iw4x-client/src/Components/Modules/Dedicated.cpp
2017-06-07 15:27:09 -04:00

546 lines
15 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
SteamID Dedicated::PlayerGuids[18][2];
bool Dedicated::SendChat;
bool Dedicated::IsEnabled()
{
static Utils::Value<bool> flag;
if (!flag.isValid())
{
flag.set(Flags::HasFlag("dedicated"));
}
return flag.get();
}
void Dedicated::InitDedicatedServer()
{
static const char* fastfiles[7] =
{
"code_post_gfx_mp",
"localized_code_post_gfx_mp",
"ui_mp",
"localized_ui_mp",
"common_mp",
"localized_common_mp",
"patch_mp"
};
std::memcpy(reinterpret_cast<void*>(0x66E1CB0), &fastfiles, sizeof(fastfiles));
Game::R_LoadGraphicsAssets();
if (Dvar::Var("com_logFilter").get<bool>())
{
Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines
Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines
}
Utils::Hook::Call<void()>(0x4F84C0)();
}
void Dedicated::PostInitialization()
{
Command::Execute("exec autoexec.cfg");
Command::Execute("onlinegame 1");
Command::Execute("exec default_xboxlive.cfg");
Command::Execute("xblive_rankedmatch 1");
Command::Execute("xblive_privatematch 1");
Command::Execute("xblive_privateserver 0");
Command::Execute("xstartprivatematch");
//Command::Execute("xstartlobby");
Command::Execute("sv_network_fps 1000");
Command::Execute("com_maxfps 125");
// Process command line?
Utils::Hook::Call<void()>(0x60C3D0)();
}
__declspec(naked) void Dedicated::PostInitializationStub()
{
__asm
{
pushad
call Dedicated::PostInitialization
popad
// Start Com_EvenLoop
mov eax, 43D140h
jmp eax
}
}
const char* Dedicated::EvaluateSay(char* text)
{
Dedicated::SendChat = true;
if (text[1] == '/')
{
Dedicated::SendChat = false;
text[1] = text[0];
++text;
}
return text;
}
__declspec(naked) void Dedicated::PreSayStub()
{
__asm
{
mov eax, [esp + 100h + 10h]
push eax
pushad
push eax
call Dedicated::EvaluateSay
add esp, 4h
mov [esp + 20h], eax
popad
pop eax
mov [esp + 100h + 10h], eax
jmp Colors::CleanStrStub
}
}
__declspec(naked) void Dedicated::PostSayStub()
{
__asm
{
// eax is used by the callee
push eax
xor eax, eax
mov al, Dedicated::SendChat
test al, al
jnz return
// Don't send the chat
pop eax
retn
return:
pop eax
// Jump to the target
push 5DF620h
retn
}
}
void Dedicated::TransmitGuids()
{
std::string list = Utils::String::VA("%c", 20);
for (int i = 0; i < 18; ++i)
{
if (Game::svs_clients[i].state >= 3)
{
list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamid));
Utils::InfoString info(Game::svs_clients[i].connectInfoString);
list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
}
else
{
list.append(" 0 0");
}
}
Game::SV_GameSendServerCommand(-1, 0, list.data());
}
void Dedicated::TimeWrapStub(int code, const char* message)
{
static bool partyEnable;
static std::string mapname;
partyEnable = Dvar::Var("party_enable").get<bool>();
mapname = Dvar::Var("mapname").get<std::string>();
Scheduler::Once([]()
{
Dvar::Var("party_enable").set(partyEnable);
if (!partyEnable) // Time wrapping should not occur in party servers, but yeah...
{
if (mapname.empty()) mapname = "mp_rust";
Command::Execute(Utils::String::VA("map %s", mapname.data()), false);
mapname.clear();
}
});
Game::Com_Error(code, message);
}
void Dedicated::MapRotate()
{
if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
{
Dvar::Var("sv_dontrotate").setRaw(0);
return;
}
if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>())
{
Logger::Print("Not performing map rotation as we are hosting a party!\n");
return;
}
Logger::Print("Rotating map...\n");
// if nothing, just restart
if (Dvar::Var("sv_mapRotation").get<std::string>().empty())
{
Logger::Print("No rotation defined, restarting map.\n");
if (!Dvar::Var("sv_cheats").get<bool>())
{
Command::Execute(Utils::String::VA("map %s", Dvar::Var("mapname").get<const char*>()), true);
}
else
{
Command::Execute(Utils::String::VA("devmap %s", Dvar::Var("mapname").get<const char*>()), true);
}
return;
}
// first, check if the string contains nothing
if (Dvar::Var("sv_mapRotationCurrent").get<std::string>().empty())
{
Logger::Print("Current map rotation has finished, reloading...\n");
Dvar::Var("sv_mapRotationCurrent").set(Dvar::Var("sv_mapRotation").get<const char*>());
}
std::string rotation = Dvar::Var("sv_mapRotationCurrent").get<std::string>();
auto tokens = Utils::String::Explode(rotation, ' ');
for (unsigned int i = 0; i < (tokens.size() - 1); i += 2)
{
if (i + 1 >= tokens.size())
{
Dvar::Var("sv_mapRotationCurrent").set("");
Command::Execute("map_rotate", true);
return;
}
std::string key = tokens[i];
std::string value = tokens[i + 1];
if (key == "map")
{
// Rebuild map rotation string
rotation.clear();
for (unsigned int j = (i + 2); j < tokens.size(); ++j)
{
if (j != (i + 2)) rotation += " ";
rotation += tokens[j];
}
Dvar::Var("sv_mapRotationCurrent").set(rotation);
Logger::Print("Loading new map: %s\n", value.data());
Command::Execute(Utils::String::VA("map %s", value.data()), true);
break;
}
else if (key == "gametype")
{
Logger::Print("Applying new gametype: %s\n", value.data());
Dvar::Var("g_gametype").set(value);
}
else
{
Logger::Print("Unsupported maprotation key '%s', motherfucker!\n", key.data());
}
}
}
void Dedicated::Heartbeat()
{
int masterPort = Dvar::Var("masterPort").get<int>();
const char* masterServerName = Dvar::Var("masterServerName").get<const char*>();
Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort));
Logger::Print("Sending heartbeat to master: %s:%u\n", masterServerName, masterPort);
Network::SendCommand(master, "heartbeat", "IW4");
}
__declspec(naked) void Dedicated::FrameStub()
{
__asm
{
pushad
call Scheduler::FrameHandler
popad
push 5A8E80h
retn
}
}
Dedicated::Dedicated()
{
// Map rotation
Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
Dvar::Register<bool>("com_logFilter", true, Game::dvar_flag::DVAR_FLAG_LATCHED, "Removes ~95% of unneeded lines from the log");
if (Dedicated::IsEnabled())
{
// Make sure all callbacks are handled
Scheduler::OnFrame(Steam::SteamAPI_RunCallbacks);
Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node");
Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick();
Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
Utils::Hook::Set<BYTE>(0x5B4FF0, 0xC3); // self-registration on party
Utils::Hook::Set<BYTE>(0x426130, 0xC3); // other party stuff?
Utils::Hook::Set<BYTE>(0x4D7030, 0xC3); // upnp stuff
Utils::Hook::Set<BYTE>(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9
Utils::Hook::Set<BYTE>(0x4F5090, 0xC3); // init sound system (1)
Utils::Hook::Set<BYTE>(0x507B80, 0xC3); // start render thread
Utils::Hook::Set<BYTE>(0x4F84C0, 0xC3); // R_Init caller
Utils::Hook::Set<BYTE>(0x46A630, 0xC3); // init sound system (2)
Utils::Hook::Set<BYTE>(0x41FDE0, 0xC3); // Com_Frame audio processor?
Utils::Hook::Set<BYTE>(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff
Utils::Hook::Set<BYTE>(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
Utils::Hook::Set<BYTE>(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam
Utils::Hook::Set<BYTE>(0x468960, 0xC3); // some mixer-related function called on shutdown
Utils::Hook::Set<BYTE>(0x60AD90, 0); // masterServerName flags
Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning
Utils::Hook::Nop(0x507C79, 6); // another similar bsp check
Utils::Hook::Nop(0x414E4D, 6); // unknown check in SV_ExecuteClientMessage (0x20F0890 == 0, related to client->f_40)
Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function
Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem
Utils::Hook::Nop(0x4B4EEF, 5); // same as above
Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called
Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check
Utils::Hook::Nop(0x45148B, 5); // Disable splash screen
// do not trigger host migration, even if the server is a 'bad host'
Utils::Hook::Set<BYTE>(0x626AA8, 0xEB);
// isHost script call return 0
Utils::Hook::Set<DWORD>(0x5DEC04, 0);
// sv_network_fps max 1000, and uncheat
Utils::Hook::Set<BYTE>(0x4D3C67, 0); // ?
Utils::Hook::Set<DWORD>(0x4D3C69, 1000);
// Manually register sv_network_fps
Utils::Hook::Nop(0x4D3C7B, 5);
Utils::Hook::Nop(0x4D3C8E, 5);
*reinterpret_cast<Game::dvar_t**>(0x62C7C00) = Dvar::Register<int>("sv_network_fps", 1000, 20, 1000, Game::dvar_flag::DVAR_FLAG_NONE, "Number of times per second the server checks for net messages").get<Game::dvar_t*>();
// r_loadForRenderer default to 0
Utils::Hook::Set<BYTE>(0x519DDF, 0);
// disable cheat protection on onlinegame
Utils::Hook::Set<BYTE>(0x404CF7, 0x80);
// some d3d9 call on error
Utils::Hook::Set<BYTE>(0x508470, 0xC3);
// stop saving a config_mp.cfg
Utils::Hook::Set<BYTE>(0x60B240, 0xC3);
// don't load the config
Utils::Hook::Set<BYTE>(0x4B4D19, 0xEB);
// Dedicated frame handler
Utils::Hook(0x4B0F81, Dedicated::FrameStub, HOOK_CALL).install()->quick();
// Intercept chat sending
Utils::Hook(0x4D000B, Dedicated::PreSayStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D00D4, Dedicated::PostSayStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D0110, Dedicated::PostSayStub, HOOK_CALL).install()->quick();
// Intercept time wrapping
Utils::Hook(0x62737D, Dedicated::TimeWrapStub, HOOK_CALL).install()->quick();
//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
// Post initialization point
Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
// Transmit custom data
Scheduler::OnFrame([]()
{
static Utils::Time::Interval interval;
if (interval.elapsed(10s))
{
interval.update();
CardTitles::SendCustomTitlesToClients();
//Clantags::SendClantagsToClients();
}
});
#ifdef USE_LEGACY_SERVER_LIST
// Heartbeats
Scheduler::OnFrame([] ()
{
static int LastHeartbeat = 0;
if (Dvar::Var("sv_maxclients").get<int>() > 0 && !LastHeartbeat || (Game::Com_Milliseconds() - LastHeartbeat) > 120 * 1000)
{
LastHeartbeat = Game::Com_Milliseconds();
Dedicated::Heartbeat();
}
});
#endif
Dvar::OnInit([] ()
{
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_FLAG_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_FLAG_NONE, "A custom message of the day for servers");
// Say command
Command::AddSV("say", [] (Command::Params* params)
{
if (params->length() < 2) return;
std::string message = params->join(1);
std::string name = Dvar::Var("sv_sayName").get<std::string>();
if (!name.empty())
{
Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
Game::Com_Printf(15, "%s: %s\n", name.data(), message.data());
}
else
{
Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
Game::Com_Printf(15, "Console: %s\n", message.data());
}
});
// Tell command
Command::AddSV("tell", [] (Command::Params* params)
{
if (params->length() < 3) return;
int client = atoi(params->get(1));
std::string message = params->join(2);
std::string name = Dvar::Var("sv_sayName").get<std::string>();
if (!name.empty())
{
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data()));
Game::Com_Printf(15, "%s -> %i: %s\n", name.data(), client, message.data());
}
else
{
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data()));
Game::Com_Printf(15, "Console -> %i: %s\n", client, message.data());
}
});
// Sayraw command
Command::AddSV("sayraw", [] (Command::Params* params)
{
if (params->length() < 2) return;
std::string message = params->join(1);
Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
Game::Com_Printf(15, "Raw: %s\n", message.data());
});
// Tellraw command
Command::AddSV("tellraw", [] (Command::Params* params)
{
if (params->length() < 3) return;
int client = atoi(params->get(1));
std::string message = params->join(2);
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
Game::Com_Printf(15, "Raw -> %i: %s\n", client, message.data());
});
// ! command
Command::AddSV("!", [] (Command::Params* params)
{
if (params->length() != 2) return;
int client = -1;
if (params->get(1) != "all"s)
{
client = atoi(params->get(1));
if (client >= *reinterpret_cast<int*>(0x31D938C))
{
Game::Com_Printf(0, "Invalid player.\n");
return;
}
}
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"\"", 106));
});
});
}
else
{
for(int i = 0; i < ARRAYSIZE(Dedicated::PlayerGuids); ++i)
{
Dedicated::PlayerGuids[i][0].bits = 0;
Dedicated::PlayerGuids[i][1].bits = 0;
}
// Intercept server commands
ServerCommands::OnCommand(20, [](Command::Params* params)
{
for (int client = 0; client < 18; client++)
{
Dedicated::PlayerGuids[client][0].bits = strtoull(params->get(2 * client + 1), nullptr, 16);
Dedicated::PlayerGuids[client][1].bits = strtoull(params->get(2 * client + 2), nullptr, 16);
if (Steam::Proxy::SteamFriends && Dedicated::PlayerGuids[client][1].bits != 0)
{
Steam::Proxy::SteamFriends->SetPlayedWith(Dedicated::PlayerGuids[client][1]);
}
}
return true;
});
}
Scheduler::OnFrame([]()
{
if(Dvar::Var("sv_running").get<bool>())
{
static Utils::Time::Interval interval;
if(interval.elapsed(15s))
{
interval.update();
Dedicated::TransmitGuids();
}
}
});
}
Dedicated::~Dedicated()
{
}
}