480 lines
12 KiB
C++
480 lines
12 KiB
C++
#include "STDInclude.hpp"
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#define KEY_MASK_FIRE 1
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#define KEY_MASK_SPRINT 2
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#define KEY_MASK_MELEE 4
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#define KEY_MASK_RELOAD 16
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#define KEY_MASK_LEANLEFT 64
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#define KEY_MASK_LEANRIGHT 128
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#define KEY_MASK_PRONE 256
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#define KEY_MASK_CROUCH 512
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#define KEY_MASK_JUMP 1024
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#define KEY_MASK_ADS_MODE 2048
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#define KEY_MASK_TEMP_ACTION 4096
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#define KEY_MASK_HOLDBREATH 8192
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#define KEY_MASK_FRAG 16384
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#define KEY_MASK_SMOKE 32768
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#define KEY_MASK_NIGHTVISION 262144
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#define KEY_MASK_ADS 524288
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#define KEY_MASK_USE 0x28
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#define MAX_G_BOTAI_ENTRIES 18
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namespace Components
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{
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std::vector<std::string> Bots::BotNames;
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typedef struct BotMovementInfo_t
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{
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/* Actions */
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int buttons;
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/* Movement */
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int8 forward;
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int8 right;
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/* Weapon */
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unsigned short weapon;
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} BotMovementInfo_t;
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static BotMovementInfo_t g_botai[MAX_G_BOTAI_ENTRIES];
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struct BotAction_t
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{
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const char* action;
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int key;
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};
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static const BotAction_t BotActions[] =
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{
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{ "gostand", KEY_MASK_JUMP },
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{ "gocrouch", KEY_MASK_CROUCH },
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{ "goprone", KEY_MASK_PRONE },
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{ "fire", KEY_MASK_FIRE },
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{ "melee", KEY_MASK_MELEE },
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{ "frag", KEY_MASK_FRAG },
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{ "smoke", KEY_MASK_SMOKE },
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{ "reload", KEY_MASK_RELOAD },
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{ "sprint", KEY_MASK_SPRINT },
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{ "leanleft", KEY_MASK_LEANLEFT },
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{ "leanright", KEY_MASK_LEANRIGHT },
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{ "ads", KEY_MASK_ADS_MODE },
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{ "holdbreath", KEY_MASK_HOLDBREATH },
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{ "use", KEY_MASK_USE },
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{ "0", 8 },
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{ "1", 32 },
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{ "2", 65536 },
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{ "3", 131072 },
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{ "4", 1048576 },
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{ "5", 2097152 },
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{ "6", 4194304 },
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{ "7", 8388608 },
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{ "8", 16777216 },
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{ "9", 33554432 },
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};
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unsigned int Bots::GetClientNum(Game::client_s* cl)
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{
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unsigned int num;
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num = ((byte*)cl - (byte*)Game::svs_clients) / sizeof(Game::client_s);
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return num;
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}
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bool Bots::IsValidClientNum(unsigned int cNum)
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{
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return (cNum >= 0) && (cNum < (unsigned int)*Game::svs_numclients);
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}
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void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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{
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static int botId = 0;
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const char* botName;
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if (Bots::BotNames.empty())
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{
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FileSystem::File bots("bots.txt");
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if (bots.exists())
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{
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std::vector<std::string> names = Utils::String::Explode(bots.getBuffer(), '\n');
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for (auto name : names)
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{
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Utils::String::Replace(name, "\r", "");
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name = Utils::String::Trim(name);
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if (!name.empty())
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{
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Bots::BotNames.push_back(name);
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}
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}
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}
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}
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if (!Bots::BotNames.empty())
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{
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botId %= Bots::BotNames.size();
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botName = Bots::BotNames[botId++].data();
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}
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else
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{
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botName = Utils::String::VA("bot%d", ++botId);
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}
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strncpy_s(buffer, 0x400, Utils::String::VA(connectString, num, botName, protocol, checksum, statVer, statStuff, port), 0x400);
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}
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void Bots::Spawn(unsigned int count)
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{
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for (unsigned int i = 0; i < count; ++i)
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{
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Scheduler::OnDelay([]()
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{
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for (int i = 0; i < 3; ++i)
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{
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Game::gentity_t* entRef = Game::SV_AddTestClient();
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if (entRef)
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{
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Scheduler::OnDelay([entRef]()
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{
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Game::Scr_AddString("autoassign");
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Game::Scr_AddString("team_marinesopfor");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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Scheduler::OnDelay([entRef]()
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{
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Game::Scr_AddString(Utils::String::VA("class%d", Utils::Cryptography::Rand::GenerateInt() % 5));
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Game::Scr_AddString("changeclass");
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Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2);
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}, 1s);
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}, 1s);
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break;
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}
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}
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}, 500ms * (i + 1));
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}
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}
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void Bots::AddMethods()
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{
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Script::AddFunction("SetPing", [](Game::scr_entref_t id) // gsc: self SetPing(<int>)
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{
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if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_INTEGER)
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{
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Game::Scr_Error("^1SetPing: Needs one integer parameter!\n");
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return;
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}
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auto ping = Game::Scr_GetInt(0);
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if (ping < 0 || ping > 999)
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{
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Game::Scr_Error("^1SetPing: Ping needs to between 0 and 999!\n");
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return;
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}
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1SetPing: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1SetPing: Need to call on a connected player!\n");
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return;
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}
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if (!client->isBot)
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{
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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return;
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}
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client->ping = (short)ping;
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});
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Script::AddFunction("isBot", [](Game::scr_entref_t id) // Usage: <bot> isBot();
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{
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1isBot: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1isBot: Needs to be connected.\n");
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return;
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}
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Game::Scr_AddInt(client->isBot);
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});
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Script::AddFunction("botStop", [](Game::scr_entref_t id) // Usage: <bot> botStop();
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{
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1botStop: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1botStop: Needs to be connected.\n");
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return;
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}
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if (!client->isBot)
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{
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Game::Scr_Error("^1botStop: Can only call on a bot!\n");
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return;
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}
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g_botai[clientNum] = { 0 };
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g_botai[clientNum].weapon = 1;
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});
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Script::AddFunction("botWeapon", [](Game::scr_entref_t id) // Usage: <bot> botWeapon(<str>);
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{
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if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
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{
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Game::Scr_Error("^1botWeapon: Needs one string parameter!\n");
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return;
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}
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auto weapon = Game::Scr_GetString(0);
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1botWeapon: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1botWeapon: Needs to be connected.\n");
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return;
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}
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if (!client->isBot)
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{
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Game::Scr_Error("^1botWeapon: Can only call on a bot!\n");
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return;
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}
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if (weapon == ""s)
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{
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g_botai[clientNum].weapon = 1;
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return;
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}
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int weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[clientNum].weapon = (unsigned short)weapId;
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});
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Script::AddFunction("botAction", [](Game::scr_entref_t id) // Usage: <bot> botAction(<str action>);
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{
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if (Game::Scr_GetNumParam() != 1 || Game::Scr_GetType(0) != Game::VAR_STRING)
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{
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Game::Scr_Error("^1botAction: Needs one string parameter!\n");
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return;
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}
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auto action = Game::Scr_GetString(0);
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1botAction: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1botAction: Needs to be connected.\n");
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return;
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}
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if (!client->isBot)
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{
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Game::Scr_Error("^1botAction: Can only call on a bot!\n");
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return;
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}
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if (action[0] != '+' && action[0] != '-')
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{
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Game::Scr_Error("^1botAction: Sign for action must be '+' or '-'.\n");
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return;
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}
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for (size_t i = 0; i < sizeof(BotActions) / sizeof(BotAction_t); ++i)
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{
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if (strcmp(&action[1], BotActions[i].action))
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continue;
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if (action[0] == '+')
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g_botai[clientNum].buttons |= BotActions[i].key;
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else
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g_botai[clientNum].buttons &= ~(BotActions[i].key);
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return;
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}
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Game::Scr_Error("^1botAction: Unknown action.\n");
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});
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Script::AddFunction("botMovement", [](Game::scr_entref_t id) // Usage: <bot> botMovement(<int>, <int>);
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{
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if (Game::Scr_GetNumParam() != 2 || Game::Scr_GetType(0) != Game::VAR_INTEGER || Game::Scr_GetType(1) != Game::VAR_INTEGER)
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{
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Game::Scr_Error("^1botMovement: Needs two integer parameters!\n");
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return;
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}
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auto forwardInt = Game::Scr_GetInt(0);
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auto rightInt = Game::Scr_GetInt(1);
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Game::gentity_t* gentity = Script::getEntFromEntRef(id);
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Game::client_t* client = Script::getClientFromEnt(gentity);
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unsigned int clientNum = GetClientNum(client);
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if (!Bots::IsValidClientNum(clientNum))
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{
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Game::Scr_Error("^1botMovement: Need to call on a player entity!\n");
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return;
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}
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if (client->state < 3)
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{
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Game::Scr_Error("^1botMovement: Needs to be connected.\n");
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return;
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}
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if (!client->isBot)
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{
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Game::Scr_Error("^1botMovement: Can only call on a bot!\n");
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return;
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}
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if (forwardInt > 127)
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forwardInt = 127;
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if (forwardInt < -127)
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forwardInt = -127;
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if (rightInt > 127)
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rightInt = 127;
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if (rightInt < -127)
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rightInt = -127;
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g_botai[clientNum].forward = (int8)forwardInt;
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g_botai[clientNum].right = (int8)rightInt;
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});
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}
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Bots::Bots()
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{
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
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// Stop default behavour of bots spinning and shooting
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Utils::Hook(0x627021, 0x4BB9B0, HOOK_CALL).install()->quick();
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Utils::Hook(0x627241, 0x4BB9B0, HOOK_CALL).install()->quick();
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// zero the bot command array
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for (int i = 0; i < MAX_G_BOTAI_ENTRIES; i++)
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{
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g_botai[i] = { 0 };
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g_botai[i].weapon = 1; // prevent the bots from defaulting to the 'none' weapon
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}
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// have the bots perform the command every server frame
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Scheduler::OnFrame([]()
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{
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if (!Game::SV_Loaded())
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return;
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int time = *Game::svs_time;
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int numClients = *Game::svs_numclients;
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for (int i = 0; i < numClients; ++i)
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{
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Game::client_t* client = &Game::svs_clients[i];
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if (client->state < 3)
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continue;
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if (!client->isBot)
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continue;
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Game::usercmd_s ucmd = { 0 };
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ucmd.serverTime = time;
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ucmd.buttons = g_botai[i].buttons;
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ucmd.forwardmove = g_botai[i].forward;
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ucmd.rightmove = g_botai[i].right;
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ucmd.weapon = g_botai[i].weapon;
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client->deltaMessage = client->outgoingSequence - 1;
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Game::SV_ClientThink(client, &ucmd);
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}
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});
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Command::Add("spawnBot", [](Command::Params* params)
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{
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unsigned int count = 1;
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if (params->length() > 1)
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{
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if (params->get(1) == "all"s) count = static_cast<unsigned int>(-1);
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else count = atoi(params->get(1));
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}
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count = std::min(18u, count);
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// Check if ingame and host
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if (!Game::SV_Loaded())
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{
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Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000);
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Logger::Print("You need to be host to spawn bots!\n");
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return;
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}
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Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000);
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Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots"));
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Bots::Spawn(count);
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});
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Bots::AddMethods();
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}
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Bots::~Bots()
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{
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Bots::BotNames.clear();
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}
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}
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