387 lines
10 KiB
C++
387 lines
10 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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Theatre::DemoInfo Theatre::CurrentInfo;
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unsigned int Theatre::CurrentSelection;
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std::vector<Theatre::DemoInfo> Theatre::Demos;
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char Theatre::BaselineSnapshot[131072] = { 0 };
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int Theatre::BaselineSnapshotMsgLen;
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int Theatre::BaselineSnapshotMsgOff;
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void Theatre::GamestateWriteStub(Game::msg_t* msg, char byte)
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{
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Game::MSG_WriteLong(msg, 0);
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Game::MSG_WriteByte(msg, byte);
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}
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void Theatre::RecordGamestateStub()
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{
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int sequence = (*Game::serverMessageSequence - 1);
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Game::FS_Write(&sequence, 4, *Game::demoFile);
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}
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void Theatre::StoreBaseline(PBYTE snapshotMsg)
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{
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// Store offset and length
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Theatre::BaselineSnapshotMsgLen = *reinterpret_cast<int*>(snapshotMsg + 20);
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Theatre::BaselineSnapshotMsgOff = *reinterpret_cast<int*>(snapshotMsg + 28) - 7;
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// Copy to our snapshot buffer
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std::memcpy(Theatre::BaselineSnapshot, *reinterpret_cast<DWORD**>(snapshotMsg + 8), *reinterpret_cast<DWORD*>(snapshotMsg + 20));
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}
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__declspec(naked) void Theatre::BaselineStoreStub()
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{
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_asm
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{
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push edi
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call Theatre::StoreBaseline
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pop edi
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mov edx, 5ABEF5h
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jmp edx
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}
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}
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void Theatre::WriteBaseline()
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{
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static char bufData[131072];
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static char cmpData[131072];
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Game::msg_t buf;
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Game::MSG_Init(&buf, bufData, 131072);
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Game::MSG_WriteData(&buf, &Theatre::BaselineSnapshot[Theatre::BaselineSnapshotMsgOff], Theatre::BaselineSnapshotMsgLen - Theatre::BaselineSnapshotMsgOff);
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Game::MSG_WriteByte(&buf, 6);
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int compressedSize = Game::MSG_WriteBitsCompress(false, buf.data, cmpData, buf.cursize);
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int fileCompressedSize = compressedSize + 4;
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int byte8 = 8;
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char byte0 = 0;
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Game::FS_Write(&byte0, 1, *Game::demoFile);
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Game::FS_Write(Game::serverMessageSequence, 4, *Game::demoFile);
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Game::FS_Write(&fileCompressedSize, 4, *Game::demoFile);
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Game::FS_Write(&byte8, 4, *Game::demoFile);
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for (int i = 0; i < compressedSize; i += 1024)
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{
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int size = std::min(compressedSize - i, 1024);
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if (i + size >= sizeof(cmpData))
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{
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Logger::Print("Error: Writing compressed demo baseline exceeded buffer\n");
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break;
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}
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Game::FS_Write(&cmpData[i], size, *Game::demoFile);
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}
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}
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__declspec(naked) void Theatre::BaselineToFileStub()
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{
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__asm
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{
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pushad
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call Theatre::WriteBaseline
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popad
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// Restore overwritten operation
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mov ecx, 0A5E9C4h
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mov [ecx], 0
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// Return to original code
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push 5A863Ah
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retn
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}
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}
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__declspec(naked) void Theatre::AdjustTimeDeltaStub()
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{
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__asm
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{
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mov eax, Game::demoPlaying
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mov eax, [eax]
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test al, al
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jz continue
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// delta doesn't drift for demos
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retn
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continue:
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push 5A1AD0h
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retn
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}
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}
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__declspec(naked) void Theatre::ServerTimedOutStub()
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{
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__asm
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{
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mov eax, Game::demoPlaying
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mov eax, [eax]
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test al, al
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jz continue
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mov eax, 5A8E70h
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jmp eax
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continue:
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mov eax, 0B2BB90h
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push 5A8E08h
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retn
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}
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}
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__declspec(naked) void Theatre::UISetActiveMenuStub()
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{
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__asm
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{
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mov eax, Game::demoPlaying
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mov eax, [eax]
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test al, al
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jz continue
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mov eax, 4CB49Ch
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jmp eax
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continue:
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mov ecx, [esp + 10h]
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push 10h
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push ecx
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push 4CB3F6h
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retn
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}
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}
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void Theatre::RecordStub(int channel, char* message, char* file)
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{
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Game::Com_Printf(channel, message, file);
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Theatre::CurrentInfo.name = file;
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Theatre::CurrentInfo.mapname = Dvar::Var("mapname").get<const char*>();
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Theatre::CurrentInfo.gametype = Dvar::Var("g_gametype").get<const char*>();
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Theatre::CurrentInfo.author = Steam::SteamFriends()->GetPersonaName();
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Theatre::CurrentInfo.length = Game::Sys_Milliseconds();
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std::time(&Theatre::CurrentInfo.timeStamp);
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}
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void Theatre::StopRecordStub(int channel, char* message)
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{
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Game::Com_Printf(channel, message);
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// Store correct length
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Theatre::CurrentInfo.length = Game::Sys_Milliseconds() - Theatre::CurrentInfo.length;
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// Write metadata
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FileSystem::FileWriter meta(Utils::String::VA("%s.json", Theatre::CurrentInfo.name.data()));
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meta.write(json11::Json(Theatre::CurrentInfo).dump());
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}
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void Theatre::LoadDemos(UIScript::Token)
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{
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Theatre::CurrentSelection = 0;
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Theatre::Demos.clear();
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auto demos = FileSystem::GetFileList("demos/", "dm_13");
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for (auto demo : demos)
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{
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FileSystem::File meta(Utils::String::VA("demos/%s.json", demo.data()));
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if (meta.exists())
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{
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std::string error;
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json11::Json metaObject = json11::Json::parse(meta.getBuffer(), error);
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if (metaObject.is_object())
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{
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Theatre::DemoInfo info;
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info.name = demo.substr(0, demo.find_last_of("."));
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info.author = metaObject["author"].string_value();
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info.gametype = metaObject["gametype"].string_value();
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info.mapname = metaObject["mapname"].string_value();
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info.length = static_cast<int>(metaObject["length"].number_value());
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info.timeStamp = _atoi64(metaObject["timestamp"].string_value().data());
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Theatre::Demos.push_back(info);
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}
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}
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}
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// Reverse, latest demo first!
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std::reverse(Theatre::Demos.begin(), Theatre::Demos.end());
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}
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void Theatre::DeleteDemo(UIScript::Token)
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{
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if (Theatre::CurrentSelection < Theatre::Demos.size())
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{
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Theatre::DemoInfo info = Theatre::Demos[Theatre::CurrentSelection];
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Logger::Print("Deleting demo %s...\n", info.name.data());
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FileSystem::DeleteFile("demos", info.name + ".dm_13");
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FileSystem::DeleteFile("demos", info.name + ".dm_13.json");
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// Reset our ui_demo_* dvars here, because the theater menu needs it.
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Dvar::Var("ui_demo_mapname").set("");
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Dvar::Var("ui_demo_mapname_localized").set("");
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Dvar::Var("ui_demo_gametype").set("");
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Dvar::Var("ui_demo_length").set("");
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Dvar::Var("ui_demo_author").set("");
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Dvar::Var("ui_demo_date").set("");
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// Reload demos
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Theatre::LoadDemos(UIScript::Token());
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}
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}
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void Theatre::PlayDemo(UIScript::Token)
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{
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if (Theatre::CurrentSelection < Theatre::Demos.size())
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{
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Command::Execute(Utils::String::VA("demo %s", Theatre::Demos[Theatre::CurrentSelection].name.data()), true);
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Command::Execute("demoback", false);
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}
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}
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unsigned int Theatre::GetDemoCount()
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{
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return Theatre::Demos.size();
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}
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// Omit column here
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const char* Theatre::GetDemoText(unsigned int item, int /*column*/)
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{
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if (item < Theatre::Demos.size())
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{
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Theatre::DemoInfo info = Theatre::Demos[item];
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return Utils::String::VA("%s on %s", Game::UI_LocalizeGameType(info.gametype.data()), Game::UI_LocalizeMapName(info.mapname.data()));
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}
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return "";
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}
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void Theatre::SelectDemo(unsigned int index)
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{
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if (index < Theatre::Demos.size())
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{
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Theatre::CurrentSelection = index;
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Theatre::DemoInfo info = Theatre::Demos[index];
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tm time;
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char buffer[1000] = { 0 };
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localtime_s(&time, &info.timeStamp);
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asctime_s(buffer, sizeof buffer, &time);
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Dvar::Var("ui_demo_mapname").set(info.mapname);
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Dvar::Var("ui_demo_mapname_localized").set(Game::UI_LocalizeMapName(info.mapname.data()));
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Dvar::Var("ui_demo_gametype").set(Game::UI_LocalizeGameType(info.gametype.data()));
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Dvar::Var("ui_demo_length").set(Utils::String::FormatTimeSpan(info.length));
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Dvar::Var("ui_demo_author").set(info.author);
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Dvar::Var("ui_demo_date").set(buffer);
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}
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}
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uint32_t Theatre::InitCGameStub()
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{
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if (Dvar::Var("cl_autoRecord").get<bool>() && !*Game::demoPlaying)
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{
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std::vector<std::string> files;
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std::vector<std::string> demos = FileSystem::GetFileList("demos/", "dm_13");
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for (auto demo : demos)
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{
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if (Utils::String::StartsWith(demo, "auto_"))
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{
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files.push_back(demo);
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}
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}
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int numDel = files.size() - Dvar::Var("cl_demosKeep").get<int>();
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for (int i = 0; i < numDel; ++i)
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{
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Logger::Print("Deleting old demo %s\n", files[i].data());
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FileSystem::DeleteFile("demos", files[i].data());
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FileSystem::DeleteFile("demos", Utils::String::VA("%s.json", files[i].data()));
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}
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Command::Execute(Utils::String::VA("record auto_%lld", time(nullptr)), true);
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}
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return Utils::Hook::Call<DWORD()>(0x42BBB0)();
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}
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void Theatre::MapChangeStub()
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{
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Theatre::StopRecording();
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Utils::Hook::Call<void()>(0x464A60)();
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}
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// DANGEROUS, DON'T USE THIS ONE!
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void Theatre::MapChangeSVStub(char* a1, char* a2)
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{
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Theatre::StopRecording();
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Utils::Hook::Call<void(char*, char*)>(0x487C50)(a1, a2);
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}
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void Theatre::StopRecording()
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{
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if (*Game::demoRecording)
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{
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Command::Execute("stoprecord", true);
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}
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}
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Theatre::Theatre()
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{
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Dvar::Register<bool>("cl_autoRecord", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Automatically record games.");
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Dvar::Register<int>("cl_demosKeep", 30, 1, 999, Game::dvar_flag::DVAR_FLAG_SAVED, "How many demos to keep with autorecord.");
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Utils::Hook(0x5A8370, Theatre::GamestateWriteStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5A85D2, Theatre::RecordGamestateStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5ABE36, Theatre::BaselineStoreStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x5A8630, Theatre::BaselineToFileStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4CB3EF, Theatre::UISetActiveMenuStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x50320E, Theatre::AdjustTimeDeltaStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5A8E03, Theatre::ServerTimedOutStub, HOOK_JUMP).install()->quick();
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// Hook commands to enforce metadata generation
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Utils::Hook(0x5A82AE, Theatre::RecordStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5A8156, Theatre::StopRecordStub, HOOK_CALL).install()->quick();
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// Autorecording
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Utils::Hook(0x5A1D6A, Theatre::InitCGameStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4A712A, Theatre::MapChangeStub, HOOK_CALL).install()->quick();
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//Utils::Hook(0x5AA91C, Theatre::MapChangeSVStub, HOOK_CALL).install()->quick();
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// UIScripts
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UIScript::Add("loadDemos", Theatre::LoadDemos);
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UIScript::Add("launchDemo", Theatre::PlayDemo);
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UIScript::Add("deleteDemo", Theatre::DeleteDemo);
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// Feeder
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UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo);
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// set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps
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if (!Dedicated::IsEnabled()) Utils::Hook::Set<const char*>(0x47440B, "mp/defaultStringTable.csv");
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// Change font size
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Utils::Hook::Set<BYTE>(0x5AC854, 2);
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Utils::Hook::Set<BYTE>(0x5AC85A, 2);
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// Command::Add("democycle", [] (Command::Params params)
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// {
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// // Cmd_FollowCycle_f
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// Utils::Hook::Call<void(Game::gentity_t*, int)>(0x458ED0)(Game::g_entities, -1);
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// });
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}
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}
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