSpacePos - lineBuffer + 1;
lineBuffer = lastSpacePos;
}
else if (lastFontIconPos)
{
inputBuffer += lastFontIconPos - lineBuffer;
lineBuffer = lastFontIconPos;
}
*lineBuffer = 0;
len = 0.0f;
Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
Game::cgsArray[0].teamChatPos++;
lineBuffer = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
lineBuffer[0] = '^';
lineBuffer[1] = CharForColorIndex(lastColor);
lineBuffer += 2;
lastSpacePos = nullptr;
lastFontIconPos = nullptr;
}
}
void Chat::CG_AddToTeamChat(const char* text)
{
// Text can only be 150 characters maximum. This is bigger than the teamChatMsgs buffers with 160 characters
// Therefore it is not needed to check for buffer lengths
const auto chatHeight = (*cg_chatHeight)->current.integer;
const auto chatWidth = static_cast<float>(cg_chatWidth.get<int>());
const auto chatTime = (*cg_chatTime)->current.integer;
if (chatHeight <= 0 || static_cast<unsigned>(chatHeight) > std::extent_v<decltype(Game::cgs_t::teamChatMsgs)> || chatWidth <= 0 || chatTime <= 0)
{
Game::cgsArray[0].teamLastChatPos = 0;
Game::cgsArray[0].teamChatPos = 0;
return;
}
TextRenderer::FontIconInfo fontIconInfo{};
auto len = 0.0f;
auto lastColor = static_cast<int>(TEXT_COLOR_DEFAULT);
char* lastSpace = nullptr;
char* lastFontIcon = nullptr;
char* p = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
p[0] = '\0';
while (*text)
{
CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
const char* fontIconEndPos = &text[1];
if (text[0] == TextRenderer::FONT_ICON_SEPARATOR_CHARACTER && TextRenderer::IsFontIcon(fontIconEndPos, fontIconInfo))
{
// The game calculates width on a per character base. Since the width of a font icon is calculated based on the height of the font
// which is roughly double as much as the average width of a character without an additional multiplier the calculated len of the font icon
// would be less than it most likely would be rendered. Therefore apply a guessed 2.0f multiplier at this location which makes
// the calculated width of a font icon roughly comparable to the width of an average character of the font.
const auto normalizedFontIconWidth = TextRenderer::GetNormalizedFontIconWidth(fontIconInfo);
const auto fontIconWidth = normalizedFontIconWidth * FONT_ICON_CHAT_WIDTH_CALCULATION_MULTIPLIER;
len += fontIconWidth;
lastFontIcon = p;
for(; text < fontIconEndPos; text++)
{
p[0] = text[0];
p++;
}
CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
}
else if (text[0] == '^' && text[1] != 0 && text[1] >= TextRenderer::COLOR_FIRST_CHAR && text[1] <= TextRenderer::COLOR_LAST_CHAR)
{
p[0] = '^';
p[1] = text[1];
lastColor = ColorIndexForChar(text[1]);
p += 2;
text += 2;
}
else
{
if (text[0] == ' ')
lastSpace = p;
*p++ = *text++;
len += 1.0f;
}
}
*p = 0;
Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;
Game::cgsArray[0].teamChatPos++;
if (Game::cgsArray[0].teamChatPos - Game::cgsArray[0].teamLastChatPos > chatHeight)
Game::cgsArray[0].teamLastChatPos = Game::cgsArray[0].teamChatPos + 1 - chatHeight;
}
__declspec(naked) void Chat::CG_AddToTeamChat_Stub()
{
__asm
{
pushad
push ecx
call CG_AddToTeamChat
add esp, 4h
popad
ret
}
}
void Chat::MuteClient(const Game::client_t* client)
{
std::unique_lock lock(AccessMutex);
if (!MuteList.contains(client->steamID))
{
MuteList.insert(client->steamID);
lock.unlock();
Logger::Print("{} was muted\n", client->name);
Game::SV_GameSendServerCommand(client->gentity->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"You were muted\"", 0x65));
return;
}
lock.unlock();
Logger::Print("{} is already muted\n", client->name);
Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"%s is already muted\"", 0x65, client->name));
}
void Chat::UnmuteClient(const Game::client_t* client)
{
UnmuteInternal(client->steamID);
Logger::Print("{} was unmuted\n", client->name);
Game::SV_GameSendServerCommand(client->gentity->s.number, Game::SV_CMD_CAN_IGNORE,
Utils::String::VA("%c \"You were unmuted\"", 0x65));
}
void Chat::UnmuteInternal(const std::uint64_t id, bool everyone)
{
std::unique_lock lock(AccessMutex);
if (everyone)
MuteList.clear();
else
MuteList.erase(id);
}
void Chat::AddChatCommands()
{
Command::AddSV("muteClient", [](Command::Params* params)
{
if (!Dvar::Var("sv_running").get<bool>())
{
Logger::Print("Server is not running.\n");
return;
}
const auto* cmd = params->get(0);
if (params->size() < 2)
{
Logger::Print("Usage: {} <client number> : prevent the player from using the chat\n", cmd);
return;
}
const auto* client = Game::SV_GetPlayerByNum();
if (client != nullptr)
{
MuteClient(client);
}
});
Command::AddSV("unmute", [](Command::Params* params)
{
if (!Dvar::Var("sv_running").get<bool>())
{
Logger::Print("Server is not running.\n");
return;
}
const auto* cmd = params->get(0);
if (params->size() < 2)
{
Logger::Print("Usage: {} <client number or guid>\n{} all = unmute everyone\n", cmd, cmd);
return;
}
const auto* client = Game::SV_GetPlayerByNum();
if (client != nullptr)
{
UnmuteClient(client);
return;
}
if (std::strcmp(params->get(1), "all") == 0)
{
Logger::Print("All players were unmuted\n");
UnmuteInternal(0, true);
}
else
{
const auto steamId = std::strtoull(params->get(1), nullptr, 16);
UnmuteInternal(steamId);
}
});
}
int Chat::GetCallbackReturn()
{
if (Game::scrVmPub->inparamcount == 0)
{
// Nothing. Let's not mute the player
return 1;
}
Game::Scr_ClearOutParams();
Game::scrVmPub->outparamcount = Game::scrVmPub->inparamcount;
Game::scrVmPub->inparamcount = 0;
const auto* result = &Game::scrVmPub->top[1 - Game::scrVmPub->outparamcount];
if (result->type != Game::scrParamType_t::VAR_INTEGER)
{
// Garbage was returned
return 1;
}
return result->u.intValue;
}
int Chat::ChatCallback(Game::gentity_s* self, const char* codePos, const char* message, int mode)
{
const auto entityId = Game::Scr_GetEntityId(self->s.number, 0);
Scripting::StackIsolation _;
Game::Scr_AddInt(mode);
Game::Scr_AddString(message);
Game::VariableValue value;
value.type = Game::scrParamType_t::VAR_OBJECT;
value.u.uintValue = entityId;
Game::AddRefToValue(value.type, value.u);
const auto localId = Game::AllocThread(entityId);
const auto result = Game::VM_Execute_0(localId, codePos, 2);
Game::RemoveRefToObject(result);
return GetCallbackReturn();
}
void Chat::AddScriptFunctions()
{
Script::AddFunction("OnPlayerSay", [] // gsc: OnPlayerSay(<function>)
{
if (Game::Scr_GetNumParam() != 1)
{
Game::Scr_Error("^1OnPlayerSay: Needs one function pointer!\n");
return;
}
if (!CanAddCallback)
{
Game::Scr_Error("^1OnPlayerSay: Cannot add a callback in this context");
return;
}
const auto* func = Script::GetCodePosForParam(0);
SayCallbacks.emplace_back(func);
});
}
Chat::Chat()
{
cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::DVAR_NONE, "Disable chat messages from clients");
Events::OnSVInit(AddChatCommands);
// Intercept chat sending
Utils::Hook(0x4D000B, PreSayStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D00D4, PostSayStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D0110, PostSayStub, HOOK_CALL).install()->quick();
// Change logic that does word splitting with new lines for chat messages to support fonticons
Utils::Hook(0x592E10, CG_AddToTeamChat_Stub, HOOK_JUMP).install()->quick();
AddScriptFunctions();
// Avoid duplicates
Events::OnVMShutdown([]
{
SayCallbacks.clear();
});
}
}