239 lines
5.9 KiB
C++
239 lines
5.9 KiB
C++
#include <STDInclude.hpp>
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#include <proto/ipc.pb.h>
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namespace Components
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{
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Pipe IPCPipe::ServerPipe;
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Pipe IPCPipe::ClientPipe;
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#pragma region Pipe
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Pipe::Pipe() : connectCallback(nullptr), pipe(INVALID_HANDLE_VALUE), threadAttached(false), type(IPCTYPE_NONE), reconnectAttempt(0)
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{
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this->destroy();
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}
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Pipe::~Pipe()
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{
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this->destroy();
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}
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bool Pipe::connect(const std::string& name)
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{
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this->destroy();
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this->type = IPCTYPE_CLIENT;
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this->setName(name);
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this->pipe = CreateFileA(this->pipeFile, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (INVALID_HANDLE_VALUE == this->pipe)
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{
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Logger::Print("Failed to connect to the pipe\n");
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if (this->reconnectAttempt < IPC_MAX_RECONNECTS)
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{
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Logger::Print("Attempting to reconnect to the pipe.\n");
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++this->reconnectAttempt;
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std::this_thread::sleep_for(500ms);
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return this->connect(name);
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}
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else
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{
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this->destroy();
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return false;
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}
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}
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this->reconnectAttempt = 0;
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Logger::Print("Successfully connected to the pipe\n");
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return true;
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}
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bool Pipe::create(const std::string& name)
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{
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this->destroy();
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this->type = IPCTYPE_SERVER;
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this->setName(name);
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this->pipe = CreateNamedPipeA(this->pipeFile, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, sizeof(this->packet), sizeof(this->packet), NMPWAIT_USE_DEFAULT_WAIT, nullptr);
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if (INVALID_HANDLE_VALUE != this->pipe && this->pipe)
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{
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// Only create the thread, when not performing unit tests!
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if (!Loader::IsPerformingUnitTests())
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{
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this->threadAttached = true;
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this->thread = std::thread(ReceiveThread, this);
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}
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Logger::Print("Pipe successfully created\n");
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return true;
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}
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Logger::Print("Failed to create the pipe\n");
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this->destroy();
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return false;
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}
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void Pipe::onConnect(Pipe::Callback callback)
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{
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this->connectCallback = callback;
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}
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void Pipe::setCallback(const std::string& command, Utils::Slot<Pipe::PacketCallback> callback)
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{
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this->packetCallbacks[command] = callback;
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}
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bool Pipe::write(const std::string& command, const std::string& data)
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{
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if (this->type != IPCTYPE_CLIENT || this->pipe == INVALID_HANDLE_VALUE) return false;
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Packet _packet;
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strcpy_s(_packet.command, command.data());
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strcpy_s(_packet.buffer, data.data());
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DWORD cbBytes;
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return (WriteFile(this->pipe, &_packet, sizeof(_packet), &cbBytes, nullptr) || GetLastError() == ERROR_IO_PENDING);
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}
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void Pipe::destroy()
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{
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if (this->pipe && INVALID_HANDLE_VALUE != this->pipe)
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{
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CancelIoEx(this->pipe, nullptr);
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if (this->type == IPCTYPE_SERVER) DisconnectNamedPipe(this->pipe);
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CloseHandle(this->pipe);
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Logger::Print("Disconnected from the pipe.\n");
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}
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this->pipe = nullptr;
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this->threadAttached = false;
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if (this->thread.joinable())
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{
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Logger::Print("Terminating pipe thread...\n");
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this->thread.join();
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Logger::Print("Pipe thread terminated.\n");
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}
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}
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void Pipe::setName(const std::string& name)
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{
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ZeroMemory(this->pipeName, sizeof(this->pipeName));
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ZeroMemory(this->pipeFile, sizeof(this->pipeFile));
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strncpy_s(this->pipeName, name.data(), sizeof(this->pipeName));
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sprintf_s(this->pipeFile, "\\\\.\\Pipe\\%s", this->pipeName);
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}
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void Pipe::ReceiveThread(Pipe* pipe)
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{
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if (!pipe || pipe->type != IPCTYPE_SERVER || pipe->pipe == INVALID_HANDLE_VALUE || !pipe->pipe) return;
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if (ConnectNamedPipe(pipe->pipe, nullptr) == FALSE)
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{
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Logger::Print("Failed to initialize pipe reading.\n");
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return;
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}
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Logger::Print("Client connected to the pipe\n");
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pipe->connectCallback();
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DWORD cbBytes;
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while (pipe->threadAttached && pipe->pipe && pipe->pipe != INVALID_HANDLE_VALUE)
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{
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auto bResult = ReadFile(pipe->pipe, &pipe->packet, sizeof(pipe->packet), &cbBytes, nullptr);
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if (bResult && cbBytes)
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{
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if (pipe->packetCallbacks.contains(pipe->packet.command))
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{
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pipe->packetCallbacks[pipe->packet.command](pipe->packet.buffer);
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}
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}
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else if (pipe->threadAttached && pipe->pipe != INVALID_HANDLE_VALUE)
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "Failed to read from client through pipe\n");
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DisconnectNamedPipe(pipe->pipe);
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ConnectNamedPipe(pipe->pipe, nullptr);
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pipe->connectCallback();
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}
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ZeroMemory(&pipe->packet, sizeof(pipe->packet));
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}
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}
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#pragma endregion
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// Callback to connect first instance's client pipe to the second instance's server pipe
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void IPCPipe::ConnectClient()
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{
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if (Singleton::IsFirstInstance())
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{
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ClientPipe.connect(IPC_PIPE_NAME_CLIENT);
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}
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}
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// Writes to the process on the other end of the pipe
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bool IPCPipe::Write(const std::string& command, const std::string& data)
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{
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return ClientPipe.write(command, data);
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}
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// Installs a callback for receiving commands from the process on the other end of the pipe
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void IPCPipe::On(const std::string& command, const Utils::Slot<Pipe::PacketCallback>& callback)
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{
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ServerPipe.setCallback(command, callback);
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}
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IPCPipe::IPCPipe()
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{
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if (Dedicated::IsEnabled() || Loader::IsPerformingUnitTests() || ZoneBuilder::IsEnabled()) return;
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// Server pipe
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ServerPipe.onConnect(ConnectClient);
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ServerPipe.create((Singleton::IsFirstInstance() ? IPC_PIPE_NAME_SERVER : IPC_PIPE_NAME_CLIENT));
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// Connect second instance's client pipe to first instance's server pipe
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if (!Singleton::IsFirstInstance())
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{
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ClientPipe.connect(IPC_PIPE_NAME_SERVER);
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}
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On("ping", [](const std::string& data)
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{
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Logger::Print("Received ping form pipe, sending pong!\n");
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Write("pong", data);
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});
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On("pong", []([[maybe_unused]] const std::string& data)
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{
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Logger::Print("Received pong form pipe!\n");
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});
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// Test pipe functionality by sending pings
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Command::Add("ipcping", []([[maybe_unused]] Command::Params* params)
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{
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Logger::Print("Sending ping to pipe!\n");
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Write("ping", "");
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});
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}
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void IPCPipe::preDestroy()
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{
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ServerPipe.destroy();
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ClientPipe.destroy();
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}
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}
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