iw4x-client/src/Components/Modules/Discovery.cpp
2022-06-12 23:07:53 +02:00

99 lines
2.8 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
bool Discovery::IsTerminating = false;
bool Discovery::IsPerforming = false;
std::thread Discovery::Thread;
std::string Discovery::Challenge;
void Discovery::Perform()
{
Discovery::IsPerforming = true;
}
Discovery::Discovery()
{
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::dvar_flag::DVAR_ARCHIVE, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::dvar_flag::DVAR_ARCHIVE, "Maximum scan range port for local server discovery");
// An additional thread prevents lags
// Not sure if that's the best way though
Discovery::IsPerforming = false;
Discovery::IsTerminating = false;
Discovery::Thread = std::thread([]()
{
while (!Discovery::IsTerminating)
{
if (Discovery::IsPerforming)
{
int start = Game::Sys_Milliseconds();
Logger::Print("Starting local server discovery...\n");
Discovery::Challenge = Utils::Cryptography::Rand::GenerateChallenge();
unsigned int minPort = Dvar::Var("net_discoveryPortRangeMin").get<unsigned int>();
unsigned int maxPort = Dvar::Var("net_discoveryPortRangeMax").get<unsigned int>();
Network::BroadcastRange(minPort, maxPort, Utils::String::VA("discovery %s", Discovery::Challenge.data()));
Logger::Print("Discovery sent within {}ms, awaiting responses...\n", Game::Sys_Milliseconds() - start);
Discovery::IsPerforming = false;
}
std::this_thread::sleep_for(50ms);
}
});
Network::OnPacket("discovery", [](Network::Address& address, [[maybe_unused]] const std::string& data)
{
if (address.isSelf()) return;
if (!address.isLocal())
{
Logger::Print("Received discovery request from non-local address: {}\n", address.getCString());
return;
}
Logger::Print("Received discovery request from {}\n", address.getCString());
Network::SendCommand(address, "discoveryResponse", data);
});
Network::OnPacket("discoveryResponse", [](Network::Address& address, [[maybe_unused]] const std::string& data)
{
if (address.isSelf()) return;
if (!address.isLocal())
{
Logger::Print("Received discovery response from non-local address: {}\n", address.getCString());
return;
}
if (Utils::ParseChallenge(data) != Discovery::Challenge)
{
Logger::Print("Received discovery with invalid challenge from: {}\n", address.getCString());
return;
}
Logger::Print("Received discovery response from: {}\n", address.getCString());
if (ServerList::IsOfflineList())
{
ServerList::InsertRequest(address);
}
});
}
void Discovery::preDestroy()
{
Discovery::IsPerforming = false;
Discovery::IsTerminating = true;
if (Discovery::Thread.joinable())
{
Discovery::Thread.join();
}
}
}