iw4x-client/src/Components/Modules/Weapon.hpp
2016-09-16 11:04:28 +02:00

16 lines
290 B
C++

namespace Components
{
class Weapon : public Component
{
public:
Weapon();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "Weapon"; };
#endif
private:
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
};
}