d28323f73e
- Increase warning level - Use proper casting - Fix some more warnings.
32 lines
907 B
C++
32 lines
907 B
C++
#include <STDInclude.hpp>
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namespace Assets
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{
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void IMaterialVertexShader::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::MaterialVertexShader, 16);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::MaterialVertexShader* asset = header.vertexShader;
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Game::MaterialVertexShader* dest = buffer->Dest<Game::MaterialVertexShader>();
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buffer->Save(asset, sizeof(Game::MaterialVertexShader));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = reinterpret_cast<char*>(-1);
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}
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if (asset->loadDef.physicalPart)
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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buffer->Save(asset->loadDef.physicalPart, 4, asset->loadDef.cachedPartSize & 0xFFFF);
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dest->loadDef.physicalPart = reinterpret_cast<char*>(-1);
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}
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buffer->PopBlock();
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}
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}
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