16 lines
817 B
C++
16 lines
817 B
C++
namespace Assets
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{
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class IMaterial : public Components::AssetHandler::IAsset
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{
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public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MATERIAL; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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void loadJson(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder);
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void loadNative(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder);
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void loadBinary(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder);
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};
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}
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