iw4x-client/src/Components/Modules/Command.cpp
2022-06-16 16:15:26 +02:00

180 lines
4.0 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
std::unordered_map<std::string, std::function<void(Command::Params*)>> Command::FunctionMap;
std::unordered_map<std::string, std::function<void(Command::Params*)>> Command::FunctionMapSV;
std::string Command::Params::join(const int index)
{
std::string result;
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
Command::ClientParams::ClientParams()
: nesting_(Game::cmd_args->nesting)
{
assert(Game::cmd_args->nesting < Game::CMD_MAX_NESTING);
}
int Command::ClientParams::size()
{
return Game::cmd_args->argc[this->nesting_];
}
const char* Command::ClientParams::get(const int index)
{
if (index >= this->size())
{
return "";
}
return Game::cmd_args->argv[this->nesting_][index];
}
Command::ServerParams::ServerParams()
: nesting_(Game::sv_cmd_args->nesting)
{
assert(Game::sv_cmd_args->nesting < Game::CMD_MAX_NESTING);
}
int Command::ServerParams::size()
{
return Game::sv_cmd_args->argc[this->nesting_];
}
const char* Command::ServerParams::get(const int index)
{
if (index >= this->size())
{
return "";
}
return Game::sv_cmd_args->argv[this->nesting_][index];
}
void Command::Add(const char* name, const std::function<void()>& callback)
{
Add(name, [callback]([[maybe_unused]] const Command::Params* params)
{
callback();
});
}
void Command::Add(const char* name, const std::function<void(Command::Params*)>& callback)
{
const auto command = Utils::String::ToLower(name);
if (!Command::FunctionMap.contains(command))
{
Command::AddRaw(name, Command::MainCallback);
}
Command::FunctionMap.insert_or_assign(command, std::move(callback));
}
void Command::AddSV(const char* name, const std::function<void(Command::Params*)>& callback)
{
if (Loader::IsPregame())
{
MessageBoxA(nullptr, "Registering server commands in pregame state is illegal!", nullptr, MB_ICONERROR);
#ifdef DEBUG
__debugbreak();
#endif
return;
}
const auto command = Utils::String::ToLower(name);
if (!Command::FunctionMapSV.contains(command))
{
Command::AddRawSV(name, Command::MainCallbackSV);
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
FunctionMapSV.insert_or_assign(command, callback);
}
void Command::AddRaw(const char* name, void(*callback)(), bool key)
{
Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
}
void Command::AddRawSV(const char* name, void(*callback)())
{
Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
void Command::Execute(std::string command, bool sync)
{
command.append("\n"); // Make sure it's terminated
if (sync)
{
Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
Game::Cbuf_AddText(0, command.data());
}
}
Game::cmd_function_t* Command::Find(const std::string& command)
{
auto* cmdFunction = *Game::cmd_functions;
while (cmdFunction != nullptr)
{
if (cmdFunction->name != nullptr && cmdFunction->name == command)
{
return cmdFunction;
}
cmdFunction = cmdFunction->next;
}
return nullptr;
}
Game::cmd_function_t* Command::Allocate()
{
return Utils::Memory::GetAllocator()->allocate<Game::cmd_function_t>();
}
void Command::MainCallback()
{
ClientParams params;
const auto command = Utils::String::ToLower(params[0]);
if (const auto got = FunctionMap.find(command); got != FunctionMap.end())
{
got->second(&params);
}
}
void Command::MainCallbackSV()
{
ServerParams params;
const auto command = Utils::String::ToLower(params[0]);
if (const auto got = FunctionMapSV.find(command); got != FunctionMapSV.end())
{
got->second(&params);
}
}
}