16 lines
288 B
C++
16 lines
288 B
C++
namespace Components
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{
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class Weapon : public Component
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{
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public:
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Weapon();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() { return "Weapon"; };
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#endif
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private:
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static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
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};
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}
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