iw4x-client/src/Components/Modules/QuickPatch.hpp
2022-04-15 14:50:22 +02:00

45 lines
1.2 KiB
C++

#pragma once
namespace Components
{
class QuickPatch : public Component
{
public:
QuickPatch();
bool unitTest() override;
static void UnlockStats();
private:
static void SelectStringTableEntryInDvarStub();
static int SVCanReplaceServerCommand(Game::client_t *client, const char *cmd);
static int G_GetClientScore();
static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
static long AtolAdjustPlayerLimit(const char* string);
static void JavelinResetHookStub();
static bool InvalidNameCheck(char* dest, const char* source, int size);
static void InvalidNameStub();
static Dvar::Var r_customAspectRatio;
static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* dvarName, const char** valueList, int defaultIndex, unsigned __int16 flags, const char* description);
static void SetAspectRatioStub();
static void SetAspectRatio();
static Game::dvar_t* g_antilag;
static void ClientEventsFireWeaponStub();
static void ClientEventsFireWeaponMeleeStub();
static BOOL IsDynClassnameStub(char* a1);
static void CL_KeyEvent_OnEscape();
static void CL_KeyEvent_ConsoleEscape_Stub();
};
}