iw4x-client/src/Components/Modules/AssetInterfaces/IGameWorldMp.hpp

13 lines
295 B
C++

#pragma once
namespace Assets
{
class IGameWorldMp : public Components::AssetHandler::IAsset
{
public:
Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP; }
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}